Jordan Blackman

Associate Consultant

San Francisco, California, United States10 yrs 1 mo experience

Key Highlights

  • Expert in aligning user experience with monetization strategies.
  • 15 years of experience in product design and business.
  • Consulted for major clients like Warner Bros and Electronic Arts.
Stackforce AI infers this person is a Revenue Designer specializing in monetization strategies for the gaming industry.

Contact

Skills

Core Skills

MonetizationUser Experience

Other Skills

ConsultingProduct DevelopmentGame DesignGame DevelopmentSocial GamesVideo GamesProject ManagementOnline GamingMobile GamesProduct DesignMobile ApplicationsSoftware DevelopmentCreative DirectionComputer GamesMobile Devices

About

There's a war inside most digital product companies. One team fights for a great experience. Another team fights for revenue. And your users get caught in the middle. I'm a Revenue Designer. I make the business model and the user experience work together, so revenue grows *because* of the experience, not despite it. Select clients: Warner Bros, The Pokémon Company, MrBeast, AMC Networks, Nickelodeon, Electronic Arts. How I got here: 15 years at the intersection of product design and business. Producer, designer, product leader, now independent advisor. The common thread? I kept getting pulled into the room where product and business were arguing. Over time, I got good at facilitating solutions where both sides win. I've been an independent consultant for 14 years. I post about that journey and love helping others figure it out. Follow along if any of that resonates. And if your revenue model is turning your users (or creatives) away, DM me.

Experience

Bright black

Principal Consultant

Sep 2017Present · 8 yrs 6 mos · San Francisco, California, United States · Remote

  • I help studios and platforms build monetization that flows from the product instead of fighting it.
  • $2B+ in revenue influenced across Warner Bros, The Pokémon Company, MrBeast, AMC Networks, Nickelodeon, and Electronic Arts.
ConsultingMonetizationProduct DevelopmentUser Experience

Adrian crook & associates

Lead Mobile Game Designer & Senior Monetization Consultant

Oct 2012May 2017 · 4 yrs 7 mos

Zynga

2 roles

Lead Game Designer

Apr 2012Sep 2012 · 5 mos · San Francisco Bay Area

Senior Design Producer

Oct 2010Apr 2012 · 1 yr 6 mos · San Francisco Bay Area

Ubisoft

3 roles

Senior Game Producer

Promoted

Dec 2010May 2011 · 5 mos

Game Producer

Promoted

May 2008Oct 2010 · 2 yrs 5 mos

Associate Game Producer

Aug 2006Apr 2008 · 1 yr 8 mos

Novalogic

2 roles

Producer

Nov 2005Aug 2006 · 9 mos

Associate Producer

Sep 2003Nov 2005 · 2 yrs 2 mos

Disney interactive studios

Production Intern

Sep 1999Nov 2000 · 1 yr 2 mos

Education

UCLA

BA — Philosophy

Sep 2000Jun 2004

mercersburg

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