Bjorn K.

Product Engineer

The Randstad, Netherlands20 yrs 4 mos experience
Most Likely To Switch

Key Highlights

  • 20 years of experience in technical artistry and game development.
  • Key contributor to major titles like Horizon Zero Dawn and The Division 2.
  • Expertise in procedural pipelines and team leadership.
Stackforce AI infers this person is a Technical Artist specializing in game development with a focus on procedural content creation.

Contact

Skills

Other Skills

Team ManagementHoudiniPythonVEXMentoringSnowdropMayaLinuxTexturingAnimation3DPhotoshopMental RayRiggingZbrush

About

Hi, I'm a Lead Technical Artist with 20 years of professional experience in mostly games. Highlights so far are working on titles like Horizon Zero Dawn, Forza Motorsport and The Division 2 but also something completely different like 30000 M2 of rocks in Wildlands Adventure Zoo or dental implants at Molaris AI. I started as a Generalist (Animation/Environments) before gradually shifting to designing & building procedural pipelines and content creation together with various APIs, 3D authoring tools and game engines. Later on as experience grew I became a Team Lead, being both hands-on but also leading Tech Art teams.

Experience

20 yrs 4 mos
Total Experience
3 yrs 10 mos
Average Tenure
20 yrs 4 mos
Current Experience

Molaris ai innovations inc.

Houdini specialist

Mar 2026Present · 2 mos · Remote

Paleo pixels

Expert Technical Artist

Jan 2026Present · 4 mos

  • Procedural LEGO systems - selling manuals etc. by mid 2026
  • Procedural track tools for use in TBA titles

Turn 10 studios

Lead Procedural Artist

Nov 2024Dec 2025 · 1 yr 1 mo · Remote

  • (Due to major studio-wide changes at Turn10/Xbox this position was made redundant)
  • Working with a small team of procedural artists on the Forza franchise, mostly on world building. This position is both hands-on and management:
  • Identify, plan for and implement current/future pipeline improvements and features. All with a tool-set consisting of Fuel (in-house game editor), Houdini, Python, AI / Machine learning, Pointclouds / Photogrammetry / Gaussian Splatting etc.
  • Triaging bugs, planning, documentation, technical briefings, being a bridge between design/art and programming.

Alta

Lead Technical Artist

Feb 2023Oct 2024 · 1 yr 8 mos · Remote

  • After initially working on a now shelved version of a Township Tale, I worked on the upcoming VR game 'Reave' with Houdini, Unity, Substance, Maya, Renderdoc, Python, Houdini Engine & APIs etc. - primarily on World Building pipeline&tools, secondary on performance, initial material lookdev, some VFX

Stellar entertainment software

Senior Technical Artist

Sep 2021Apr 2023 · 1 yr 7 mos · Utrecht, Netherlands · Hybrid

  • Horizon Zero Dawn Remastered PS5 (2024)- upscaling natural assets (geo & textures)
  • Race game UE5 - Unannounced
  • World building, asset pipelines, mentoring with mainly a combination of Houdini/Python.

Darewise

Lead Technical Artist

Jun 2020Sep 2021 · 1 yr 3 mos · Paris, Ile-de-France, France · Hybrid

  • World building pipeline on Life Beyond with Houdini, Python & UE 4, some machine learning, mentoring, planning, reviews. Started as senior, promoted to lead.

Massive entertainment - a ubisoft studio

Technical Houdini Artist

Jul 2018Jun 2020 · 1 yr 11 mos · Malmo, Skåne County, Sweden · Hybrid

  • The Division 2 Main release, DLC 'Warlords of New York' and the cancelled 'Heartland'
  • Star Wars Outlaws
  • I was promoted to Senior in the February 2020 performance review, but promotions got paused company-wide when the Covid-19 crisis hit. I needed to leave Massive/Sweden for family reasons.
  • Main tasks :
  • Skies (pipeline, creation, compositing) , Simulations (RBD+flip+renderfarm), Complex road/bridge networks, Vistas (pipeline, creation), Initial level/map setups with real-world data (GIS/OSM), Python/Snowdrop Tools for world creation, Profiling/optimizing/mentoring level artists , R&D for world building pipeline on the new Star Wars project

Hans boodt mannequins

Senior 3D Artist (part-time 1 day/week)

Apr 2016Mar 2017 · 11 mos · On-site

  • Consulting + rigging, procedural modelling for life-size 3D printing. This was a 1 day/week job mostly.

Paleo pixels

Animator/Pipeline TD

Dec 2014Jul 2018 · 3 yrs 7 mos

  • @Guerrilla - Horizon Zero Dawn - The Frozen Wilds DLC : Cinematic animator
  • @Guerrilla - Horizon Zero Dawn : Cinematic animator (Gouden Kalf, BAFTA winner)
  • @Houdini Hive 2018 - Speaker : Using Python with Houdini
  • @Glassworks - Nike / FC Barcelona - The Ball Makes Us More : crowd sims, pipeline
  • @IFA Berlin 2018 - Vestel stand : Procedural Motion Graphics
  • @IFA Berlin 2017 - Vestel stand : Waterfall on 8x8 TV grid
  • @Grains sim for undisclosed Australian TV-commercial
  • @Wildlands Adventure Zoo Emmen - Terra Explorer : All visuals 2nd half of an animated dinosaur mural (rigging,models, animation), matte painting, compositing)
  • @Wildlands Adventure Zoo Emmen : Pipeline, 3D scanning & processing, generating the construction drawings for 25000+ m2 of artificial rockwork
  • @MCW Creative Agency - The Dinosaur hunt / Studio City Macau : Baby dinosaur scene rigging/models/animations
  • @Marres - exposition The Measure of our Traveling Feet : Bull animation / rig / rendering
  • @Hans Boodt Mannequins : Pipeline & rigging
  • @Hans Boodt Mannequins - Promo Euroshop Convention : destruction/character animation
  • @The Outpost Amsterdam : Book rig
  • @Aart Walen (Creatures & Features) : Europasaurus skull sculpt
  • @Jora Vision : 3D scan workshop
  • @Tillux - Nike: Statue Renders and procedural 3D logo R&D, Museum Rotterdam :Gnome-model face swap
  • @Zeker Me (Insurances) - Robot character : model, rig, animations, rendering

