Pete Gandia — Product Engineer
I’m a senior concept / character artist and multidisciplinary visual developer with a strong foundation across both 2D and 3D pipelines, supporting projects from early visual development through production-ready execution. I’ve collaborated with internal teams and external partners on unannounced and confidential game projects, contributing to look development, visual exploration, and in-engine implementation within fast-paced, cross-disciplinary environments. My work often focuses on helping teams translate high-level ideas into clear visual language. This includes establishing benchmarks, developing style direction, producing pitch and pre-production materials, and delivering assets that align creative intent with production realities. I’m especially effective in situations where priorities shift, scope evolves, and clarity is needed to maintain momentum and consistency. Beyond individual deliverables, I aim to have a positive, lasting impact on the teams I collaborate with—through clear communication, structured feedback, visual documentation, and a calm, solutions-oriented approach. I’m motivated by roles that emphasize visual leadership, pre-production, and collaborative problem-solving within modern game development pipelines.
Stackforce AI infers this person is a highly skilled character artist in the gaming industry.
Location: Maysville, Georgia, United States
Experience: 15 yrs 7 mos
Skills
- Look Development
- Visual Development
- Concept Art
- Outsource Art Direction
- Team Leadership
- Game Art
- Character Art
- Art Direction
- Game Design
- Graphic Design
- Illustration
Career Highlights
- Expert in 2D and 3D character art.
- Proven track record in visual development.
- Strong leadership in outsource art direction.
Work Experience
Netflix
Senior General Artist (1 yr 2 mos)
Hi-Rez Studios
Concept Artist (1 yr 11 mos)
Senior Outsource Manager (3 yrs 2 mos)
Outsource Integration Artist (2 yrs 4 mos)
Senior Character Artist (5 mos)
Character Artist (4 mos)
OMNOM! workshop
Game Artist (1 yr)
Riot Games
Character Artist (0 mo)
SEGA Networks Inc. and Three Rings Design Studio
Lead Artist (2 mos)
Game Artist (1 yr 6 mos)
Riot Games
Artist/Illustrator (1 mo)
Bodek and Rhodes
Graphic Illustrator (contract) (3 yrs 2 mos)
Burst Online Entertainment
Senior Concept/Graphic Artist (2 yrs 7 mos)
Foundation for the National Institutes of Health
Conceptual & Graphic Illustration (4 yrs)
Warner Bros. Studios
Character Development (0 mo)
Education
Associate's degree at Art Institute of Philadelphia