Richard Lemarchand — Co-Founder
I'm a game designer, professor, and writer with a lot of hands-on videogame design and production experience. I was a lead game designer at Naughty Dog, where I helped to create and build the 'Uncharted' series, and I helped create the 'Gex' and 'Soul Reaver' series at Crystal Dynamics. I have a focus on people-oriented design and development methods, and I love videogames as a powerful cultural form with great untapped potential. I'm the author of 'A Playful Production Process, for Game Designers (and Everyone),' published by MIT Press in October 2021. The book is a professional handbook and textbook about the game project management approach we use in the USC Games program, which helps people to create excellent games without crunch. My specialties are: character-action game design; video game production; experimental game design; vision-keeping; mechanics, layout and story origination; communication facilitation; tools pipeline development; Agile development; concentric development; virtual reality; interactive art; participatory theater. Profile illustration by Jebby Zhang https://www.linkedin.com/in/jebby-zhang/
Stackforce AI infers this person is a Video Game Development expert with extensive design and production experience.
Location: Santa Monica, California, United States
Experience: 34 yrs 1 mo
Skills
- Game Design
- Video Game Development
Career Highlights
- Lead designer for the acclaimed Uncharted series.
- Published author on game project management.
- Tenured professor shaping future game designers.
Work Experience
USC School of Cinematic Arts
Professor of Cinematic Arts, USC Games (1 yr 4 mos)
University of Southern California, School of Cinematic Arts
Associate Chair, Interactive Media & Games Division (2 yrs 7 mos)
Associate Professor, Interactive Media & Games Division (11 yrs 7 mos)
Visiting Associate Professor, Interactive Media Division (1 yr)
Naughty Dog
Lead Game Designer (2 yrs 5 mos)
Co-Lead Game Designer (1 yr 9 mos)
Game Director (2 yrs 3 mos)
Lead Game Designer (1 yr 3 mos)
Crystal Dynamics
Senior/Lead Game Designer (9 yrs 5 mos)
MicroProse Ltd.
Game Designer (3 yrs 1 mo)
Education
B.A. Hons at University of Oxford
Bachelor of Arts - BA at University of Oxford
B.A. Hons Physics and Philosophy at University of Oxford