Jora vision

Pipeline 3D

Jul 2013Jun 2015 · 1 yr 11 mos · On-site

  • Rockwork @ Wildlands Adventure Zoo Emmen - Pipeline to translate 1:87 maquettes to 25.000+ m2 of rockwork : writing data-processing tools, construction drawing-generators, sculpting/retouching and 3D scanning & processing.
  • Wanda City Hefei themepark - Building sculpts (dragon tower, crashcars ride dragon section, tree kiosk, large tree restaurant hill)
  • Kolmarden Zoo Bamses Värld - maquette 3D-scanning and sculpting
  • Memorial Tree - tree sculpts for 3d-printing
  • Pellikaan swimming pool Joure - maquette 3D-scanning and data-processing
  • Secondary tasks are other visualisations, more 3D scanning and setting up the 3D asset pipeline between the different disciplines.

Condor digital

Technical Animator (cut short due to bankruptcy)

Aug 2012Apr 2013 · 8 mos · On-site

  • Wieckse Witte - Look&Feel, Fluids & Particle simulations, camera tracking
  • c1000 Christmas campaign - CG Snow (Simulations, some modelling, texturing & tracking)
  • Vriendenloterij Efteling - CG vegetation, camera tracking, on set VFX supervisor
  • ABN AMRO Inboelverzekering - CG smartphone animation & destruction dynamics
  • Emté - Digital Matte Painting - Meat commercial (as a vegetarian a perfect fit)
  • Skoda - License plate CG replacement
  • Neckerman - CG window blinds model/animation

Vanguard / w!games

Technical Environment artist, Animator

Apr 2008Jul 2012 · 4 yrs 3 mos · On-site

  • Halo : Spartan Assault (PC,Tablet,Phone) / Environment Artist (Pre-Production)
  • "Scavenger" / Environment Artist / Animator (Cancelled project)
  • Gatling Gears (Xbox360, PS3, PC) / Environment Artist
  • Greed Corp (Xbox360, PS3, PC, Tablet) / Environment Artist, Animator, Rigging and additional level design
  • Technical Artist (Tool development for Maya)
  • (W!Games became Vanguard Games, which later became Force Field (XR) before being acquired by Vertigo Games)

Paleo pixels

2 roles

Personal projects

Jan 2006Present · 20 yrs 4 mos

  • (2023 and onwards) Geospatial mapping
  • (2020-2021) Combining Satellite Imagery, Openstreetmap, HGT and LIDAR data into environments with Machine Learning & Houdini PDG.
  • (2020) Creating abstract worlds in the style of 70s/80s Beksinski
  • (2017) Translating osm data, track prototype for Assetto Corsa 'Wijchen' with programmer art
  • (2017) Translating osm data into lego streets
  • (2015) Learn Houdini with a procedural race-track generator.
  • (2014) 3D World issue 182 - 2 page Tutorial - Reconstruction of Puertasaurus. For myself to practice Nuke, texturing & Maya muscle. https://www.youtube.com/watch?v=ShlhkBjyLs8
  • (2014) Birthday present daughter - Poster of her favorite stuffed animals
  • (2010-2012) Trackmaker plugin for Maya , a tool to assist in the racetrack creation process
  • (2008-2010) Concept & production of 2 fantasy racetracks for the game rfactor :
  • Autobahn ( http://www.rfactorcentral.com/detail.cfm?ID=Autobahnfahrt )
  • Eifel ( http://www.rfactorcentral.com/detail.cfm?ID=Eifel%20Track )
  • (2005-2007) Various dinosaur models/animations
  • 2004 - Videoclip for a metalband with some CG

CG Generalist

Jan 2006Feb 2010 · 4 yrs 1 mo

  • Pain is temporary, pride is forever - Don Diablo - CG Tongue
  • Deep blue Sea - Mirr / Jim Kerr / Ellen ten Damme - CG Whale, plants, CG environments
  • Tom de Mol (Producer Sint/Moordwijven) - Ident - Mole animation
  • TMF Music Awards / L’Oréal TV commercial - Pan model / animations
  • TMF Game Awards promo "Rise of the White Phoenix" - Planets, FX, Animations
  • Idents for Z@pp (TV) - modeling/rigging/animation animals
  • Kidzwise clips(TV) - modeling/animation/texturing
  • Braingame Brain (University of Amsterdam) - Pre-Production phase - robot modeling/rigging
  • Dood Eind (movie) - Particles R&D + Animations
  • Night at the Museum - Promo on TMF - Hatching dino egg - all 3D
  • Ver van Familie (movie) - CG Robin model, rig, texturing, animations
  • De Bug (short movie) - Phone & Monster model, rigs, texturing, animations
  • De Bode (docu) - Plane texturing & animations
  • Genji / Donker (short movie) - Batwings model/animations
  • The Seven of Daran (movie) - initial 3D concepts

Education

Saxion University of Applied Sciences

Bachelor degree

Jan 2002Jan 2007

Breda University of Applied Sciences

Houdini Destruction Masterclass

Jan 2016Jan 2016

University of Twente

/

Sep 1999Sep 2001

Dominicus College Nijmegen

High School Diploma — VWO

Jan 1993Jan 1999

Viersprong Wijchen

Jan 1986Jan 1993

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