Garrett Gentle

Product Manager

Santa Monica, California, United States3 yrs 3 mos experience

Key Highlights

  • Delivered 20+ GaaS & SaaS products.
  • Scaled product team from 1 to 5 PMs.
  • Drove 20% sales lift for Coca-Cola.
Stackforce AI infers this person is a Product Manager in the Gaming and SaaS industries.

Contact

Skills

Core Skills

Product DesignAgile MethodologiesProduct ManagementQuality Assurance

Other Skills

UXWireframingScrumProject ManagementTicketing SystemsAgile Project ManagementWaterfall Project ManagementTeam LeadershipInter-departmental CollaborationProduct VisionDevOpsAsanaDelegationProject EstimationCommunity Organizing

About

I'm a Product Manager who has delivered large-scale platforms and player experiences from conception to launch and beyond (live-support)! Accomplishments I’m proud of: ✅ Delivered 20+ GaaS & SaaS products and a scalable fan-engagement platform used by 250+ clients, supporting 11M+ users and several million hours of engagement. ✅ Drove measurable business impact for major brands and leagues (Coca-Cola, NFL, NHL, NASCAR), including the Slimsanity campaign that engaged ~80,000 users and contributed to a 20% lift in Coke sales. ✅ Scaled and mentored a product team from 1 → 5 PMs, building transparent processes and a delivery-focused culture that earned trust across departments. How I achieved them: 👉 Balancing structure with a get-sh*t-done approach, so deadlines are hit without losing creativity. 👉 Leading with empathy and emotional intelligence to keep teams motivated, even under pressure. 👉 Saying “no” when it protects scope, quality, and long-term player experience. What I believe: 🥅 Through production methodology, thoughtful communication, and 'selfless bravery' (read my article, it's a concept I'm obsessed with), I'm motivated and stoked about helping talented teams find their pipeline that get's them on a roll! I want to apply those principles to delight players / users and create experiences that stick.

Experience

3 yrs 3 mos
Total Experience
2 yrs 9 mos
Average Tenure
6 mos
Current Experience

Freelance

Product Designer

Oct 2025Present · 6 mos · Remote

  • SaaS Product Design
  • Interactive Prototypes
  • Mobile App Design (iOS/Android)
  • UX/UI (High/low Fidelity)
UXWireframingProduct Design

Cue

3 roles

Director of Product

Promoted

Jan 2024Jun 2025 · 1 yr 5 mos · Remote

  • Hired and onboarded a new QA team, integrating them into ticketing practices and release cycles to improve delivery consistency.
  • Worked with engineering to migrate our entire backend from monolithic to microservices architecture.
  • Expanded Agile pipeline by refining ticket standards and sprint expectations, reducing confusion across contributors and accelerating onboarding of new team members.
  • Restored alignment between product, accounts, and sales teams by introducing cross-department transparency, improving collaboration where relationships had previously fractured.
ScrumProject ManagementAgile Methodologies

Senior Product Manager

Jul 2023Jan 2024 · 6 mos · Remote

  • Partnered with VP and Director of Product to expand the Product Team from 2 → 5 PMs; trained and mentored new PMs in ticketing, Agile practices, and cross-team execution.
  • Spearheaded development of Shootout, a multi-sport arcade-style game, with flagship activation for Slim Chickens & Coca-Cola Enterprises:
  • Slimsanity campaign: 4 activations over 4 years, engaging ~80,000 unique users, generating ~1M plays (~15,000 hours of engagement).
  • Contributed to 20% average sales lift for Coca-Cola products during activations.
ScrumProject ManagementProduct Management

Product Manager

Sep 2022Jul 2023 · 10 mos · Remote

  • Continued leadership from Transported Labs through a merger, managing multiple fan-engagement products within a larger cross-functional team.
  • Oversaw development and delivery of Trivia Mania, one of the most widely adopted products in the suite, purchased by a plurality of clients and recognized for its scale and customizability.
  • Launched Guess the Score for the San Antonio Rodeo, introducing real-time fan scoring comparisons to judges, modernizing audience engagement for thousands of attendees.
  • Strengthened product operations and cross-team collaboration across CUE and Aloompa (SDK team), ensuring consistent execution during a period of organizational integration.
ScrumProject ManagementProduct Management

Transported labs, llc

Producer

Jul 2022Sep 2022 · 2 mos

  • Led a team of ~9 engineers and 1 designer to rapidly develop a browser-based fan engagement platform from the ground up.
  • Built the foundation of product operations by establishing scalable ticketing practices (templates, pipelines, ownership standards) that streamlined communication and delivery.
  • In 2+ months shipped and activated 6 fan engagement products with major sports organizations (SF 49ers, Tennessee Titans, NASCAR, LA Chargers, Tampa Bay Buccaneers), supporting ~50,000 users and generating 250,000+ impressions within the first months.
  • Established innovative products including: Noise Meter (web-based decibel visualization at Levi’s Stadium), AR Prize Drop (Tennessee Titans, became top-performing prize product), Tap IT (NASCAR interactive tug-of-war), and Fanatics / FanSee (NFL fan camera activations).
  • Contributed to early traction that enabled Transported Labs’ merger with CUE, validating the platform’s scalability and market demand.
Project ManagementTicketing SystemsProduct Management

Versus systems

Associate Producer

Feb 2022Jul 2022 · 5 mos · Los Angeles, California, United States

  • Identified and documented repo steps for live-product bugs impacting high-value clients, ensuring timely resolution and product stability.
  • Developed a foundation for my understanding of ticket-writing and QA practices via both team observation and in-office workshops.
  • Recognized for initiative and problem-solving, leading to recruitment by Xcite’s founder to join his next venture as a product manager.
Project ManagementTicketing SystemsQuality Assurance

Education

California State University, Northridge

Bachelor's degree — Cinema and Television Arts

Jan 2018Jan 2021

Valencia College

Associates in Computer Science and Programming — Computer Science

Jan 2015Jan 2017

Crescenta Vally High School

Jan 2014Jan 2015

Winter Park High School

Jan 2011Jan 2014

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