Lennart Nacke

CEO

Waterloo, Ontario, Canada25 yrs 2 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • 15+ years in HCI, UX, and AI-assisted workflows
  • Built a 180K+ audience around complex ideas
  • $3M+ in competitive research funding
Stackforce AI infers this person is a leader in User Experience and Human-Computer Interaction within the academic and consulting sectors.

Contact

Skills

Core Skills

ResearchUser Experience (ux)Human Computer InteractionUser ExperienceGame DesignGamificationGame Development

Other Skills

Academic WritingTeachingDesignScienceUniversity TeachingUsability TestingUser ResearchDesign StrategyCorporate TrainingVisual StorytellingProductivity ImprovementWellnessSelf PromotionPersonal BrandingGenerative AI Tools

About

Most experts don’t have a knowledge problem. They have a visibility problem. They think deeply. They do careful work. They refuse to shout, posture, or copy the latest marketing trend. So the loudest voices win. I help founders, consultants, and senior professionals turn deep expertise into visible authority but without the hype, without bro marketing, and without giving up their voice. What I help with: • Create repeatable writing systems that fit around real work • Build an authority platform that reflects real expertise • Ship high-quality content without burning weekends • Turn complex ideas into clear, persuasive writing • Use AI as a true thinking partner Why listen to me? • 15+ years in HCI, UX, and AI-assisted workflows • Built a 180K+ audience around complex ideas • University Research Chair and Full Professor • $3M+ in competitive research funding • 150+ peer-reviewed papers I spent years watching weaker ideas win because they were explained better. Now I help serious experts close that gap. Start here: Free weekly letter for thoughtful experts who want authority without hype: → lennartnacke.com

Experience

University of waterloo

2 roles

University Research Chair

Promoted

Jul 2024Present · 1 yr 8 mos

  • Waterloo recognizes exceptional achievement and pre-eminence in a particular field of knowledge through the designation 'University Research Chair'.
ResearchAcademic WritingUser Experience (UX)

Professor

Jul 2015Present · 10 yrs 8 mos

  • My work is in UX and Games.
  • I solve problems within
  • communication technologies
  • design
  • psychology
  • human-computer interaction
  • human health
  • wellbeing
  • I have a background working with biotechnology (namely, physiological sensors), where I evaluated physiological signals elicited by humans when playing games.
  • I train graduate students, mentor UX researchers, and create innovative technologies with startup companies and universities.
User Experience (UX)Game DesignTeachingDesignAcademic WritingScience+3

Motiviux

Gamification and User Experience Strategist, CEO

Mar 2018Present · 8 yrs · Waterloo, Ontario

  • At MotiviUX, we use gamification to create enjoyable personalized user experiences.
  • We consult with you to help you create positive behavioural changes with your technology and build habit-forming, self-improvement products, systems, or services.
  • We help you create engaging customer and employee relationships, or meaningful learning.
User Experience (UX)Game DevelopmentGame DesignUsability TestingUser ResearchGamification+4

Ontario tech university

Assistant Professor

Aug 2011Jun 2015 · 3 yrs 10 mos · Ontario, Canada

  • My research here combined the areas of entertainment computing, interaction design, affective gaming, and user experience evaluation.
Game DevelopmentGame DesignTeachingScienceHuman Computer InteractionUniversity Teaching

Hci games group

Director

Jul 2011Present · 14 yrs 8 mos · Waterloo, ON, Canada

  • The HCI Games Group is a research group located within the Games Institute and the Stratford School of Interaction Design and Business.
  • Our graduate students conduct research in:
  • gamification
  • games user research
  • biofeedback and phsyiological game evaluation
  • exergames
  • storytelling in games
  • virtual reality
  • realism
  • audio in games
  • We are not open for unsolicited applications. Please reach out to me directly before applying to work with us.
User ExperienceGame DesignDesignScienceHuman Computer Interaction

University of saskatchewan

Postdoctoral Research Associate in Affective Computing

Mar 2010Jul 2011 · 1 yr 4 mos · Saskatchewan, Canada

  • The Human-Computer Interaction Lab is a research facility in the Department of Computer Science at the University of Saskatchewan, where I did research on affective computing, evaluation of virtual worlds, games for fitness, emotions, and user experience in games.
Game DevelopmentGame DesignScienceHuman Computer InteractionUniversity Teaching

Blekinge institute of technology

PhD Candidate

Aug 2006Jan 2010 · 3 yrs 5 mos

  • Experimental research into forms of future entertainment, involving new interaction technologies and biofeedback mechanisms. Statistical analysis of psychophysiological player data.
Game DevelopmentGame DesignTeachingScienceHuman Computer Interaction

Fuga - the fun of gaming: measuring the human experience of media enjoyment

Researcher

Aug 2006Apr 2009 · 2 yrs 8 mos · Sweden

  • My main responsibilities in FUGA included game stimulus development and conducting empirical studies of game experience using psychophysiological equipment.
Game DevelopmentGame Design

Otto-von-guericke university magdeburg

Doctoral Student

Jan 2006Aug 2006 · 7 mos · Magdeburg, Germany

  • Research into new forms of software engineering, project management, serious games and innovative game design.
Game DevelopmentGame DesignScience

Impara gmbh

Freelance Game Designer

Nov 2005Feb 2006 · 3 mos

  • Design of casual and educational games.
Game DevelopmentGame Design

Self-employed

Freelance Programmer

Oct 2000Mar 2006 · 5 yrs 5 mos

  • Designed, implemented and administered several database-driven websites, wikis and linux servers.
Game DevelopmentGame DesignTeachingScience

Education

Blekinge Institute of Technology

PhD — Digital Game Development

Jan 2006Jan 2009

Otto-von-Guericke University Magdeburg

Diplom-Ingenieur — Computational Visualistics

Jan 2000Jan 2005

University of Otago

Cosc360 Game Design Instructor

Jan 2003Jan 2004

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