Keri Mayall

CEO

Canada22 yrs 4 mos experience
Highly Stable

Key Highlights

  • Led production operations for AAA and mobile games.
  • Expert in optimizing game production pipelines.
  • Passionate about enhancing user experience and quality.
Stackforce AI infers this person is a Game Production Operations leader with expertise in optimizing workflows for AAA and mobile gaming.

Contact

Skills

Core Skills

Operational ExcellenceProduction OperationsLeadershipProject Portfolio ManagementProject ManagementPeople ManagementLive OperationsLeadership DevelopmentPerformance ManagementProduct Delivery

Other Skills

Portfolio OptimizationChange ManagementMobile GamesStrategic PlanningCross-team CollaborationCross-functional Team LeadershipProcess ImprovementStrategyMarketing SupportCoaching & MentoringAgile MethodologiesExecutive-level CommunicationStrategic LeadershipRelease ManagementClient Relations

About

I am a Game Production Operations leader with expertise in optimizing workflows, quality Production pipelines, and driving operational excellence across AAA and mobile games - from R&D/Concept to QA, Release & LiveOps. With experience at Netflix Games, EA, Disney, along with Indie Studios and start-ups, I’ve led cross-functional teams, managed production pipelines, overseen QA & Localization and improved development efficiencies, ensuring high-quality game launches. Passionate about end user experience, quality, operational strategy and cross-team collaboration, I help Studios streamline their production & processes & portfolio strategy to deliver outstanding gaming experiences.

Experience

22 yrs 4 mos
Total Experience
2 yrs 10 mos
Average Tenure
2 yrs 2 mos
Current Experience

Netflix

3 roles

Lead Production Operations Manager | Games Portfolio

Promoted

Jan 2026Present · 3 mos · Remote

Portfolio OptimizationChange ManagementOperational ExcellenceProduction Operations

Lead Production Operations Manager | Kids Games

Apr 2025Jan 2026 · 9 mos · Remote

Production OperationsMobile GamesStrategic PlanningCross-team CollaborationLeadership

Senior Program Manager - Internal Studios

Feb 2024Apr 2025 · 1 yr 2 mos · Remote

Production OperationsProject Portfolio ManagementMobile GamesCross-functional Team LeadershipProcess ImprovementStrategy+2

Carbon counts

Senior Director, Operations

Jan 2021Feb 2024 · 3 yrs 1 mo · Remote

  • Production, People & Process Operations Leader at Mobile Game start-up; from Concept to Release to LiveOps and Iteration.
  • Role Included:
  • Led and managed high-performing managers & teams in the development of innovative mobile game concepts that align with the company's vision of combining “purpose and play”
  • Managed game production operations, overseeing workflows, cross-functional collaboration, and helped champion efficient game development pipelines. Optimized processes for production planning, vendor management, and internal team alignment.
  • Created & oversaw Production Operations including Mobile Game development processes & bi-weekly Agile ceremonies framework (Agile/Hybrid models)
  • Established a supportive and inclusive team culture conducive to experimentation, fostering rapid decision-making processes within our day-to-day framework.
  • Guided teams through our Agile development lifecycle, from ideation & prototyping to production/live launch.
  • Created ethical hiring & people operations best practices while building out the Production, Engineering, QA & Brand/Marketing team growth from 3-30 employees in less than 2 years.
  • Monitored and led People Operations including team progress and health, ensuring efficient resource allocation and alignment with project & product objectives.
  • Monitored resource plans and allocating headcount to align with key game development phases and milestones.
  • Managed LiveOps teams, Release schedules & roadmaps, working closely with Executive Producer & Production Leads on scope management
  • Mentorship & Coaching of Senior Production Leaders & C-Suite Leadership.
  • Directly Managed QA, Player Support, Data Analyst, Recruiting, People + Culture Departments
Process ImprovementProject Portfolio ManagementProject ManagementAgile MethodologiesExecutive-level CommunicationStrategic Leadership+12

