Paul H.

CEO

China34 yrs 6 mos experience
Highly Stable

Key Highlights

  • Led teams of 200-500+ art professionals across multiple time zones.
  • Delivered over 50+ AAA titles with industry-leading quality standards.
  • Established training programs with 85% completion rates.
Stackforce AI infers this person is a leader in AAA game development with extensive experience in team management and art direction.

Contact

Skills

Other Skills

Game DevelopmentVideo GamesAnimationArt DirectionTraditional AnimationTexturing3DGame DesignArtPhotographyGraphic DesignMayaFilmFilm Production3D Modeling

About

A Global Head of Art with 30+ years in AAA game development. For the last 15 years I have been working within the games service sector leading distributed teams of between 200-500+ art professionals across multiple time zones, collaborating with companies such as Sony, EA, and Ubisoft amongst others. Successfully delivering over 50+ AAA titles while maintaining industry-leading quality standards. The service teams I’ve led have contributed to multi-billion-dollar franchises including Need for Speed, Halo, FC/FIFA, CoD, and Assassin's Creed. I scale operations from startups to full production adapting team composition based on market demands and project requirements, given the dynamic nature of the industry. I’ve been responsible for introducing proprietary pipelines and workflows that have increased efficiency whilst reducing overall delivery timelines. Established comprehensive training programs with 85% completion rates of attendees, resulting in consistent skill advancement across all disciplines and initiated new management structures to help spread workload, ensuring the teams get to do what they do best…make great art for awesome games! Core expertise: distributed team leadership, vendor management, cross-platform development (PC/Console/Mobile), and multi-genre production spanning Action, RPG, and Sports titles.

Experience

Technicolor games - a transperfect studio

Vice President/Global Head of Art

Oct 2023Nov 2025 · 2 yrs 1 mo · Hybrid

Sperasoft

3 roles

Studio Director Sperasoft Malta

Promoted

Aug 2022Oct 2023 · 1 yr 2 mos

Senior Director of Art Production

Jul 2019Oct 2023 · 4 yrs 3 mos

Senior Art Director

Jul 2018Jul 2019 · 1 yr

Electronic arts (ea)

2 roles

Group Art Director, EA SHANGHAI

Promoted

Nov 2014Mar 2018 · 3 yrs 4 mos

  • Overall responsibility for all art production and visual quality generated by the EA Shanghai studio and 3rd party vendors throughout Asia.
  • Development of an engaging environment for maximum creative output
  • Excellent communication skills and teamwork spirit
  • Partnering with all internal business partners to ensure a cohesive and collaborative environment, including, Legal, HR, Facilities, Finance and other development units.
  • Outstanding leadership and management ability
  • Providing guidance, career growth and mentor-ship for all studio art directors
  • Establishing comprehensive training schedules that meet the needs of all the departments and discipline’s
  • Key management and general mentor-ship of all studio artists
  • Responsibility for developing hiring plans based on future needs and quality expectations
  • Research and deploy new and innovative software solutions for studio
  • Key Distributed Development advocate
  • Responsible for the development and maintenance of relationships with key 3rd party vendors throughout the Asia region.
  • In-depth knowledge of local Chinese and Asian market
  • Studio marketing and promotion
  • Ensure studio facilities and equipment are maintained to the highest of standards

Art Director

Jul 2010Mar 2018 · 7 yrs 8 mos

  • Sims 4
  • Need for Speed Rivals
  • Medal of Honor Warfighter
  • Need for Speed 'The Run'
  • Need for Speed World Online

48hr film project shanghai 2010

Producer

Oct 2010Oct 2010 · 0 mo · Shanghai

  • The 48 Hour Film Project is a wild and sleepless weekend in which you and a team make a movie—write, shoot, edit and score it—in just 48 hours.

Cinetone features

Art Director/Producer

Jul 2009Jul 2010 · 1 yr · Beijing City, China

48hr film project beijing 2009

2nd Camera

Jun 2009Jun 2009 · 0 mo · Beijing

  • The 48 Hour Film Project is a wild and sleepless weekend in which you and a team make a movie—write, shoot, edit and score it—in just 48 hours.

Mindwalk studio

Consultant/Art Director

May 2009Dec 2009 · 7 mos · Beijing City, China

  • Dead Space 2
  • NexGen poly environments for AAA title
  • Sim City Deluxe Mobile game
  • Led a team of Chinese artists in the production of ‘AAA’ titles
  • Responsible for all aspects of team management, client management, project planning, and art direction.
  • Provided marketing direction, and vision for Mindwalk Studios whilst raising corporate awareness for the studio.
  • Trained, supervised and provided art direction for senior and junior artists

Butterfly effect productions

Production Designer

Nov 2008Apr 2009 · 5 mos

  • •‘3 Trees’ animation short – Directed and animated a short film for entry in various global animation festivals

Electronic arts

Lead Artist

Oct 2003Jan 2007 · 3 yrs 3 mos

  • TITLES:
  • Battlefield 2 Modern Combat – team lead in the construction of 3d environments, providing lighting and art direction
  • Title 'un-disclosed' Next Generation pre-production artwork and art direction for multi-disciplined team of artists
  • Title 'undisclosed' - pre-production artwork
  • RESPONSIBILITIES:
  • Team management and scheduling
  • Environment construction and lighting
  • Art direction

Studio 33 ltd

Senior and Lead Artist

Feb 1999Oct 2003 · 4 yrs 8 mos · Liverpool, England

  • TITLES:
  • Formula One Arcade
  • Formula 1 2001
  • Formula 1 2000
  • Formula 1 1999
  • Destruction Derby IV
  • Destruction Derby Raw
  • RESPONSIBILITIES:
  • Team management and scheduling
  • Environment construction and lighting
  • Pre-production artwork and cut scene movies

Sony psygnosis

Senior artist

Jan 1993Jan 1999 · 6 yrs

  • TITLES:
  • Sentient
  • Alphastorm
  • The Contract – pre-production art
  • RESPONSIBILITIES:
  • Environment construction and lighting
  • Pre-production artwork and cut scene movies

Various companies

THEATRE DESIGNER/MODELLER

Jan 1989Jan 1993 · 4 yrs · National Theater, London

  • THEATRE - titles:
  • Night Of the Iguana
  • The Sea
  • Pygmalion
  • Jane Shaw
  • Mother Goose
  • Cinderella
  • Robin Hood
  • Therese Raquin
  • West Side Story
  • AS 3D MODELER for FISHER PARK - titles:
  • U2 – Zoo TV tour
  • Whitney Houston – I’m Your Baby tour
  • Rolling Stones – Urban Jungle tour
  • Simply Red – European tour
  • Bryan Adams – World tour

Education

Mountview Theatre School

Theatre Design and Technical Theatre

Jan 1989Jan 1990

Chichester College of Technology

Theatre and Performing Arts

Jan 1982Jan 1984

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