Richard Dansky

Co-Founder

Durham, North Carolina, United States30 yrs 4 mos experience

Key Highlights

  • Over 60 video game titles credited.
  • Expert in game narrative and writing.
  • Authored acclaimed fiction and non-fiction works.
Stackforce AI infers this person is a Game Narrative Specialist with extensive experience in AAA and indie game development.

Contact

Skills

Core Skills

WritingGame DesignNarrative DirectionGame WritingFranchise Narrative DirectionIp DevelopmentManagement

Other Skills

horrorFictionFiction WritingNarrative DesignScript DoctoringGame DevelopmentGameplayMMOCasual GamesEntertainmentCharacter AnimationSocial GamesMultiplayerScriptingInteractive Entertainment

About

I am a senior game narrative and writing specialist with a wide range of experience on games ranging from AAA blockbusters and massive franchises to VR, experimental indie projects, and TTRPGs and LARPs. With an extensive track record in games, I find myself regarded as an industry expert-level authority, and I do my best to share that knowledge in the interest of advancing the craft of game narrative. I also write extensively in fiction and other spaces, with A MEETING IN THE DEVIL'S HOUSE being my most recent full-length publication. Upcoming releases include the non-fiction book THE VIDEO GAME WRITER’S GUIDE TO SURVIVING AN INDUSTRY THAT HATES YOU, the graphic novel BRIDGEWATER, and the novel NIGHTMARE LOGIC. From January 2025 to July 2025, I was the Narrative Director for an unannounced project at Romero Games. This entailed direction-level tasks as well as guiding my team's professional development, worldbuilding and transmedia planning, and writing and editing. From the start of 2023 though the end of 2024, I served as the Franchise Narrative Director for Hunt: Showdown at Crytek. My responsibilities included world building and IP development, exploring transmedia opportunities, writing, editing, and developing and managing the narrative team for the acclaimed game Hunt: Showdown 1896. Previously, I spent 23 years at Ubisoft's Red Storm Entertainment studio. In my time there, I split my attention between narrative direction, game design, game writing (in my role as Central Clancy Writer for Ubisoft as a whole) and for several years managing the game design group at the studio. From 2010 to 2022 I functioned entirely in the Central Clancy Writer role, performing writing and IP-related tasks for the Tom Clancy's brand and other Ubi properties as needed. My work included everything from worldbuilding and IP development to transmedia elements to game narrative, marketing content, and scriptwriting. My credits include over 60 video game titles, as well as novels, short fiction, non-fiction writing, tabletop game design and writing, LARP design, and running writing workshops. I served on the advisory board for the Game Narrative Summit for close to two decades and formerly held an executive role in the IGDA's Game Writing SIG. In addition, I judge the Student Narrative Analysis Competition at GDC every year. Specialties: Writing, game design, narrative design, narrative direction, world building, documentation, corporate communication, professional development, and departmental management

Experience

Romero games ltd.

Narrative Director

Jan 2025Jul 2025 · 6 mos · North Carolina, United States · Remote

  • I served as Narrative Director. My responsibilities included overseeing all narrative content, writing tasks, editing, offering feedback and professional development to the members of my team, proposing and developing narrative solutions, and laying out transmedia proposals.
narrative directiongame writingFictionNarrative DesignScript DoctoringNarrative Direction+1

Crytek

Franchise Narrative Director

Jan 2023Dec 2024 · 1 yr 11 mos · Durham, North Carolina, United States · Remote

FictionScript DoctoringFranchise Narrative Direction

Bull spec

Book reviewer

Jan 2010Jan 2011 · 1 yr

Igda

MarComm Member

Jan 2010Jan 2010 · 0 mo

Red storm entertainment

2 roles

Manager of Design

Feb 2003Feb 2010 · 7 yrs

  • I managed the Game Design group at Red Storm, which grew from 2 to 14 members. My responsibilities included hiring and other personnel matters, departmental management and budgeting, working to develop members of my group, and serving as the game design expert at the management level within the Red Storm studio.
Script DoctoringManagement

Designer

Aug 1999Feb 2003 · 3 yrs 6 mos

  • I worked as lead designer and writer on a number of video game titles, both within Red Storm and the larger Ubisoft studio system. My responsibilities included generating design documents, writing story/dialogue and designing puzzles, generating treatments, providing critiques of existing designs, and supporting other designers.

Ubisoft

Central Clancy Writer

Jan 2001Jan 2023 · 22 yrs · Cary, NC

  • In my role as Central Clancy Writer, I served as a central writing resource for Ubisoft. I worked on the various Clancy titles in whatever capacity is needed - IP development, writing, continuity, editing, support, story development, etc. I also performed script doctoring and game writing roles for various other Ubi projects, including games in the Far Cry, Might and Magic, and Blazing Angels franchises.
  • My game credits include:
  • Tom Clancy's The Division 2 (Lead Writer)
  • The Crew 2 (Lead Writer)
  • Tom Clancy's The Division (Lead Writer)
  • Splinter Cell: Blacklist (Lead Writer)
  • Ghost Recon: Future Soldier (Writer)
  • Driver: San Francisco (Writer)
  • Outland (Writer)
  • Splinter Cell: Conviction & Splinter Cell: Double Agent (Writer)
  • Rainbow Six: Raven Shield, R63, and R6: Black Arrow (Writer)
  • Ghost Recon: Island Thunder & Ghost Recon: Desert Siege (Writer & Lead Designer)
  • Dark Messiah of Might & Magic (Writer & Worldbuilding)
  • Blazing Angels 1 & 2 (Writer)
  • The Sum of All Fears (Writer & Additional Design)
  • Far Cry (Writer)
  • and numerous others
FictionScript DoctoringGame WritingIP Development

Self-employed

Writer

Jan 1999Present · 27 yrs 2 mos · Durham, North Carolina, United States · Remote

  • Author, 9 Novels, 2 Short Story Collections, and more
  • BRIDGEWATER - upcoming
  • THE VIDEO GAME WRITER'S GUIDE TO SURVIVING AN INDUSTRY THAT HATES YOU (August 2025)
  • NIGHTMARE LOGIC (2026 - upcoming)
  • A MEETING IN THE DEVIL'S HOUSE (2023)
  • GHOST OF A MARRIAGE (2022)
  • TOM CLANCY'S GHOST RECON WILDLANDS: DARK WATERS
  • VAPORWARE (2013)
  • SNOWBIRD GOTHIC (2013)
  • FIREFLY RAIN (2010)
  • CHILDREN OF THE DRAGON
  • BELOVED OF THE DEAD
  • CHOSEN OF THE SUN
  • CLAN NOVEL: LASOMBRA
  • My short fiction has appeared in numerous anthologies, including DARK FAITH, MAN VS MACHINE, DON'T READ THIS BOOK and numerous others.
  • My published work includes both transmedia and original properties in both short and long forms.
  • I have also written for magazines and sites including:
  • Publishers Weekly
  • Black Cat Weekly
  • Green Man Review
  • Space and Time
  • Sleeping Hedgehog
  • Booklife
  • The Escapist
  • Dark Discoveries
  • Fantasy Magazine
horrorFictionFiction WritingWritingGame Design

White wolf

Designer

Jan 1995Jan 1999 · 4 yrs

Bernard haldane associates

MIS Director

Jul 1994Jul 1995 · 1 yr

Fiction

Education

Boston College

MA — English

Aug 1992Jun 1994

Wesleyan University

BA — English

Sep 1988May 1992

Cheltenham High School

Jan 1984Jan 1988

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