Sean Krankel

Co-Founder

Los Angeles, California, United States29 yrs 9 mos experience
Highly Stable

Key Highlights

  • Led award-winning narrative games at Netflix.
  • Founded Night School Studio, creating innovative player-driven narratives.
  • Extensive experience in game design and creative direction.
Stackforce AI infers this person is a Video Games and Interactive Entertainment expert with a strong focus on narrative design.

Contact

Skills

Core Skills

Game DesignCreative DirectionStudio Leadership

Other Skills

Video GamesStorytellingDigital MediaSocial MediaDigital StrategyConcept DevelopmentCreative StrategyScreenwritingFilmConsoleEntertainmentCharacter AnimationCasual GamesMobile ApplicationsGame Mechanics

About

GM, Narrative Games at Netflix. Founder, Studio Director, Game Director at Night School. We made OXENFREE, Afterparty, Next Stop Nowhere, Mr. Robot:1.51exfiltrati0n, OXENFREE II, and Black Mirror: Thronglets. Started out lugging storyboards for Pixar, spent the better part of a decade designing and producing games for Universal and Disney, had a 4 year adventure as an agency creative director, and came back to games via "Where's My Water?" before founding Night School. Specialties: Studio leadership. Portfolio development. Narrative and Game Design. Building and running successful teams. Funny making.

Experience

29 yrs 9 mos
Total Experience
3 yrs 10 mos
Average Tenure
1 yr 3 mos
Current Experience

Netflix

GM, Narrative Games

Jan 2025Present · 1 yr 3 mos · Los Angeles, California, United States · On-site

  • I lead the narrative games portfolio at Netflix, overseeing the strategy, development, and creative vision for a slate of interactive experiences that push the boundaries of storytelling.
Game DesignVideo GamesStorytellingCreative DirectionDigital Media

Night school studio

CCO and Studio Director

Aug 2014Present · 11 yrs 8 mos · Los Angeles

  • Founder, sometimes game director, and studio head of Night School, focusing on player-driven narrative games.
  • Our first game, OXENFREE, is a multiple award-winning supernatural teen thriller about a group of friends who unwittingly open a ghostly rift.
  • Over the years we've made all kinds of cool games, like:
  • "Afterparty," a fantasy adventure about two friends who die young and must party their way out of Hell by outdrinking Satan
  • the WGA-nominated, 4th wall breaking "Mr. Robot:1.51exfiltrati0n" with showrunner Sam Esmail
  • the interstellar roadtrip "Next Stop Nowhere" for Apple Arcade
  • "OXENFREE II: Lost SIgnals," the spooky and beloved sequel to our OG franchise
  • and "Black Mirror: Thronglets" in collaboration with Charlie Brooker and the fine folks at Broke&Bones
Game DesignVideo GamesStorytellingCreative DirectionDigital MediaStudio Leadership

The walt disney company

Game Design Director

Jul 2012May 2014 · 1 yr 10 mos · Greater Los Angeles Area

  • Design Director on "Where's My Water" franchise.
  • I oversaw and mentored the internal team of game and level design leads, contributed macro and micro scale design to multiple shipped products, developed new game mechanics, modes, story, and scripts.
  • content updates for Where's My Water?
  • Where's My Mickey?
  • Where's My Water? 2
Game DesignCreative Direction

Midnight oil

Creative Director

Jan 2010Jul 2012 · 2 yrs 6 mos

  • MIdnight Oil is an entertainment and gaming creative agency in Los Angeles, where I led the Digital division's creative team.
  • I directed digital and print efforts ranging from social campaigns, websites, and mobile applications for clients that included Microsoft, Capcom, Activision, and Focus Features.
Creative DirectionDigital Media

Rocket xl

Creative Director

May 2008Feb 2010 · 1 yr 9 mos · Silverlake, CA

  • Writer and director of the prequel ARG supporting Focus Features' animated film "9", involving 50,000 active participants in the first "social media prequel" over 6 months.
  • At pioneering social agency Rocket XL, I led and helped build the company's creative team of UX, design, and animation. I oversaw the development and client management of social creative solutions, casual games, and campaigns for clients including Universal Pictures, EA, the United Nations, and Atari.
Creative DirectionSocial Media

Disney interactive studios

Senior Game Designer

Mar 2005Apr 2008 · 3 yrs 1 mo

  • As Sr Game Designer, I was responsible for the core mechanics, level design, and creative direction of 1/3 of the studio's products.
  • My team was given some "challenging" properties to work with. PC Gamer awarded our Desperate Housewives title "Adventure Game of the Year" that year, so that was a crowning achievement. :)
  • My core contributions were to Epic Mickey, Pirates of the Caribbean, Desperate Housewives, and an original art-based DS game that was eventually shelved.
Game DesignCreative Direction

Vivendi universal games

Producer / Game Design / Level Design

Jan 1999Jan 2005 · 6 yrs

  • Producer and Designer on the Crash Bandicoot franchise, 50 Cent Bulletproof, and Red Ninja.
  • Producer and Designer responsibilities on multiple entries in the Crash Bandicoot series, working on site with Vicarious Visions and Traveller's Tales. Duties included game design, level design, and character concept art.
  • Level Design for Red Ninja, on-site in Tokyo.
  • Developed core storyline for 50 Cent: Bulletproof, working closely with EP and "Boardwalk Empire" creator Terence Winter. Established game mechanics while working extensively on-site with Genuine Games, in addition to maintaining strong relationships with Interscope's Jimmy Iovine and 50 Cent.
  • Creator of unreleased character-driven platformer IP being built with Bizarre Creations (2001-2003).
Game DesignCreative Direction

Walt disney feature animation

Production Assistant / Coordinator: EFX

Jan 1996Jan 1999 · 3 yrs

  • Toy Story 2 & A Bug's Life: production support during all recording sessions and LA story meetings with directors John Lasseter and Andrew Stanton
  • Disney's Tarzan: Helped manage a team of 20+ effects artists under the guidance of Associate Production Manager

Education

Columbia College Chicago

Film

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