Freelance

People, Project + Process Operations Consultant

Oct 2019Dec 2021 · 2 yrs 2 mos · Vancouver, Canada Area

  • Supporting Tech & Video Game start-ups & CEOs with key processes & best practices in launching high-quality digital products:
  • Production Operations, Project Roadmap + Scheduling Strategy
  • People Operations / Teams Strategy + Optimization
  • Process Strategy + Optimization (Agile, Waterfall & Hybrid)
  • Performance + Productivity Management + Strategy
  • Communication, Collaboration + Transparency between Stakeholders
  • Strategic Planning, Forecasting and Budgeting
  • Quality Assurance Strategy
  • Release Management Strategy
  • CEO mentorship & mindset coaching
Process ImprovementProject Portfolio ManagementStaff MentoringLeadership DevelopmentMultiple DisciplinesExecutive-level Communication+7

Lululemon

3 roles

Manager, Global Retail Technology Delivery

Mar 2018Jul 2019 · 1 yr 4 mos

  • Departmental leadership, capacity and budget planning, risk management, personnel and career management
  • Managed & performance coached a multi-disciplinary technical teams, including Program Managers, Project Managers, Engineers/Developers, Business Analysts , Systems Analysts & QA (FTE's and contractors)
  • Managed a Retail Technology Project Delivery Portfolio with combined project budgets of $10M-15M
  • Grew the Project Management team & subsequent projects from 4 to 12 in less than a year.
  • Hired team members for best technical, team & culture fit that aligns with massive departmental growth & vision
  • Managed & maintained Departmental Roadmap & Release Calendar across Portfolio
  • Regular Project Statuses & Exec Reporting in Monthly Steering Committees & Stakeholder Meetings
  • Partnered & collaborated closely with PMO, Retail Operations, Operational Business Partners, Store Communications teams, Infrastructure, Global Retail & Digital teams
  • Adjusted process, people and timelines to ensure that highest quality outcomes & deliverables were produced
Process ImprovementProject Portfolio ManagementStaff MentoringLeadership DevelopmentMultiple DisciplinesExecutive-level Communication+6

Program Manager | In-Store Digital Experiences, Mobile + eCommerce

Promoted

Apr 2017Mar 2018 · 11 mos

Process ImprovementProject Portfolio ManagementStaff MentoringLeadership DevelopmentMultiple DisciplinesExecutive-level Communication+7

Senior Project Manager | Mobile + eCommerce

Feb 2016Mar 2017 · 1 yr 1 mo

  • Worked closely with Product Managers, Business Owners and Technology teams to ensure delivery plans are in place and managed.
  • Responsible for aligning delivery plan with organization and managing the narrative of the delivery plan as the team is executing with value and guest impact as guiding principles.
  • Planned, managed, monitored, and handed over to operations for large projects with complex scope, multiple work streams and interdependencies.
  • Effectively manage and report on risks and mitigation, scope, budget and timelines
  • Develop relationships and collaborate with internal and external stakeholders and cross functional teams to ensure solutions meet timeline and business objectives.
  • Ensure all project / program tasks are clearly understood, assigned and tracked.
  • Complete all project documentation required based on our PMO process.
  • Engage in and communicate ideas for supporting the continuous improvement of PMO processes with a positive and constructive attitude and for developing this attitude in others.
  • Managed projects in both Agile and Waterfall environments.
Process ImprovementProject Portfolio ManagementStaff MentoringLeadership DevelopmentMultiple DisciplinesExecutive-level Communication+6

Smoking gun interactive inc.

