Adil Dhanani

Product Manager

Austin, Texas, United States18 yrs 9 mos experience
Most Likely To Switch

Key Highlights

  • Led design teams at Slack and Uber.
  • Expert in transforming user experiences.
  • Strong focus on collaboration and team growth.
Stackforce AI infers this person is a SaaS product design leader with extensive experience in user experience and team management.

Contact

Skills

Core Skills

Design LeadershipProduct DesignTeam Management

Other Skills

Design ManagementBusiness StrategyCross-functional Team LeadershipDesign StrategyDesign ThinkingDesign DirectionCommunicationUser Experience (UX)CoachingLeadershipPrototypingStorytellingMentoringProject ManagementUser Research

About

tl;dr — I design & build digital products with humans and AI for humans. I’m a product design leader currently leading Product Design for Slack’s Productivity pillar, overseeing Canvas, Lists, and Files — experiences used by millions of teams every day to turn collaboration into action. I operate at the intersection of craft, strategy, and org design, partnering closely with product, engineering, and data to deliver meaningful outcomes while building strong, resilient teams. Previously at Slack, I led the Activation design team within the Expansion (Growth) pillar, owning critical first-touch experiences including the homepage, sign-up and sign-in, workspace creation, onboarding, and early feature education. Our mission was simple but high-stakes: help every new team be successful from day one — requiring deep cross-functional collaboration and a relentless focus on clarity, trust, and momentum at scale. Before Slack, I spent several years at Uber, where I managed and grew design teams across the marketplace, shared rides (UberPool), subscriptions, promotions, and Uber Rewards — the company’s global loyalty program. I played a central role in shaping and scaling Uber Rewards, designing a cohesive, cross-platform system that balanced user value with clear business outcomes. Earlier in my time there, I led design for Uber’s developer platform and strategic partnerships with Apple, Google, Amazon, and Meta. Earlier in my career, I worked on the iTunes Design team at Apple, helping bring the first version of Apple Music and streaming to millions of users worldwide, and on iTunes Connect and web players. Prior to that, I was part of Beats Music, where I led the design of a unified internal tools framework for editors and content creators. I began my career as the first designer at OneID, guiding the company toward a more user-centered product strategy around password-free authentication, and earlier at Palm working on webOS, where I built a strong foundation in interaction design, UI development, and cross-functional collaboration. Across every role, I care deeply about high-craft execution, clear product thinking, and leadership that scales — growing people, not just products. I’m especially energized by ambiguous problem spaces, platforms with real impact, and shaping how people work today and what comes next.

Experience

18 yrs 9 mos
Total Experience
1 yr 10 mos
Average Tenure
2 yrs 3 mos
Current Experience

Slack

Director of Product Design

Jan 2024Present · 2 yrs 3 mos · Austin, Texas, United States · Remote

  • Leading the design team for Canvas and Lists within the Productivity pillar. Our team is empowering humans and AI agents to get their work done in Slack together.
Design LeadershipDesign ManagementBusiness StrategyCross-functional Team LeadershipProduct Design

Career break

Health and well-being

Oct 2023Jan 2024 · 3 mos · Austin, Texas

  • Taking a break to spend time with family, hang out at local coffee shops, and play table tennis. Excited for my next chapter starting in the new year!

Handshake

Director of Product Design

Jun 2022Sep 2023 · 1 yr 3 mos · Austin, Texas, United States · Remote

  • I led a team of product designers across two areas: Core Experience (main student consumer experience) and Channels (lifecycle communications). We focused on building 0-to-1 products and optimization through experimentation that span sign up/in, onboarding, home feed, content creation and distribution, and profiles.
  • Our team's mission is to transform Handshake from a transactional product to a transformational one through content and community.
Team ManagementDesign StrategyDesign LeadershipDesign ThinkingDesign DirectionCommunication+2

Slack

2 roles

Director, Product Design

Promoted

Nov 2021Jun 2022 · 7 mos · San Francisco Bay Area

  • Led a team of product designers on the Expansion pillar (growth) to focus on small-to-medium companies and organizations (self-serve business). Our responsibilities spanned the homepage, sign up/in, creating a workspace, onboarding, and feature education during your first week in the product. We worked across desktop, web, and mobile.
  • Our mission was to help every team be successful from the start.
Team ManagementDesign StrategyDesign LeadershipCoachingDesign DirectionCommunication+2

Principal Product Designer

Sep 2020Nov 2021 · 1 yr 2 mos · San Francisco Bay Area

  • Product design lead on the Expansion pillar (growth) to increase activation of new users by improving comprehension through sign up/in optimizations and experience improvements.
  • I led a product initiative that completely re-designed an industry standard of using only tooltips and popups for new user education. Our cross-functional team built a personalized and scalable contextual education system to gradually introduce new features based on usage patterns and triggers.
  • As a design lead, I worked closely with other leads and the VP of Design to improve the quality, impact, and ROI of the design work from our team.
LeadershipPrototypingDesign ThinkingCoachingStorytellingDesign Direction+3

