Ethan Levy

CEO

United States19 yrs 11 mos experience

Key Highlights

  • Over $1 billion in revenue driven
  • Expert in game design and monetization strategy
  • Co-host of leading industry podcast
Stackforce AI infers this person is a game development expert with a focus on monetization and design strategies.

Contact

Skills

Core Skills

Game DesignMonetizationProduct StrategyContent CreationPublic SpeakingTeam ManagementGame DirectionBusiness DevelopmentEntrepreneurshipBusiness StrategyGame ProductionProject ManagementGame MonetizationTeam LeadershipPrototypingMetrics Analysis

Other Skills

ProductionRoadmapFundraising StrategyFounder CoachingInvestment Story ShapingProduct Roadmap DesignProduct Demo ImplementationPodcast HostingSocial Media ManagementGame DevelopmentBusiness Unit ManagementVision SettingBudget ManagementGame Design ImplementationStartup Incubation

About

Chief Product Officer (fractional) as well as holistic game consultancy services covering monetization, production, game design, roadmap, team building, fundraising strategy and founder coaching. My core specialty is the intersection of game design and monetization strategy. I love to help you figure out a specific road map and feature set to inflect on your long-term retention and monetization. Over my 20+ years in game development, I have helped drive over $1b+ in revenue. I have contributed to franchises including Call of Duty, NBA 2K, Guitar Hero, WWE, Tetris, Star Wars, hit mobile games including Legendary: Game of Heroes, War Dragons, Family Guy: The Quest For Stuff, and led brand integrations for Lego, Disney and more. I have raised money and exited once as a founder. I have contributed to games on every platform in every genre using every business model. Whether you are looking for a long term hand to help out, feedback and guidance on your next fundraising round, guidance on how to marry your monetization ambitions with your game design, or help designing inflective features for your game, I'm happy to help. You may also know me from my role as a co-host/content creator with the industry leading Deconstructor of Fun crew, or from my many conference lectures.

Experience

Famousaspect

Game Monetization, Design, Production and Executive Consultant

Jan 2026Present · 2 mos · Charleston, South Carolina Metropolitan Area · Remote

  • Providing Chief Product Officer (fractional) services, as well as shorter term engagements to assist with game monetization, game design, production, roadmap, fundraising prep and strategy and founder coaching.
  • As a LiveOps specialist and hands on, well rounded operator, I can help you with nearly any challenge your game team or company is facing. And if not, I can probably point you to someone who can.
Game MonetizationGame DesignProductionRoadmapFundraising StrategyFounder Coaching+1

Moon dust media

Chief Product Officer (Fractional)

Jan 2026Present · 2 mos · United States · Remote

  • Help shape investment story, pitch, and product roadmap
  • Design and implement product demos to support the fundraising effort
  • Highlight and design tools and capabilities to add to the AI-Native, game development platform
Investment Story ShapingProduct Roadmap DesignProduct Demo ImplementationMonetizationProduct Strategy

Gamefam

VP, Game Design

Jul 2024Nov 2025 · 1 yr 4 mos · Charleston, South Carolina Metropolitan Area · Remote

  • Lead the development of games in Unreal Editor for Fortnite and Meta Horizon Worlds, focusing on games with greater depth and gameplay than everyone else on the platforms. Led the business unit, drove pitches, built and drove teams.
Game DevelopmentTeam LeadershipBusiness Unit ManagementGame DesignTeam Management

Say run (acquired)

Game Director & CEO, Co-Founder

Jun 2023Jul 2024 · 1 yr 1 mo · United States · Remote

  • Say Run was dedicated to building small, boundary pushing games exclusively in Unreal Editor for Fortnite.
  • As CEO, set the company vision & budget, hired key staff, pitched to VCs and led biz dev with Epic.
  • As Game Director, set game vision and implemented system, level, narrative and economy design.
  • Built hours of PvE quests in the Unreal Editor within the constraints of UEFN for Influencer Tycoon.
  • Say Run was acquired by Gamefam in the summer of 2024.
Vision SettingBudget ManagementGame Design ImplementationGame DirectionBusiness Development

Connect ventures

Entrepreneur in Residence

Jun 2022May 2023 · 11 mos · Charleston, South Carolina Metropolitan Area

  • Incubating a new startup in the gaming space. Found an amazing co-founder, locked on a business plan, and moved out of incubation and into stealth.
Startup IncubationBusiness PlanningEntrepreneurshipBusiness Strategy

Deconstructor of fun

Podcast Host & Content Contributor

Nov 2021Present · 4 yrs 4 mos · Remote

  • My hobby is a lot more visible since it's part of the biggest games industry insider podcast, newsletter and blog around, the world famous Deconstructor of Fun 😆
  • Co-Host of This Week in Games podcast
  • Host of the weekly In Conversation interview series
  • Producer and Publisher of all DoF podcasts
  • Newsletter/Blog contributor
  • Social Media Manager
Podcast HostingContent CreationSocial Media ManagementPublic Speaking

N3twork inc

Executive Producer

Apr 2015Jan 2023 · 7 yrs 9 mos · San Francisco Bay Area · Remote

  • Executive Producer for Legendary: Heroes Unchained, a new, cross-platform, Web3 game in the world of Legendary.
  • Executive Producer for Tetris. Released 4 SKUs over the course of two years.
  • Lead Design on Legendary: Game Of Heroes. Legendary has been in the Top 100 Grossing charts in the US and around the world.
Game ProductionCross-Platform DevelopmentProject Management

