Pete Gandia

Product Engineer

Maysville, Georgia, United States15 yrs 7 mos experience
Highly Stable

Key Highlights

  • Expert in 2D and 3D character art.
  • Proven track record in visual development.
  • Strong leadership in outsource art direction.
Stackforce AI infers this person is a highly skilled character artist in the gaming industry.

Contact

Skills

Core Skills

Look DevelopmentVisual DevelopmentConcept ArtOutsource Art DirectionTeam LeadershipGame ArtCharacter ArtArt DirectionGame DesignGraphic DesignIllustration

Other Skills

CommunicationMarmosetAutodesk Maya3D ModelingZBrushArt Pipeline & WorkflowCharacter DesignsCharacter ModellingDocumentationAdobe PhotoshopVisual Direction2D AnimationUnreal EngineUnity3DSoft Skills

About

I’m a senior concept / character artist and multidisciplinary visual developer with a strong foundation across both 2D and 3D pipelines, supporting projects from early visual development through production-ready execution. I’ve collaborated with internal teams and external partners on unannounced and confidential game projects, contributing to look development, visual exploration, and in-engine implementation within fast-paced, cross-disciplinary environments. My work often focuses on helping teams translate high-level ideas into clear visual language. This includes establishing benchmarks, developing style direction, producing pitch and pre-production materials, and delivering assets that align creative intent with production realities. I’m especially effective in situations where priorities shift, scope evolves, and clarity is needed to maintain momentum and consistency. Beyond individual deliverables, I aim to have a positive, lasting impact on the teams I collaborate with—through clear communication, structured feedback, visual documentation, and a calm, solutions-oriented approach. I’m motivated by roles that emphasize visual leadership, pre-production, and collaborative problem-solving within modern game development pipelines.

Experience

15 yrs 7 mos
Total Experience
3 yrs
Average Tenure
--
Current Experience

Netflix

Senior General Artist

Nov 2024Jan 2026 · 1 yr 2 mos · Georgia, United States · Remote

  • It was a privilege collaborating with Netflix’s internal game development teams on multiple unannounced and confidential projects. This role required versatility, creative judgment, and adaptability within a fast-paced, cross-disciplinary production environment. I initially contributed to a greenlit title that was later reprioritized, after which I supported visual development and pre-production efforts across several IP pitches—spanning early concept exploration, look development, and high-quality 3D asset creation through engine integration. Working alongside such a talented group of developers and artists significantly expanded my artistic range, technical depth, and understanding of collaborative game production at scale.
  • Services Provided:
  • 2D Concept Art & Visual Development
  • 3D Character & Environment Modeling (including posing and rig-ready assets)
  • Look Development & Previsualization
  • 2D Animation
  • Asset Documentation, Visual Direction References & Presentation Decks
  • Unreal Engine Scene Setup & Asset Integration
  • (Lighting, Materials, Textures, Character & Environment Assets)
  • Version Control & Asset Management via Perforce
Look DevelopmentCommunicationMarmosetAutodesk Maya3D ModelingZBrush+17

Hi-rez studios

5 roles

Concept Artist

Oct 2022Sep 2024 · 1 yr 11 mos

  • Using 3D and 2D skills to create concepts for God skins on SMITE© at Hi-Rez Studios.
Unreal Engine 3CommunicationAutodesk MayaZBrushArt Pipeline & WorkflowColor Theory+21

Senior Outsource Manager

Promoted

Jul 2021Sep 2024 · 3 yrs 2 mos

  • I'm fortunate to be a part of Hi-Rez Studios.
  • My recent role was guiding Character Artists through the creation of the character Skins developed for Rogue Company©.
  • This project has further emphasized the importance of good documentation and clear interdepartmental communication as well as efficiency.
  • Examine current processes for improvement and efficiency
  • Assist with Concept and Character Art pipeline
  • Develop Outsource Pipeline based on in-house needs
  • Documentation; Text & Image Docs / Video Tutorials
  • Team task scheduling (assisting Production)
  • Train and mentor OS Integration Team and OS Vendors/Partners
  • Establish healthy working relationships with OS Vendors/Partners
  • Guide OS Vendors/Partners through multiple assets at the same time; staggered
  • Art Direction and QA of incoming assets for OS Integration team members and OS Vendors/Partners
  • Postmortem and vendor/partner evaluation
  • Art Pipeline Cost effectiveness
CommunicationMarmosetUV MappingArt Pipeline & WorkflowGame EnginesColor Theory+15

