Michael Pohoreski — Software Engineer
Low-level game programmer (engine/hardware level), graphics programmer, tools and asset pipeline, with occasional gameplay programming, moving more into design. Platforms shipped games on (alphabetical order): Apple 2, DS, PC, PSX, PS2, Wii Games shipped (chronological): Need For Speed (PSX), Majesty (PC), Risk (PS2), Mech Warrior Black Knight (PC), Disney Princess (PS2,Wii), George of the Jungle (PS2,Wii), Wonder World (DS), Nox Archaist (Apple 2) Specialties: UI, UX, Computer Graphics, Math, Optimization.
Stackforce AI infers this person is a Graphics Engineer with extensive experience in game development and optimization.
Experience: 22 yrs 8 mos
Skills
- Unreal Engine
- Shaders
- Opengl
- Webgl
- Javascript
- Opengl Es
- C++
- Console
- Directx
Career Highlights
- Extensive experience in graphics programming and game development.
- Shipped multiple titles across various gaming platforms.
- Strong expertise in optimization and real-time rendering.
Work Experience
Microsoft
Senior Software Engineer (2 mos)
ArenaNet LLC
Senior Graphics Engineer (1 yr 4 mos)
Linden Lab
Senior Graphics Engineer (2 yrs 11 mos)
Comcast
Computer System Analyst (8 yrs)
Sony Computer Entertainment America
Computer System Analyst (1 yr 9 mos)
Majesco Studios
Computer System Analyst (1 yr 3 mos)
Papaya Studio
Computer System Analyst (1 yr 4 mos)
Cyberlore Studios Inc.
Computer System Analyst (4 yrs 3 mos)
Appleton Industries
Software Engineer (1 yr 1 mo)
Electronic Arts (Canada)
Software Engineer (7 mos)
Education
BSc. at Simon Fraser University
at Asquith