Flo McQuibban

Product Manager

Amsterdam, North Holland, Netherlands11 yrs 4 mos experience

Key Highlights

  • Award-winning narrative designer with extensive game writing experience.
  • Led diverse teams and initiatives in game development.
  • Collaborated with renowned talent and organizations in the gaming industry.
Stackforce AI infers this person is a Narrative Designer in the Gaming industry with a focus on MMORPG and episodic content.

Contact

Skills

Core Skills

Narrative DesignGame WritingGame DevelopmentContent DesignStory WritingScriptwriting

Other Skills

Voice DirectionCreative WritingGame Design DocumentationStorytellingGame Design DocumentsGame NarrativeLocalizationContent WritingResearch SkillsTeamworkGame DesignWorking ExperienceDigital StorytellingScreenwritingVoice Acting

About

Award-Winning Narrative Designer working as Sr Narrative Designer on Star Trek Online (supporting Neverwinter). Game Writer, D&D GM. Previously: Main writer for Star Trek: Infinite (Paradox Interactive). Diversity Rep who also volunteers on evac & asylum cases 🌈🍉Website: https://www.flomcquibban.com Cool trek highlights: recording with Jonathan Del Arco, Jeri Ryan, Mary Chieffo, Nicole de Boer, coordinating with the Klingon Language Institute, and collaborating with Paramount. Skilled at & Experienced in: ➡ +5 years in AA(A) as main Game Writer / Narrative Designer (GSG / 4X & MMORPG) ➡ Writing Episodic Missions, Events, Content pieces, Quest Trees, Linear & Branching narrative, Lore Blogs ➡ +2 years working with VO Audio pipelines, VO Talent, Voice Direction ➡ Visual design, delivering Art and UI references for AAA ➡ Agile production methods and SCRUM ➡ Cross-departmental collaboration: gd, dev, art, uiux, sound, loc, qa ➡ Leading a team, hosting workshops, interviewing ➡ Non-visual scripting, Git, Visual Code, testing, debugging ➡ Twine, Inklewriter, some Articy:Draft ➡ Proprietary Engines, & Unreal Engine 5 (Blueprints) ➡️ In-depth research for lore-heavy games ➡️ Organised and dependency-conscious documentation ➡️ Implementing peer-review feedback ➡️ Hyperpolyglot (6 languages) Also dabble in: ➡️ Accessibility and Diversity ➡️ Voice-acting ➡️ Conceptual UI ➡️ Conceptual Level Design ➡️ Production ➡️ Art Direction

Experience

11 yrs 4 mos
Total Experience
1 yr 7 mos
Average Tenure
4 mos
Current Experience

Cryptic studios

Senior Narrative Designer

Jan 2026Present · 4 mos · Amsterdam, North Holland, Netherlands · Remote

  • Senior Narrative Designer for Star Trek Online 🚀
  • Narrative Design, Game Writing.
  • MMORPG Story-based Event Design & related documentation.
  • Conceptual Pitches for missions & Lore Blogs.
  • Driving the VO pipeline, recording, casting together with Audio Design & Direction.
  • Assisting our Production & Product teams with the Narrative task board & roadmap.
Narrative DesignGame WritingVoice DirectionCreative WritingGame Design Documentation

Deca games

2 roles

Senior Narrative Designer

Promoted

Jan 2025Jan 2026 · 1 yr · Amsterdam, North Holland, Netherlands · Remote

  • Senior Narrative Designer for Star Trek Online 🚀
  • Narrative Designer & game writer for all Episodic Missions of the Kings & Queens arc from "Axiom" on.
  • Co-concepted and wrote Out of Control (Patrol), Devil's Heart (TFO).
  • Writer for the arc's Lore Blogs, from "Heartless" on.
  • Managing my department's roadmap goals
  • Co-owning my department's task pipeline, deliverables, estimations, risk evals
  • Co-ownership of VO direction & selection choices for our voiceover pipeline
  • Co-ownership of the Episode & Lore Blog pipelines
  • Increased coordination with Paramount, Klingon Language Institute, Arc Games
  • VO recording sessions with trek talent such as Jonathan Del Arco, Jeri Ryan, Mary Chieffo.
  • In my spare time, I do Q&As and interviews (XBoxHub, Console Creatures).
Narrative DesignStorytellingGame DevelopmentStory WritingScriptwritingVoice Direction+1

