Erwin Heyms — Product Manager
I’ve been intrigued by video games from the first moment I came in contact with a computer. As such I quickly dove into the world of creating custom levels in games. I decided I wanted to turn my long time hobby into my future profession when I enrolled at the NHTV IGAD program as an artist. During my time at the NHTV I came into contact with Houdini. I used the skills I developed with this program to graduate Cum Laude with a Bachelor's degree in Engineering in Game Architecture and Design, with a focus on World building and Tech art. I followed this up with an internship at Side Effects Software in Santa Monica, California. My first project in the industry was at Ubisoft Paris on Ghost Recon Wildlands, where I had a key role in the development of our procedural world building pipeline. After which I've worked on several more Video games titles at Ubisoft Montpellier as a Technical Artist, including the release of Ghost Recon Breakpoint & Riders Republic. Next to my tasks as technical artist and world builder, I have created and hosted both public and exclusive company-wide Houdini classes, both on-site and in video format, in over 80 hours of in-depth video lecture materials. In January 2023, I left Ubisoft to continue on my own business, where I provide Houdini Consulting, R&D Contractor services and Training to clients. I am also available as a speaker and masterclass teacher for expo's and industry events. Please feel free to contact me if you wish for me to host such a class at events or other such occasions. Specialties: 3D, Procedural construction, Technical level design, World building, Level Scripting & Problem solving and teaching Houdini skills.
Stackforce AI infers this person is a Video Game Development Specialist with expertise in procedural design and technical art.
Location: Montpellier, Occitanie, France
Experience: 10 yrs 5 mos
Skills
- Houdini
- Procedural Development
- Pipeline Design
- Procedural Tools
- World Building
- Road Toolsets
- Terraforming
- Game Design
Career Highlights
- Developed Massive Worlds Toolkit for open world games.
- Hosted over 100 hours of Houdini masterclasses.
- Key contributor to Ghost Recon Wildlands development.
Work Experience
Distinct Possibility Studios
Senior Houdini Technical Artist (1 yr 10 mos)
Fracture Labs
Lead Technical Artist (2 yrs 3 mos)
E-Houdini Academy
Houdini Teacher & Procedural Pipeline Integration Consultant for Games & Architecture (3 yrs 1 mo)
Houdini Teacher and Pipeline Integration Consultant (Part Time). (2 yrs)
Ubisoft
Technical Artist And Houdini Teacher at Ubisoft Montpellier (5 yrs 10 mos)
Technical Artist at Ubisoft Paris (3 yrs 6 mos)
Side Effects Software
Intern Procedural Game Design (6 mos)
NHTV Breda University of Applied Sciences
Graduation year student (11 mos)
Guerrilla Games
intern level design (5 mos)
Education
Bachelor of Engineering (BEng) at Breda University of Applied Sciences
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