Producer

Feb 2015Jan 2016 · 11 mos · Vancouver, BC

  • Game Credits: Age of Empire: Castle Siege (Mobile: iOS, Windows / WIN10)
  • Worked closely and managed the internal Dev, Art, Design teams and Mentoring of Associate Producer, Engineering, QA and Community Management staff.
  • Managed the development for quarterly content releases from pre-production to final product release, worked with live operations team to continually monitor, update, bug fix and add features that improve the product.
  • Interfaced with Microsoft/publishing and other business partners on milestones and other deliverables, maintaining excellent working relationships as the main point of contact on all development & production issues.
  • Created and maintained milestone schedules and project management documents including status reports, project plans, communications plans, post-mortems and compiling of historical information. Microsoft to drive the iOS limited Release (May 2015), iOS Worldwide release (July 2015) and Windows10 release (Aug 2015)
Process ImprovementProject Portfolio ManagementStaff MentoringLeadership DevelopmentMultiple DisciplinesStrategic Leadership+7

Ea canada

2 roles

Development Director, FIFA Franchise

Jan 2012Feb 2015 · 3 yrs 1 mo

  • Game Credits include: FIFA 13, FIFA 14, FIFA 15, FIFA 16 (Sony, Microsoft & Nintendo Platforms)
  • Leading Multi-disciplinary Engineering teams (console, server & client-side) through the game development lifecycle according to FIFA’s production practices.
  • Managed the project side of game development, created roadmaps, meeting the planned schedule and resource constraints to deliver a high quality game and online service to market.
  • Working closely with the Sr. Development Director on executing the vision, scope, creative direction, feature set and quality levels defined by project leadership team.
  • Worked in Agile/Scrum, Waterfall and hybrid development framework style project management methodologies
  • Managing and mitigating risks and correlating documentation leading up to a major milestone.
Process ImprovementStaff MentoringMultiple DisciplinesPerformance ManagementCross-functional Team LeadershipLeadership+2

Development Manager

May 2003Sep 2008 · 5 yrs 4 mos

  • Game Credits include: Total Club Manager ‘05, NBA Street Vol. 3, FIFA 06, FIFA 07, NHL 08, March Madness 08
  • Worked in Quality Assurance with Production and Development to identify and implement in the test and project planning process for all projects, on-time and within budget, with constant communication with European Territories & tracking their progress throughout the project and crucial milestones.
Process ImprovementStaff MentoringBudget ManagementPerformance ManagementCross-functional Team LeadershipLeadership+1

Disney online studios

Senior Manager, Quality Assurance

Sep 2008Jan 2012 · 3 yrs 4 mos · Kelowna, BC / North Hollywood, CA / Redmond, WA

  • Game Credits include: Club Penguin, Pixie Hollow Online, Toontown Online, Pirates of the Caribbean Online, World of Cars Online
  • Managed Functional test team of 35-40 people across 3 studios within N. America and 5 online virtual worlds, various websites and mobile initiatives, dotted line Manager to 9 Localization QA testers across 3 global offices for multiple online virtual worlds, various websites and mobile initiatives
  • Hired & implemented a brand new online Test Automation in Redmond, WA
  • Key contributor in driving and executing the successful international launch completion and maintenance of Club Penguin’s online experience across multiple Global cultures (Portuguese, Spanish, French, German)
  • Created Strategic QA departmental plans which align with company’s values, culture and fiscal goals within the Online & Mobile space.
  • Maintained strong relationships with Production, Development and Technology departments
  • Key in coaching, mentoring & giving constructive feedback to PMO staff under the supervision of Director of Production when a Sr. Project Manager was not yet in place; training them on current Production/Technology workflow, Milestones, documentation & creative approval processes.
  • Oversaw the publishing of all new in game content in coordination with the Production, Marketing & Technology calendar on a weekly basis, including managing and overseeing the day-to-day tasks and processes for two Build Administrators / Release Managers
  • Initiated the bug database (JIRA) implementation, production workflow processes and training of Production & Technology-wide teams within the first quarter of starting at Club Penguin
Process ImprovementStaff MentoringLeadership DevelopmentMultiple DisciplinesStrategic LeadershipBudget Management+4

Fedex canada

Customer Service Representative / Business Development Group / Management Assist Group

May 2001May 2003 · 2 yrs

Process ImprovementPerformance ManagementLeadershipProduct Delivery

Education

Camosun College / Okanagan University College

Business Administration and Management

Jan 1997Jan 1999

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