Narrative Designer

Feb 2024Dec 2024 · 10 mos · Amsterdam, North Holland, Netherlands · Remote

  • Narrative Designer for Star Trek Online 🚀
  • Narrative Design, Game Writing, Content Design.
  • Story-based Event Design (with a focus on Episodic Missions).
  • Conceptual Pitches, including Level Design pitches.
  • Lore Blog Conceptual development & writing.
  • Working with Audio Design & Direction, & VO Pipelines & talent.
  • Voice Direction for VO Recording Sessions.
  • GDDs and documentation (including Lore GDDs).
  • Writing Art Briefs & providing feedback for Concept Art.
  • Mentorship, lending a hand on Neverwinter & Champions Online.
Narrative DesignGame NarrativeLocalizationContent WritingContent DesignStorytelling+4

Nimble giant entertainment

2 roles

Narrative Designer

Promoted

Jan 2022Aug 2023 · 1 yr 7 mos · Amsterdam

  • Narrative Designer & Writer on Paradox-published Star Trek: Infinite. Co-owner of the Narrative Feature.
  • Wrote and scripted around 400 Paramount-approved Star Trek events.
  • Wrote thousands of Paramount-approved Star Trek content piece titles and descriptions.
  • Creator and owner of my project's Events Mainbase, facilitating hand-offs to localisation.
  • Content referent for the project's UX/UI icons, wrote over 800 icon descriptions.
  • Content referent for the project's Art Department, wrote over 200 illustration references.
  • Hosted and facilitated the 2022 Remote Gamestorming for NGE's Remote team.
  • Co-launched the company's Diversity Team, & became project Diversity Representative.
  • Initiated and helped facilitate NGE's move towards company-wide English translations for meetings.
Story WritingWorking ExperienceScriptwritingDigital Storytelling

Junior Narrative Designer

Nov 2020Jan 2022 · 1 yr 2 mos · Amsterdam

  • Wrote and scripted hundreds of events and content pieces.
  • Co-led discussions on narrative and content with external stakeholders (Paradox Interactive, Paramount).
  • Hosted workshops on "Intro to Anomaly Events: Scripting", "Intro to Events and Narrative".
  • Led discussions between Content and Art related to illustrations and diversity.
  • Launched internal research on representation in our game.
  • Created & maintained our "Diversity in Events Illustrations" spreadsheet, conducted extensive research.
  • Co-created and maintained the Content Backlog.
  • Wrote Game Design Documents, tested in the engine, participated in hiring interviews and onboarding.
Story WritingWorking ExperienceScriptwritingDigital Storytelling

Critical role

French Translator

Aug 2020Aug 2021 · 1 yr

  • I volunteered my skills in French and English to translate Dungeons & Dragons Actual Play Show Critical Role content! Interested in joining? Check out the link below.

Little plant pantry

Creative Communications Lead

Apr 2020Aug 2020 · 4 mos · Amsterdam, North Holland, Netherlands

  • Successfully wrote all copy for LPP's wordpress website together with my co-writer.
  • Created and launched LPP's first company handbook.
  • Set up the company Slack, LinkedIn, Trello, Calendar, order system, newsletter, and Adobe brand template.
  • Headed design for vouchers, banners, social media content using Adobe Creative Cloud apps.
  • Led communications on all social media platforms (Instagram, FB, Twitter, LinkedIn, Gmail, Slack).
  • Managed B2B communications (requesting MOQs, pricing lists, quarterly tax docs)
  • Managed academic communications (requests for thesis interviews, green initiatives)
  • Co-launched and ran our volunteer & interns group.
Working Experience

Appear here

Copywriter

Sep 2019Dec 2020 · 1 yr 3 mos · Amsterdam Area, Netherlands

  • Submitted many high quality creative English B2B space listing copies at short notice.
  • Learned how to write real-estate copy, and pop-up venue listing descriptions.
  • Adhered to brand tone of voice, company style guide, and SEO keywords.