Famousaspect

Monetization Design Consultant

Apr 2012Apr 2015 · 3 yrs · San Francisco Bay Area

  • Provide consulting services to a variety of clients, covering game monetization, game design, production, strategy, UI/UX design and new product discovery primarily for F2P games.
  • Projects I have consulted on include, focusing primarily on game monetization:
  • Call of Duty - Advanced Warfare (Activision)
  • Guitar Hero Live (Activision)
  • NBA 2K - 2012 (2K Games)
  • MyNBA 2K (2K Games)
  • WWE Supercard (2K Games)
  • Dead Island Epidemic (Deep Silver)
  • Family Guy: The Quest for Stuff (TinyCo)
  • Midnight Star (Industrial Toys)
  • Quiz Up (Plain Vanilla)
  • Rollercoaster Tycoon 4 Mobile (Atari)
  • Deepworld (Bytebin)
  • Criminal Legacy (on behalf of Scientific Revenue)
  • Tome: Immortal Arena (Kixeye)
  • Demons vs Fairyland (Armor Games)
  • Perceptris (Rekkener)
  • Super Kid Cannon (Skyjoy Interactive)
  • Bubble Bumble (TreSensa)
  • Loco Motors (Minority Media)
  • Tanki Online (Tanki Online)
  • Skytopia 2 (Games Cafe)
  • Real Steel: World Robot Boxing (Reliance Games)
  • Tic Tactics (Hidden Variable Studios)
  • Guns & Robots (Masthead Media)
  • Maze Crusade (My Evil Twin)
  • Tribal Defense (Cerebral Fix)
  • Warlords RTS (Armor Games)
  • Dead Man's Draw (Stardock)
  • Kings of the Realm (Digit Game Studios)
  • Siege Hero Wizards (Armor Games)
  • Kart Fighter 3 (Red Bull Media House)
  • Last Stand: Dead Zone (Con Artist Games)
  • I Need a Hero (Mad Hat Games)
  • City Conquest (Intelligence Engine)
  • Dancing with the Stars (Reliance Games)
  • Crush the Castle Adventures (Armor Games)
  • Tiny Castle (TinyCo)
  • Sequester (Armor Games)
ConsultingGame Monetization StrategyUI/UX DesignGame MonetizationGame Design

Bioware

Producer I

Jun 2008Apr 2012 · 3 yrs 10 mos · San Francisco Bay Area

  • Studio leader with a strong role in establishing studio culture and practices and boosting studio morale. Key leader as the studio transitioned from EA2D to Bioware San Francisco to the integration with BioWare Social.
  • As producer, led the internal development of a new BioWare game for social networks from inception through concept phase. Led internal development of Dragon Age Legends (Facebook/Google+) from conception through launch and live operation. Led the internal/external development of Dragon Age Journeys (Flash) and Dragon Age Legends: Remix 01 (Flash).
  • As Producer, led a game team of 20 with up to 18 direct reports including artists, designers and engineers. Helped establish a unique marketing/pr campaign for a social game including beta key giveaways on Gamespot and Curse, press coverage on IGN, Gamepro and Kotaku. Managed relationships with key stakeholders at franchise owner Bioware, Marketing and Games Label Executives.
  • The 3 Dragon Age browser games garnering over 50 million plays. Dragon Age Legends is one of Kotaku's Top 5 Best Games on Facebook. If was nominated for Online Innovation and Best Audio at the GDC Online Choice Awards, and was a launch title for Google+.
  • I began this time at the rank of Associate Producer I and finished it at the rank of Producer I.
Game ProductionTeam ManagementTeam Leadership

Iwin, inc.

Associate Game Designer

Sep 2007Jun 2008 · 9 mos

  • Lead Designer of hit games Jewel Quest Mysteries and Pageant Princess. Wrote easily producible, outsource friendly design documents for new IP, brand extensions and existing franchises. Designed levels for downloadable games including Polly Pride: Pet Detective. Rapidly prototyped necessary game mechanics to mitigate production risk.
Game DesignPrototyping

Winster, inc.

Game Designer

Apr 2007Sep 2007 · 5 mos

  • Wrote design documents and created prototypes for slot machine styled casual game offerings.
Design Document CreationPrototypingGame Design

Playfirst

Assistant Producer, Game Designer

Nov 2005Apr 2007 · 1 yr 5 mos

  • As an Assistant Producer, Game Designer and External Consultant at PlayFirst, I contributed to a wide variety of projects. I was Lead Designer on Mystery of Shark Island, and provided level design and consulting on games including the Diner Dash series, Wedding Dash and Connect Four Cities.
  • From the design end, I established the "First Peek" metrics collection and analysis program, setting telemetry hooks, writing in-depth reports and providing insight to boost KPIs on over 8 titles.
Design Document WritingPrototypingGame Design

Pandemic studios

Lead Tester

Nov 2002Nov 2004 · 2 yrs

  • Over two years, worked my way up from an internship position to Lead Tester on Star Wars: Battlefront.
Game DesignMetrics Analysis

Education

University of Southern California

Bachelor of Arts — Communications

Jan 2001Jan 2005

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