Rahul kumar — Product Engineer
Experienced 3D Modeling & Texturing Artist with 6+ years in AAA game asset creation. Worked on Starfield (2023), Sniper Elite 5, F1 Manager 2022, Elite Dangerous: Odyssey, WWE 2K19, and WWE 2K20. Skilled in high/low-poly modeling, PBR texturing, and engine integration with Unreal Engine, ensuring optimized, game-ready assets. I specialize in crafting environment props, weapons, and architectural assets, maintaining both artistic quality and technical efficiency. Proficient in ZBrush, Substance Painter, and Unreal Engine 5, I create detailed assets that seamlessly fit into game worlds. Currently, I’m expanding my expertise into set dressing, level design, and material creation using Substance Designer and Marvelous Designer. Passionate about pushing visual storytelling through high-quality 3D art, I’m always eager to learn and contribute to immersive game experiences.
Stackforce AI infers this person is a 3D Modeling and Texturing Artist in the gaming industry.
Location: Dehradun, Uttarakhand, India
Experience: 6 yrs 11 mos
Skills
- 3d Modeling
- Texturing
- Environment Art
Career Highlights
- 6+ years in AAA game asset creation
- Expert in high/low-poly modeling and PBR texturing
- Passionate about immersive game experiences
Work Experience
Saffronic
Mid Artist (1 yr)
Freelance
Freelance 3D Artist (1 yr 1 mo)
Rope Studios
Environment/ Prop Artist (11 mos)
Technicolor Games
3D Artist (6 mos)
Adnet Global
3D Artist - Mid Level (1 yr 4 mos)
Lakshya Digital
3D Artist (3 yrs 10 mos)