Jim Peck

Co-Founder

Port Richey, Florida, United States44 yrs experience
Highly Stable

Key Highlights

  • Primary writer for Kerbal Space Program 2.
  • Created extensive game content and narratives.
  • Awarded KSP forum 'Thread of the Year'.
Stackforce AI infers this person is a Video Game Narrative Designer with extensive QA experience.

Contact

Skills

Core Skills

Creative WritingGame DesignWritingLocalizationGame TestingGraphics

Other Skills

NarrativeRPGOnline ContestsVideo GamesCommunity MarketingLocalization TestingDevelopersRegression TestingTest ExecutionAirbrushComputer ArtStorytellingDialogues

About

I've been writing and storytelling all my life. which eventually lead me to becoming the primary writer for the iconic Kerbal Space Program. For over two years I lived the dream as the primary writer for KSP 2. I provided roughly 80% of the total writing content of the entire game. I wrote over 1000 short science reports, crafted over 300 part descriptions, and worked with our designers to help plan mission narratives. I coordinated with an outsource localization team to explain terms and references and fix bugs. And I also enjoyed working on several side projects for our community management team, Before becoming the KSP2 writer I worked as a QA tester on both KSP1 and KSP2 for over four years. Not only did I gain a wealth of knowledge as a tester, this is where I learned much of what I know now about the localization process, and began assisting our localization teams. I also helped with the community management team, and was honored to help with various online events. Since then I've helped a couple studios on the side, and for 6-months I was the creative writer and narrative designer for Hexonine Games, and helped with writing dialogue for an upcoming release, as well as some level and character designing. Sorry, the details on what I did for these studios is still NDA. I'm sure you know the drill Anyway, now I'm back on the market and looking for my next project.

Experience

Hexonine games

Pro-bono Creative Writer/Narrative Designer

Dec 2024Jun 2025 · 6 mos · Toronto, Ontario, Canada · Remote

  • Worked pro-ono as both narrative designer and creative writer on an upcoming release. The details are still NDA.
  • Also did some work in concept designing, level designing, and character designing on an upcoming release. The details are still NDA.
Creative WritingGame DesignNarrativeRPG

Intercept games

2 roles

Writer

Promoted

Jan 2022Jul 2024 · 2 yrs 6 mos · Remote

  • Wrote approximately 80% of the entire game content of Kerbal Space Program 2 (that number comes from my producers).
  • Wrote descriptions for 300 parts blending humor, game intent, and real-world rocketry knowledge.
  • Collaborated with mission designers to plan narratives and write briefings and debriefings for secondary missions.
  • Created over 1000 short descriptions for experiment results, researching planetary phenomena to ensure authenticity.
  • Coordinated with an outsource localization team to explain terms and references and fix bugs.
  • Supported community team by supplying text, in-game materials, and acting as a judge for contests, including the Ukrainian Rocketry Competition.
LocalizationGame DesignRPGOnline ContestsVideo GamesWriting+2

QA Tester

Jan 2021Jan 2022 · 1 yr · Remote

  • Execute test cases for the game Kerbal Space Program 2 and reports the results of such cases with enough useful information for other QA testers to use.
  • Perform regression on the issues raised confirming the issue is fixed or not.
  • Keep constant track of the issues present on the assigned bug tracker project(s) and provide the developers with all the information available necessary to fix the issues encountered.
LocalizationRPGDevelopersOnline ContestsVideo GamesCommunity Marketing+3

Squad games

2 roles

QA Tester

Promoted

Jan 2018Jan 2021 · 3 yrs · Remote

  • Perform daily QA tests for Kerbal Space Program and reports any issues found.
  • Designed and built 4 in-game vessels for the KSP Breaking Ground Expansion.
  • Designed and wrote the Bepi-Colombo mission for the KSP/ESA collaboration event.
LocalizationRPGDevelopersVideo GamesCommunity MarketingGame Testing+2

Pre-Launch Pioneer (beta-tester)

Jan 2017Jan 2018 · 1 yr · Remote

  • One of the first players chosen for a select group of beta testers for Kerbal Space Program for the 1.4x release and beyond.
  • Worked closely with the developers to playtest beta versions of the game before release.
  • Learned the QA process for reporting and confirming bugs correctly internally.
RPGVideo GamesGame TestingTest Execution

Career break

Personal goal pursuit

Jan 2015Jan 2017 · 2 yrs

  • During this time I created the Kerbal Space Program fan-fiction work: "The Saga of Emiko Station"
  • 240,000+ word fan-fiction adventure currently on the KSP Forum.
  • Awarded the very first KSP forum “Thread of the Year”
  • Over 940,000 views to date.

Self-employed

Freelance Artist

Jan 1990Jan 2015 · 25 yrs · Binghamton, New York, United States · Hybrid

  • Ahhh, my Bohemian years. In between a lot of little factory QA jobs here and there, I made a meager but satisfying living by painting, drawing, and some minor writing.
  • Freelance artist with over 300 original works.
  • Proficient in oils, airbrush, Adobe Photoshop and Lightwave 3D.
GraphicsAirbrushComputer Art

Ems technologies, inc. binghamton, ny

QA Tester

Jan 1987Jan 1990 · 3 yrs · Binghamton, New York, United States · On-site

  • Manufacturing and QA test and repair on fully populated PC boards, both surface mount and thru-hole. Experienced in various QA equipment up to and including a GenRad test system. Also did microscope inspection on ceramic computer substrates.

American board company

Quality Assurance Tester

Jan 1982Jan 1985 · 3 yrs · Vestal, New York, United States · On-site

  • Manufacturing and QA inspection (microscope) on TCM ceramic substrates for IBM mainframe computers. Also compiled my department’s manufacturing and QA data into daily, weekly, and quarterly reports for IBM.

Us army

Medic

Jan 1979Jan 1982 · 3 yrs · Crailsheim, Baden-Württemberg, Germany · On-site

  • 1 year combat medic (MOS 91B10)
  • 2 years personal Illustrator for the Battalion Commander. (MOS 81E10)

Education

Webster College, Holiday, FL

Associate's degree — Accounting and Business/Management

Jan 1998Jan 1999

Webster College, Holiday, FL

Associate's degree — Computer Science

Jan 1998Jan 1999

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