Outsource Integration Artist

Aug 2019Dec 2021 · 2 yrs 4 mos

  • Manage several character artists through the creation of 3D assets for Smite.
  • skin models include:
  • Character
  • Weapon
  • Deployables
  • Duties:
  • Track and task out assets to be created by outsource character Concept Artists and 3D Modelers.
  • Give feedback via text, paint over, video tutorial or video call if necessary.
  • Communicate with other departments (Concept, Rigging, Animation, VFX) to ensure asset creation success.
  • Upon asset delivery, polish or delegate polish phase to internal Character or Integration Artist.
  • Study the workflow of internal and external artists to smooth out the asset creation pipeline.
  • Continuous documentation upkeep of the process.
  • With game companies' production pipeline moving in a direction that relies more heavily on outsourcing, I want to make that transition and workflow as streamline as possible for all parties involved.
  • Communication is key.
CommunicationMarmosetUV MappingArt Pipeline & WorkflowGame EnginesColor Theory+15

Senior Character Artist

Dec 2018May 2019 · 5 mos · Alpharetta, GA

  • Create 3D character skins for Realm Royale
  • Manage several outsource artists:
  • Provide feedback via paint over, remodel and/or text
  • Keep track of JIRA tasks and timelines
  • Create a design doc and style guide with the Art Director
  • Smooth out the art pipeline for efficiency
CommunicationMarmosetUV MappingGame EnginesColor TheoryTeamwork+11

Character Artist

Aug 2018Dec 2018 · 4 mos · Alpharetta, GA

  • Create 3D character skins for Smite gods.
CommunicationMarmosetUV MappingGame EnginesColor TheoryTeamwork+11

Omnom! workshop

Game Artist

Jan 2017Jan 2018 · 1 yr · Contractor

  • Create 2D concepts
  • Create 3D character models
  • Create 3D art assets
CommunicationMarmosetUV MappingGame EnginesColor TheoryUnreal Editor+9

Riot games

Character Artist

Jan 2017Jan 2017 · 0 mo · Contractor

  • Create 3D character skins for League of Legends.
CommunicationMarmosetUV MappingGame EnginesColor TheoryUnreal Editor+11

Sega networks inc. and three rings design studio

2 roles

Lead Artist

Jan 2016Mar 2016 · 2 mos · Greater Philadelphia

  • collaborated with the engineering team to smooth out the pipeline for art asset creation
  • delegated tasks to the art team
  • create, run, and shepherd a "Mid Week Art Meet" at the beginning and end of our 2 week sprints for task clarity, group feedback, inspiration and sense of community
  • give feedback through critique or paint over
  • create and maintain an "Art Bible" for the look and mood of the project
  • documentation of software, processes and best practices
  • sometimes, I got to draw... I liked that
CommunicationMarmosetUV MappingColor TheoryStyle GuidesDesktop Computers+4

Game Artist

Jun 2014Dec 2015 · 1 yr 6 mos · Greater Philadelphia

  • Shipped
  • "Super Monkey Ball Bounce"
  • "Cranky Food" (Puyo-Puyo reskin)
CommunicationUV MappingGraphicsGame EnginesColor TheoryTeamwork+15

Riot games

Artist/Illustrator

Jan 2012Feb 2012 · 1 mo · Freelance

  • Illustration and graphics
CommunicationGraphicsColor TheoryDesktop ComputersAttention to DetailConcept Generation+3

Bodek and rhodes

Graphic Illustrator (contract)

Feb 2011Apr 2014 · 3 yrs 2 mos · Remote

  • Illustrations
CommunicationUV MappingGraphicsGame EnginesColor TheoryStyle Guides+8

Burst online entertainment

Senior Concept/Graphic Artist

Jun 2009Jan 2012 · 2 yrs 7 mos

  • Concepts and Illustrations for:
  • Characters
  • Weapons
  • Environments
  • Props
  • Icons
  • Avatar
CommunicationGraphicsColor TheoryDesktop ComputersAttention to DetailConcept Generation+3

Foundation for the national institutes of health

Conceptual & Graphic Illustration

Jan 2007Jan 2011 · 4 yrs · Bathesda, MD US

  • Design characters, scenes, graphics, and displays for doctors, informational posters and medical lectures.
CommunicationGraphicsGame EnginesColor TheoryTeamworkStyle Guides+11

Warner bros. studios

Character Development

Jan 2002Jan 2002 · 0 mo · United States

  • Freelanced to conceptualize Loony Tune characters in a Manga/Anime style for an upcoming comic for a youthful audience.
  • Bugs Bunny
  • Tweety Bird
  • While E. Coyote
  • Tazmanian Devil
CommunicationGraphicsColor TheoryStyle GuidesDesktop ComputersMicrosoft Office+4

Education

Art Institute of Philadelphia

Associate's degree — Character Design and Computer Animation

Jan 1999Jan 2001

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