Rahul kumar

Product Engineer

Dehradun, Uttarakhand, India6 yrs 11 mos experience

Key Highlights

  • 6+ years in AAA game asset creation
  • Expert in high/low-poly modeling and PBR texturing
  • Passionate about immersive game experiences
Stackforce AI infers this person is a 3D Modeling and Texturing Artist in the gaming industry.

Contact

Skills

Core Skills

3d ModelingTexturingEnvironment Art

Other Skills

3D3D GraphicsAutodesk 3ds MaxAutodesk MayaBakingDigital SculptingGame ArtHard Surface ModelingJiraLow Poly ModelingSketchingSlackSubstance PainterTexture ArtTexture Artist

About

Experienced 3D Modeling & Texturing Artist with 6+ years in AAA game asset creation. Worked on Starfield (2023), Sniper Elite 5, F1 Manager 2022, Elite Dangerous: Odyssey, WWE 2K19, and WWE 2K20. Skilled in high/low-poly modeling, PBR texturing, and engine integration with Unreal Engine, ensuring optimized, game-ready assets. I specialize in crafting environment props, weapons, and architectural assets, maintaining both artistic quality and technical efficiency. Proficient in ZBrush, Substance Painter, and Unreal Engine 5, I create detailed assets that seamlessly fit into game worlds. Currently, I’m expanding my expertise into set dressing, level design, and material creation using Substance Designer and Marvelous Designer. Passionate about pushing visual storytelling through high-quality 3D art, I’m always eager to learn and contribute to immersive game experiences.

Experience

Saffronic

Mid Artist

Mar 2025Present · 1 yr · Bengaluru, Karnataka, India · Remote

Freelance

Freelance 3D Artist

Feb 2024Mar 2025 · 1 yr 1 mo

  • As a Freelance 3D Artist, I have worked on various projects, creating and optimizing game-ready assets for both AAA and indie games. My focus has been on delivering high-quality models while maintaining technical efficiency.
  • 3D Modeling & Texturing – Created detailed, high-quality props and environment assets.
  • Optimization – Ensured assets followed optimal topology, UV unwrapping, and PBR texturing for seamless integration into game engines.
ZBrushSubstance PainterAutodesk MayaHard Surface ModelingTexture Art3D Modeling+1

Rope studios

Environment/ Prop Artist

Mar 2023Feb 2024 · 11 mos

  • I worked as an Environment / Prop Artist at Rope Studios from March 2023 to February 2024, creating high-quality 3D PBR assets for games and real-time platforms. My role involved modeling High-Poly, Low-Poly, and Mid-Poly hard surface assets while refining textures, lighting, and materials to enhance visual quality.
  • Managing multiple projects, I maintained efficiency and attention to detail, meeting deadlines while ensuring assets were both visually appealing and technically optimized. Collaborating with designers and artists, I contributed to building immersive and realistic environments, staying committed to quality and creativity throughout my tenure.
Texture ArtistJiraSlack3D Modeling3DGame Art+4

Technicolor games

3D Artist

Sep 2022Mar 2023 · 6 mos · Banglore

  • At Technicolor Games, working as a 3D Artist was a transformative experience that pushed my skills to a whole new level. Being part of AAA game projects, I had the opportunity to create high-quality environment props, weapons, and architectural assets, each demanding a high level of detail and realism. From sculpting in ZBrush to texturing in Substance Painter, I refined my expertise in PBR workflows to match next-gen industry standards.
  • One of the biggest takeaways from my time at Technicolor was the emphasis on collaboration and efficiency. Working closely with lead artists and designers, I gained deep insights into optimizing game assets, refining the environment art pipeline, and ensuring assets were both visually stunning and performance-friendly. Integrating assets into Unreal Engine 5 further strengthened my understanding of real-time rendering and next-gen workflows.
  • Beyond the technical skills, this role shaped my approach to problem-solving and adapting to industry expectations. Every project brought new challenges—whether it was creating intricate hard-surface models, organic foliage assets, or fine-tuning materials for the perfect in-game look. This experience not only expanded my skill set but also gave me a sharper eye for detail, efficiency, and quality, setting a strong foundation for my future in AAA game development.
Texture Artist3D GraphicsTexture ArtZBrushGame ArtEnvironment Art+6

Adnet global

3D Artist - Mid Level

Apr 2021Aug 2022 · 1 yr 4 mos · Mumbai, Maharashtra, India

  • At Adnet Global, I worked on both modeling and texturing for games and films. I created and textured a variety of assets, including food items, fabrics, metals, props, vehicles, furniture, and weapons, ensuring they met production quality standards. I followed the PBR workflow using Substance Painter and Photoshop for texturing and used Maya for modeling. Collaborating closely with leads and supervisors, I handled feedback and revisions, optimizing assets for better performance while maintaining high visual quality.
Substance PainterEnvironment ArtAutodesk MayaDigital SculptingHard Surface ModelingTexturing+4

Lakshya digital

3D Artist

Apr 2018Feb 2022 · 3 yrs 10 mos · Gurugram · On-site

  • During my time at Lakshya Digital (April 2018 - March 2020), I worked on game-ready assets for various projects, focusing on modeling, texturing, and optimization. I ensured assets met both artistic and technical requirements while maintaining high-quality standards.
  • I collaborated closely with the team to optimize UV layouts, bake high-to-low poly details, and refine materials for efficient rendering. This experience helped me develop strong technical and teamwork skills, preparing me for larger and more complex game projects.
Substance PainterLow Poly ModelingUnreal Engine 4Environment ArtDigital SculptingHard Surface Modeling+4

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