The snitchy | devblog

Game Master & Devblog Writer

Sep 2019Sep 2019 · 0 mo · Amsterdam Area, Netherlands

  • Launched my GMing for Hire service, offering custom-made D&D 5e adventures.
  • Launched a website to cover D&D, TTRPG, RPG, Video Games, and Diversity.
  • Interviewed with Michi Habiger, the artist behind The Fluffy Folio.
  • Interviewed with Joe Nuzzo, professional Dungeon Master and RPG Producer for WizKids.
  • Corresponded with B. Dave Walters, from Demiplane RPG, Vampire: The Masquerade L.A. By Night, and Motherlands for an article on Dimension 20's Pirates of Leviathan.
  • Coordinated with Andrew Bridgman from Dimension 20 for an article on Pirates of Leviathan.
Working Experience

The amsterdammer

2 roles

Illustrator & Photographer

Mar 2019Jun 2019 · 3 mos

  • - Free-hand and digital illustration, photography, and photo-editing
Story WritingWorking Experience

Culture Writer

Jan 2019Mar 2019 · 2 mos

  • Regularly wrote bi-weekly Games, media, and culture columns, as well as "The Guardian style" articles.
  • Launched The Amsterdammer's popular recurring format "The Creative Series".
  • Interviewed Debra Barraud from Humans of Amsterdam.

The tribe magazine

Culture Writer

Sep 2015Aug 2016 · 11 mos

  • - Wrote several culture and short-story pieces, as well as book reviews and comparative literature reviews.

The saint newspaper

Opinions Writer

Sep 2014Dec 2018 · 4 yrs 3 mos · United Kingdom

  • Wrote many articles for the Viewpoint section on culture, creative writing, and sociopolitics.
  • Contributing illustrator in my final year.
Story Writing

Palantir technologies

2 roles

Recruiting Consultant

Jan 2014Jan 2015 · 1 yr · St Andrews, United Kingdom

  • Hello👋 I worked here during university, before the events of October 2023 and Palantir’s collaboration with ICE, and intend to keep it that way.
  • Created and maintained a CV database of soon-to-be graduates in CS, Phys, Chem, Maths, IR.
  • Co-responsible for setting up sponsorship of a Hackathon at the University of St Andrews.
  • Co-ran the Palantir booth at StacsHack and planned SMM over a period of 24 hours.
  • Responsible for company merch, event-planning, marketing, promotion, social media marketing.
Story Writing

Editorial Intern

Jan 2013Jan 2013 · 0 mo · Washington D.C. Metro Area

  • Hello👋 I worked here during university, before the events of October 2023 and Palantir’s collaboration with ICE, and intend to keep it that way.
  • Provided successful editorial feedback for Palantir's website translated into French.
  • Participated in submitting visual design proposals for in-company t-shirts.

Cca andratx

Creative Editorial Intern

Jan 2014Jan 2014 · 0 mo · Mallorca

  • Re-organised CCA's entire multilingual library in under 2 weeks.
  • Successfully proposed and launched a digital archive for stored paintings; handed off to photography.
  • Participated in photography, translation, welcoming visitors, in-house workshops, and tour guides.

Private

French Tutor

Jan 2011Jan 2012 · 1 yr · Washington D.C. Metro Area

  • Taught children between 10 and 12 French language, grammar, and verb conjugation.
  • Assisted with homework and fostered a safe environment for learning.

Education

University of Amsterdam

Master of Arts - MA

Jan 2018Jan 2019

University of St Andrews

Master of Arts - MA (Hons) — French and Italian and Spanish

Jan 2014Jan 2018

Università degli Studi di Padova

Master of Arts (M.A.)

Jan 2017Jan 2017

Université Paris-Sorbonne

Master of Arts (M.A.)

Jan 2016Jan 2017

Lycée Rochambeau

Baccalauréat Littéraire — Modern Languages

Jan 2008Jan 2014

École Active Bilingue (EIB)

Jan 2004Jan 2008

Stackforce found 100+ more professionals with Narrative Design & Game Writing

Explore similar profiles based on matching skills and experience