Michael Pohoreski

Software Engineer

United States22 yrs 8 mos experience

Key Highlights

  • Extensive experience in graphics programming and game development.
  • Shipped multiple titles across various gaming platforms.
  • Strong expertise in optimization and real-time rendering.
Stackforce AI infers this person is a Graphics Engineer with extensive experience in game development and optimization.

Contact

Skills

Core Skills

Unreal EngineShadersOpenglWebglJavascriptOpengl EsC++ConsoleDirectx

Other Skills

Unreal Engine 5ConfluenceEnglishDebuggingLinear AlgebraCode ReviewToolchainPS2HavokOptimizationsMathematicsReal-time RenderingGame DevelopmentComputer GraphicsVideo Games

About

Low-level game programmer (engine/hardware level), graphics programmer, tools and asset pipeline, with occasional gameplay programming, moving more into design. Platforms shipped games on (alphabetical order): Apple 2, DS, PC, PSX, PS2, Wii Games shipped (chronological): Need For Speed (PSX), Majesty (PC), Risk (PS2), Mech Warrior Black Knight (PC), Disney Princess (PS2,Wii), George of the Jungle (PS2,Wii), Wonder World (DS), Nox Archaist (Apple 2) Specialties: UI, UX, Computer Graphics, Math, Optimization.

Experience

22 yrs 8 mos
Total Experience
2 yrs 6 mos
Average Tenure
2 mos
Current Experience

Microsoft

Senior Software Engineer

Feb 2026Present · 2 mos · Greater Seattle Area · Remote

  • Xbox Compatibility

Arenanet llc

Senior Graphics Engineer

Nov 2022Mar 2024 · 1 yr 4 mos · Seattle, Washington, United States · Remote

Unreal Engine 5Unreal EngineShadersConfluenceEnglishDebugging+2

Linden lab

Senior Graphics Engineer

Oct 2019Sep 2022 · 2 yrs 11 mos · Greater Seattle Area

  • Was responsible for:
  • Implementing PBR,
  • Performance analysis and profiling support,
  • Maintaining legacy OpenGL rendering code base, and
  • Documenting and formalizing test plans.
ShadersOpenGLEnglishDebuggingLinear AlgebraCode Review

Comcast

Computer System Analyst

Jul 2011Jul 2019 · 8 yrs · Sunnyvale, CA

  • Architecting Open GL ES rendering, WebGL suppport, JavaScript optimisation.
WebGLShadersEnglishDebuggingJavaScriptLinear Algebra

Sony computer entertainment america

Computer System Analyst

Aug 2009May 2011 · 1 yr 9 mos

  • Developer Support North America
OpenGL ESToolchainEnglishDebuggingC++Console

Majesco studios

Computer System Analyst

Mar 2008Jun 2009 · 1 yr 3 mos

  • Gameplay, Tools, System level design, analysis, and implementation.
English

Papaya studio

Computer System Analyst

Oct 2006Feb 2008 · 1 yr 4 mos

  • Analyzed, designed, and implemented rendering requirements and features for PS2 and Wii. Ported Game Engine to Wii. Wrote OpenGL for Wii.
PS2HavokEnglishDebuggingC++Linear Algebra+1

Cyberlore studios inc.

Computer System Analyst

Jul 1999Oct 2003 · 4 yrs 3 mos

  • Game Engine Programmer involving R&D.
  • Also minor work as General Gameplay Programmer.
DirectXEnglishC++Linear Algebra

Appleton industries

Software Engineer

Sep 1997Oct 1998 · 1 yr 1 mo

  • Lead Software Engineer for a Windows NT 4.0 Real-time Handwriting Recognition System for the Foresty Industry.
English

Electronic arts (canada)

Software Engineer

Sep 1995Apr 1996 · 7 mos

  • Junior Game Programmer
EnglishDebuggingConsole

Education

Simon Fraser University

BSc. — Computer Science

Sep 1993Aug 1997

Asquith

Jan 1976Jan 1990

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