Lexie Rooks

Product Manager

Los Angeles, California, United States8 yrs 8 mos experience

Key Highlights

  • Expert in Level and Narrative Design
  • Proven track record in game development
  • Strong collaboration across multiple disciplines
Stackforce AI infers this person is a Game Design professional with expertise in narrative and level design for B2C gaming.

Contact

Skills

Core Skills

Game DesignUnreal EngineLevel DesignScriptingMobile Game Development

Other Skills

PrototypingCreative WritingCinematographyUnity3DInterior DesignVerification and Validation (V&V)EditingVideo GamesAdobe PhotoshopFinal Cut ProMicrosoft ExcelMicrosoft OfficeMayaAdobe IllustratorLeadership

About

Game Designer with a passion for Level and Narrative design! I love to tell a good story ❤️

Experience

8 yrs 8 mos
Total Experience
1 yr 1 mo
Average Tenure
1 yr 1 mo
Current Experience

That's no moon

Narrative Realization Designer

Apr 2025Present · 1 yr 1 mo · Los Angeles, California, United States · Hybrid

  • Create & maintain Unreal Engine assets and manage complex interactions between systems, driving towards an engaging and fluid player experience.
  • Collaborate with animation, engineering, art & others to craft narrative moments, systems and experiences that express a world class narrative.
  • Communicate & consult between disciplines across the studio as a member of a connective tissue team – this role bridges multiple content categories.
  • Work with production & leads to plan and prioritize work on a micro and macro scale, actively participating in prioritization, scoping & creative discussions.
  • Help to drive iteration between disciplines with a focus on technical & aesthetic quality, feasibility & player experience.
Game DesignUnreal Engine

Netflix

Level Designer / Scripter

Jun 2022Feb 2025 · 2 yrs 8 mos · Los Angeles, California, United States · On-site

  • ● Designed immersive levels and gameplay sequences from concept through greybox to shippable quality.
  • ● Adapted narrative scripts into a playable format using proprietary scripting tools in-engine.
  • ● Positioned and animated 3D cameras to convey tone, clarity, and interest in story scenes.
  • ● Worked in constant communication with writers and artists to maintain a cohesive vision.
  • ● Prototyped out-of-the-box and unique gameplay experiments using existing design systems.
  • ● Sought out feedback, both internally and through playtests, to iterate and enhance levels.
Level DesignPrototypingCreative WritingCinematographyScripting

Robin games

Game Designer

Jul 2021Jun 2022 · 11 mos · Remote

  • ● Designed gameplay features with specification documents detailing functionality.
  • ● Created and implemented levels of varying difficulty on a daily release basis.
  • ● Designed and implemented all 10 tutorial projects, which hold a 90%+ completion rate.
  • ● Oversaw upcoming project calendar to ensure gameplay variety and theme consistency.
Level DesignUnity3DInterior DesignMobile Game Development

Jam city

2 roles

Associate Game Designer II

Jun 2021Jul 2021 · 1 mo · San Francisco, California, United States

  • ● Used proprietary tools in Maya to layout characters, props, and cameras for levels.
  • ● Wrote documentation for new processes and specifications for feature designs.
  • ● Exchanged and implemented feedback within the Design team to ensure a best final product.
  • ● Utilized passion for cinema and the HP Universe to create a magical player experience.

Associate Game Designer

Jun 2020Jun 2021 · 1 yr · San Francisco, California, United States

  • Designing for Harry Potter: Hogwarts Mystery

Pixelberry studios

QA DLC Tester

Jul 2019Jun 2020 · 11 mos

  • ● Reviewed scripts for grammar bugs, continuity issues, and logical coding errors.
  • ● Prioritized and ran passes for multiple chapters on a weekly release schedule.
  • ● Tuned the transitions, music, backgrounds, and story details for an enjoyable player
  • experience.

Big huge games

2 roles

Design Intern

Jan 2019May 2019 · 4 mos · Lutherville Timonium, Maryland

  • ● Designed and implemented battle maps in Unity using proprietary tools.
  • ● Wrote specification documents detailing player progression, economy, and UI.
  • ● Balanced and implemented quests; descriptions, goals, and rewards.
  • ● Designed, implemented, and scheduled all events that ran during Beta.

QA Tester

May 2018Jan 2019 · 8 mos · Lutherville Timonium, Maryland

  • ● Wrote and completed test cases, documented issues, and ensured build stability.
  • ● Established processes as a fundamental member of the Arcane Showdown QA team.

Zenimax media

QA Tester

Feb 2015Aug 2015 · 6 mos

  • Worked on:
  • Fallout 4
  • Wolfenstein: The Old Blood
  • The Evil Within: Executioner (Uncredited)
  • Dishonored: Definitive Edition (Uncredited)

Sarah huntington photography

Photo/Video Editor

Aug 2013Mar 2014 · 7 mos · Purcellville, Virginia

  • Used Adobe Photoshop and Final Cut Pro X to edit clients' photos and videos

Education

Full Sail University

Bachelor of Science - BS — Game Design

Jan 2015Jan 2017

C.S Monroe Technical School

Digital Filmmaking — Film/Cinema/Video Studies

Jan 2013Jan 2014

Stackforce found 100+ more professionals with Game Design & Unreal Engine

Explore similar profiles based on matching skills and experience