Parikshit Agnihotry

Co-Founder

San Carlos, California, United States17 yrs 9 mos experience
Highly StableAI Enabled

Key Highlights

  • Led engineering for platforms with 25M+ DAU.
  • Managed organizations of 50+ engineers.
  • Defined company-wide AI adoption strategy.
Stackforce AI infers this person is a SaaS and Gaming expert with a focus on AI-driven engineering solutions.

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Skills

Core Skills

Ai StrategyPlatform EngineeringEngineering Leadership

Other Skills

Cloud Architecture (AWS)DevOpsHTML parsingOCRLLM-based reasoningOrganizational DesignDistributed SystemsA/B TestingCross-functional Team LeadershipGame Performance OptimisationEngineering ManagementData-driven Decision MakingGo (Programming Language)PHPJavaScript

About

I lead engineering organizations that build and scale consumer platforms where reliability, performance, and experimentation directly impact revenue. Over 15+ years, I’ve led distributed teams delivering systems at 25M+ DAU and $250M+ annual revenue. My work spans client performance, backend systems, cloud infrastructure, and live operations, with a focus on improving load times, memory, FPS, and system reliability in production environments. I’ve managed organizations of 50+ engineers, built manager-of-manager structures, introduced dual-track IC and management leveling, and led zero-downtime migrations across large-scale systems. More recently, I’ve focused on AI-native systems and workflows. I set AI strategy at a Series A company and built agentic pipelines and developer workflows designed for real-world reliability and cost efficiency, not demos. I care about building strong leaders, setting clear technical direction, and operating systems that hold up under real load.

Experience

Independent

Founder & Advisor | Platform Engineering and AI Systems

Jan 2026Present · 2 mos · San Carlos, California, United States

  • Building Offerivo, an agentic pipeline that converts unstructured marketing emails into structured deals using HTML parsing, OCR, and LLM-based reasoning
  • Designed a multi-agent system to orchestrate extraction, validation, and normalization workflows with a focus on cost-efficient model usage
  • Developing AI-assisted engineering workflows, including multi-agent coding systems for task planning, code generation, testing, and PR automation
  • Exploring AI-native development practices to improve engineering velocity, reduce iteration cycles, and shift from manual coordination to autonomous systems
  • Advising teams on platform architecture, experimentation systems, and scaling consumer products (high-availability systems, 10M+ DAU class)
AI StrategyPlatform EngineeringCloud Architecture (AWS)DevOps

Voldex

Vice President of Engineering

Jun 2023Jan 2026 · 2 yrs 7 mos · San Francisco Bay Area

  • Led engineering for 25M+ DAU business-critical, always-on consumer platforms, owning technical direction, architecture, and organizational execution where uptime and customer trust directly impacted revenue across multiple product lines.
  • Built and led a distributed engineering organization across North America, LATAM, and Europe.
  • Transformed the engineering function to be best in class by developing playbooks, processes, and building leadership depth across managers, managers of managers, senior ICs, and emerging leaders.
  • Designed and implemented an L1–L9 leveling framework to scale the organization and clarify growth paths for both IC and management tracks.
  • Architected an in-house A/B testing framework, driving sustained revenue lift and enabling business to A/B test at scale.
  • Defined cross-game KPIs / OKRs (FPS, memory, CPU budgets) to align teams with business goals and give direction to technical initiatives.
  • Drove client and backend performance improvements, optimizing memory, FPS, and CPU utilization across multiple games.
  • Established release, development and incident reporting process, restoring predictability across multiple live products
  • Improved operational efficiency with remote config, CI/CD, and CMS solutions.
  • Defined and led company-wide AI adoption strategy, embedding GenAI and agent workflows into developer tooling and data analysis.
Engineering LeadershipOrganizational DesignPlatform EngineeringAI StrategyDistributed SystemsCloud Architecture (AWS)+3

Zynga

5 roles

Director of Engineering, Words With Friends

Promoted

Mar 2021Jun 2023 · 2 yrs 3 mos

  • Managed multiple engineering teams with 50+ engineers across USA, Canada and UK
  • Managed all engineering for a business unit bringing in $250M+ revenue annually
  • Planned and executed a full rewrite of the game with resource planning on iOS & Android
  • Prepare and present QBR (Quarterly Business Review) to C Staff
  • Rebuilt attrition impacted team with renewed focus on tech stability and efficiency
  • Partnered with various disciplines to improve engineering efficiency improving various aspects like development velocity, tech architecture, tooling, etc.

