ThisIsMarc com — Product Engineer
2018 november update post about my work on wacom website http://eu.shop.wacom.eu/wacom-infochannel/europe/spotlight-this-is-marc-becoming-a-cg-generalist/ My position in this CG world is the called 3DArtist/generalist while last years specializing in animation. I have been working since 2001 when I began to work professionaly in cartoons. Motivation in this work make me be a very self-taught person to can achieve myself the best quality in my own projects and the ones of the companies I stay. Skills I got in these years working in various companies with different kind of projects from cartoons to real filming commercials or architectural visualizations, are mostly using Maya3D touching all areas as modelling, dynamics, cloth systems, Mel scripting, rigging, animation, rendering with Arnold,Vray, MentalRay, 3Delight, Toon... all helped learning related softwares as Arnold Render,Pftrack, Nuke, Mari, Mocha, , ... interested in photography and video making https://www.instagram.com/thisismarc_com/ web - http://ThisIsMarc.com
Stackforce AI infers this person is a 3D Animation Specialist with extensive experience in Film and Commercials.
Location: Shanghai, China
Experience: 24 yrs 3 mos
Skills
- Animation
- 3d
- Compositing
Career Highlights
- Over 20 years of experience in 3D animation.
- Expert in Maya with a focus on character animation.
- Worked on various projects from cartoons to commercials.
Work Experience
Gwantsi Production
CG artist (13 yrs 6 mos)
Freelance 3D / VFX artist
3D Artist (13 yrs 10 mos)
Digital360
3D character animator (1 yr 5 mos)
freelance 3D artist en Cactusmove
TD - 3D artist Supervisor (2 yrs 3 mos)
SimaEstudio
TD - 3D artist (2 yrs 7 mos)
Grupo Visualiza
3D artist (11 mos)
Lion Toons
compositing (3 mos)
Traumatic
3D modelling and texturing (4 mos)
Cromosoma
3D artist (3 yrs 10 mos)
Education
3D at my room
at CEV
at Fack d'Art
at Menendez Y Pelayo