Michal Klos

CTO

Germany18 yrs 3 mos experience
Most Likely To SwitchAI Enabled

Key Highlights

  • Architected AI-powered legal intelligence platform.
  • Developed scalable algorithm platform for 250 million users.
  • Led R&D in VR and computer graphics.
Stackforce AI infers this person is a versatile software engineer with expertise in AI, Game Development, and Web technologies.

Contact

Skills

Core Skills

AiCloudConsultingMobile DevelopmentComputer VisionGame DevelopmentWeb Development

Other Skills

3D GraphicsAI-powered legal intelligenceAlgorithmsArchitectureBackendC#C++CI/CDCircle CIClean CodeCode ReviewComputer GraphicsDockerGLSLGear VR SDK

About

Over 10 years of hands-on experience. Curious problem-solver. Self-motivated experienced software engineer with expertise in computer science, algorithms, backend, image processing, spatial computing. Fan of "Snow Crash" by Neal Stephenson. Interests areas include: system engineering, applied ML, backend(cloud), image processing, computer vision, rendering and management/leadership. Site: codeklos.wordpress.com Twitter: @_spolsh Mastodon: mathstodon.xyz/@klos Github: github.com/sp0lsh Shadertoy: https://www.shadertoy.com/user/spolsh Opinions are my own.

Experience

Lex ai

CTO & Co-founder

Feb 2024Present · 2 yrs 1 mo · Germany

  • Lead building the fastest on the market Legal Monitoring solution for your business, proven by the partnership with Deloitte.
  • Impact:
  • Architected enterprise-grade AI-powered legal intelligence platform, aggregating 400+ official sources into unified, searchable legal news database
  • Designed cost-optimized infrastructure supporting full-stack legal AI service (Supabase + Cloud + NestJS/NextJS/Python)
  • Technical Leadership:
  • Engineered scalable content pipeline processing legal documents with lawyer-designed metadata schema and semantic matching
  • Delivered RAG-based legal chatbot with zero hallucination rate through continuous testing pipeline
AI-powered legal intelligenceCloudPythonNestJSNextJSAI

Sharechat

Tech Lead, AI

Aug 2022Feb 2024 · 1 yr 6 mos

  • Camera AI:
  • Building scalable algorithm platform for 250 million MAU. Responsible for delivery of portable GFX & AI lib.
  • Released Camera Enhancement Feature driven by backend. Improved funnel conversion by 1% via A/B tests.
  • Designed & MVP of CI/CD Infrastructure and process to optimise mobile libraries with metrics and monitoring.
  • RecSys Engineering:
  • Led refactoring of features pipeline. Resulted in maintainable, extendable architecture and 30% cost savings.
GoC++Mobile ApplicationsMediaPipeTF LiteAI+1

Bytedance

Software Engineer

Nov 2019Jul 2022 · 2 yrs 8 mos

  • AI Lab: https://ailab.bytedance.com. Designing, architecting and implementing software libraries and services powered by core technologies such as computer vision, machine learning, computer graphics and big data. Working closely with research scientists to develop efficient algorithms for mobile and distributed cloud platforms at scale.
  • Notable: GPU Inpainting, Effect House, Distributed HNSW Vector Database, Cost-effective optimization of top microservices.
Computer VisionC++Computer GraphicsCloud

Layopi games

3 roles

Lead Programmer

Sep 2018Oct 2019 · 1 yr 1 mo · Warsaw, Mazowieckie, Poland

  • (Unreal Engine 4, C++, HLSL, Docker, CI/CD)
  • Tech Lead range of responsibilities. In charge of providing specialized shaders, effects and systems. Maintaining programming environment and build system. Building team and technical infrastructure. Analysing feature requests and planning work for team.
C++HLSLCI/CDGame Development

Unreal Engine 4 Developer / VFX Lead

Apr 2017Sep 2018 · 1 yr 5 mos · Warsaw, Mazowieckie, Poland

  • (Unreal Engine 4, C++, HLSL)
  • In charge of providing custom shaders, effects and systems. Creating material package. Setting up programming environment and build system. Building technical infrastructure. Analyzing feature requests and planning work for team.
C++HLSLGame Development

Unreal Engine 4 Developer

Jul 2016Apr 2017 · 9 mos · Warsaw, Mazowieckie, Poland

  • (Unreal Engine 4, C++, HLSL)
  • In charge of providing custom shaders, material and VFX.
C++HLSLGame Development

Project monitor

Founder

Nov 2015Jul 2017 · 1 yr 8 mos

  • (Node.js, MongoDB, Aurelia.js, Docker, Circle CI)
  • Web app presenting heartbeats of work in progress projects by indie developers.
  • Improving their marketing potential and discovery chance boosted by their own productivity.
  • Prototyped demo and guided stable development cycle. Technologies used: mongo db node.js, aurelia.js, docker, Circle CI.
Node.jsMongoDBDockerWeb Development

Vr global

Lead Native Developer

Feb 2015Jun 2016 · 1 yr 4 mos · Wrocław, Dolnośląskie, Poland

  • (C++, C#, Java, Oculus Mobile SDK, OpenGL ES, Unity, Android)
  • In charge of R&D in VR&CG field and extending 3D engine for VR tours player system with state of the art capabilities. Implementing and polishing features like Oculus SDK based functionalities, stereoscopy, 360 video playback, Google Cardboad and networking. PS: Done #Metaverse before it was cool.
C++C#JavaOpenGL ESUnityGame Development

Tk games

Unity Developer & Backend Developer

Jul 2014Nov 2014 · 4 mos

  • Worked on "Wrocław Quest" mobile video game. (Unity C# + Node.js, HTML5, Bootstrap)
  • In charge of creating frontend with API in Unity for users and others developers and also backend REST API software.
UnityNode.jsHTML5Game Development

Codeklos

Owner

Jan 2008Present · 18 yrs 2 mos

  • Consulting & Freelance, R&D, OpenSource, Hackathons, Demoscene, Volonteering
  • codeklos.wordpress.com
  • Notable:
  • Introduced software house company to new technology segment: strategy, operations, financial projections.
  • Created online PoC to gauge the interest for immersive 3D from photos: https://www.splatit.co
ConsultingOpenSourceR&DHackathons

Education

Kozminski University

Master of Business Administration - MBA — Digital Transformation

Oct 2020May 2022

Wrocław University of Science and Technology

Master of Science - MS — Computer Science

Jan 2015Jan 2017

Wrocław University of Science and Technology

Bachelor of Science - BS — Computer Science

Jan 2011Jan 2015

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