Software Architect / Senior Manager

Promoted

Jan 2018Mar 2021 · 3 yrs 2 mos

  • Performed strategic planning for hiring, team health, and technological investments for multiple games contributing 100M+ revenue to the company
  • Built the back end team for multiple slots games and assist with hiring across the company
  • Provided mentorship to the management and technical directors across the slots org
  • Formulated processes for incident management and live monitoring
  • Identified and executed on various projects to future proof the tech-stack
  • Defined the key metrics and targets for engineering and formulated a plan to achieve them

Principal Software Engineer

Promoted

Sep 2014Dec 2017 · 3 yrs 3 mos

  • Led the server team for Slots org at Zynga - Hit it rich, Wizard of Oz Slots, Wonka slots and Spin it rich
  • Led the migration from centos 5.2/PHP 5.2 to alinux/PHP 5.3 and packer/terraform
  • Led the effort to improve user login times by 90% and spin times by 50%
  • Migrated services from Zynga's data center to AWS
  • Worked as Operations Lead for Zynga's biggest web game, Farmville 2
  • Managed the server deployment and back end for Farmville 2
  • Led cost reduction and optimization efforts with a team of engineers, working closely with the game CTO
  • Led and managed the efforts of Facebook API migrations for Farmville 2 ensuring no downtime

Senior Software Engineer

Promoted

Jul 2011Sep 2014 · 3 yrs 2 mos

  • Took initiatives and planned projects to reduce server usage by 25%
  • Re architected the backend for Farmville 2 to make it more stable
  • Worked as a Feature Development Lead, managing a team of 4 developers.
  • Developed and led several in game features for user engagement, and new content.
  • Led a new city expansion for Mafia Wars, 8th City Expansion in Mafia Wars - Chicago.
  • Led a project for enhancing in game experience of new users reducing the CS tickets.
  • Worked on fixing concurrence-based issues, where multiple web requests modify shared variables.
  • Trained new developers in Mafia Wars.
  • Developed CityVille subscriptions
  • Rewrote the back end to support multiple blobs, worked with memcache and membase, consumers.
  • Led the revenue team, managing the team churning out multiple rev features.
  • Fixed exploits investigated users, pushed error logs to catch misbehaving transactions
  • Couple of hackathon projects I designed are in game
  • Led an effort to identify and automate testing and building dev scripts for highest revenue feature from 14 days to 4 days
  • Started a mentorship program in cityville.

Software Engineer

Jul 2010Jul 2011 · 1 yr

  • Worked as developer on Mafia Wars Game (Facebook).
  • Developed content based features, having low cost for future iterations / content refreshes.
  • Extended the quest system of Mafia Wars to include event based quests.
  • Led and Developed real time group chat using a Java context based server, and JavaScript in a Facebook application.
  • Extended the group chat system using 0MQ to include real time player updates for Mafia Wars Families (Player Groups)
  • Worked on fixing performance-based issues.
  • Developed several in game features to drive user engagement.

O negative media

Jr Web Developer

May 2009May 2010 · 1 yr · Los Angeles

  • Served as lead developer to code the game engine for, “Stardom” a new application on the MySpace Platform.
  • Worked closely with CEO, VP of Technology, and the project manager to write and execute specifications for the engine
  • Led Q&A process and coordinated with additional staff to perform unit testing
  • Upgraded a popular 1MM+ user MySpace application from OpenSocial 0.7 to 0.8 and ported the application to Orkut
  • Used Object Oriented PHP on server side and memcache for caching frequently accessed data.
  • Worked on JQuery, OpenSocial 0.7 & 0.8 Javascript API, OpenSocial PHP Client API, OAuth & MySQL database

University of southern california

MS Computer Science student

Aug 2008May 2010 · 1 yr 9 mos · Los Angeles

  • . Built a Peer to Peer distributed file sharing system with command line interface for storing, sending, searching and fetching files and a mini file system on each node
  • . Wrote a multithreaded TCP Client Server System using Pthreads library and signal handling in C on UNIX Platform
  • . Implemented Networking, Virtual Memory, Locks, Condition Variables, wrote System Calls for Nachos operating system in C, over UNIX Platform
  • . Implemented A* algorithm for path finding in a grid with obstacles and used it to implement movement of 2 creatures in C, over UNIX Platform
  • . Real Time Local TV Listings download from tv.yahoo.com/listings, displayed on Google Maps
  • . Simulated a race among 4 mobile units to navigate with help of 2 checkpoints before going out of range or battery, used UNIX Socket API

Indian institute of technology, kharagpur

Trainee Research Associate

Dec 2007Apr 2008 · 4 mos

  • · Developed Java Library to generate reports for ERP System of Indian Institute of Technology (IIT), Kharagpur
  • · Generated PDF reports using Jasper Reports library, parsed XML report templates using SAX parser in Java
  • · Implemented Serial Digital Signatures over PDF files using iText Library
  • · Used iReports tool to design jrxml report templates for academic and financial reports, extracting data from PostgreSQL database

Education

University of Southern California

M.S. — Computer Science

Jan 2008Jan 2010

Stanford University

Continuing Education (Non-Degree) — Large Language Models for Business with Python

Jul 2024Aug 2024

Manipal Institute of Technology

B.E. — Computer Science & Engineering

Jan 2004Jan 2008

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