Uber

3 roles

Design Manager II

Promoted

Oct 2019Sep 2020 · 11 mos · San Francisco Bay Area

  • Led a team of talented product designers across the following program areas: marketplace, Uber for Business, shared rides (UberPool), Uber Rewards, subscriptions, and promotions.
Team ManagementDesign ThinkingCoachingDesign DirectionCommunicationProduct Design+2

Senior Product Designer II

Mar 2019Oct 2019 · 7 mos · San Francisco Bay Area

  • Led a team of passionate product designers on the Uber Rewards team, where we continued creating value through new features and optimizations for our riders and eaters who were part of the loyalty program across the US.
PrototypingDesign LeadershipMentoringProject ManagementCommunicationProduct Design

Senior Product Designer

Nov 2015Feb 2019 · 3 yrs 3 mos · San Francisco Bay Area

  • Product design lead for Uber Rewards (0-to-1 initiative), where we focused on creating delightful experiences to build a long-term relationship with our riders and eaters through a comprehensive loyalty program.
  • Previously, I worked on the Developer Platform team creating experiences for 3rd party developers, and subsequently on the Partnerships team working closely with some of the largest technology companies (Apple, Google, Meta, and Amazon) to integrate Uber into their platform.
PrototypingDesign LeadershipUser ResearchMentoringProject ManagementCommunication+1

Apple

Senior UX Designer

Aug 2014Oct 2015 · 1 yr 2 mos · San Francisco Bay Area

  • Worked on various projects to improve the experiences for Apple Music and iTunes Connect across iOS, Android, and the web.
PrototypingDesign LeadershipUser ResearchMentoringProject ManagementCommunication+1

Beats music

Senior UX Designer

Dec 2013Jul 2014 · 7 mos · San Francisco Bay Area · On-site

  • Designed and improved various user experiences for Beats Music across iOS, Android, and the web. Involved in all phases of the design process from brainstorming sessions to validating and testing software implementation with engineers.
  • Led the design effort for a unified tools framework, which was created to be the "brain" behind Beats Music. The design system allowed internal and external teams to create apps using a well-defined set of design patterns, UI controls, and a design style guide. Worked closely with a visual designer, product manager, and developers to define, design, and user test the design system while creating several internal apps to validate and expand the system.
Communication

Oneid

Lead User Experience Designer

Jun 2012Oct 2013 · 1 yr 4 mos · Redwood Shores

  • Hired as the first designer to simplify the overall user experience in how everyone signs into websites (without a password!) and shares personal information online.
  • Introduced a lean UX design process and a user-centered approach to solving problems by focusing on user stories, key interactions, prototyping, and user studies.
  • Responsible for the interaction design, prototyping, and usability testing of the account dashboard, iOS/Android mobile apps, desktop browser extensions, and relying party integrations.
  • Collaborated with the product design team to define the roadmap and determine the priorities using an Agile/Kanban development process with the Austin-based engineering team.
Communication

Palm

5 roles

Interaction Designer

Aug 2010Jun 2012 · 1 yr 10 mos

  • Collaborate with product management, engineering, visual design, user research, and management to create useful and usable user experiences across various applications and framework features for HP webOS. Responsible for idea generation, design explorations, and detailed interaction designs for implementation by engineering and production.
  • Lead designer for webOS apps: Photos & Videos, Browser, and Help.
  • Led design for system-wide features: cut/copy/paste, multi-select in lists/grids, and super-scroll.
Communication

User Interface Production Manager

Sep 2009May 2011 · 1 yr 8 mos

  • As the webOS UI Production Manager, I'm responsible for allocating resources, load balancing, and ensuring the completion of production (HTML/CSS) work across all core apps on both Pre and Pixi hardware. I'm in constant communication and collaboration with the Human Interface group leadership team (Interaction, Visual, Usability, Prototyping, and Production).
Communication

User Interface Developer

Jun 2008Sep 2009 · 1 yr 3 mos

  • Work with interaction designers and visual designers to develop the user interface for core applications on the Palm Pre running WebOS.
Team ManagementDesign DirectionCommunication

Engineering Program Manager

Jan 2008Jun 2008 · 5 mos

  • Worked as the Engineering Program Manager for the Core User Experience Team for the Palm WebOS that is currently running on the Palm Pre.
Communication

Engineering Program Manager Intern

May 2007Aug 2007 · 3 mos · San Francisco Bay Area

  • Worked as an Engineering Program Manager intern on the Palm Foleo.
Communication

Zebra technologies

Software Developer

Aug 2005Aug 2006 · 1 yr · Greater Chicago Area

  • Worked with a team of developers on printer management software and produced exceptional grades for print quality according to industry standards. Wrote scripts using Perl, Java, and C++.
Communication

Education

University of Illinois Urbana-Champaign

Bachelor of Science — Computer Engineering

Jan 2003Jan 2007

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