Eric Ash

Product Engineer

Canada5 yrs 8 mos experience

Key Highlights

  • Nearly 8 years of experience in 3D character art.
  • Collaborated on cinematic trailers for Netflix.
  • Expert in digital sculpting and character modeling.
Stackforce AI infers this person is a 3D Character Artist specializing in gaming and entertainment industries.

Contact

Skills

Core Skills

3d Character ArtDigital Sculpting

Other Skills

Unreal EngineTexture ArtistLook DevelopmentxgenMarvelous DesignerFibershopSubstance PainterAutodesk ArnoldMarmosetAdobe PhotoshopZBrushAutodesk Maya3D ModelingCharacter Concept DesignCharacter Modelling

About

As a seasoned 3D Character/Creature Artist with nearly 8 years of experience in senior and Character TD roles, Ive consistently contributed to high profile projects. Recent highlights include crafting cinematic trailers for popular "Netflix" series. My portfolio showcases collaborations with indie game studios, animation studios both series and feature films, and experience in miniature sculpting. Proficient in Zbrush, Substance Painter, Maya, Marvelous Designer, Unreal Engine, Marmoset Toolbag, and Photoshop, Im always eager to take on challenging projects and collaborate with talented teams.

Experience

5 yrs 8 mos
Total Experience
2 yrs
Average Tenure
--
Current Experience

Metaverse game studios, inc.

Senior Character Artist

Sep 2024Feb 2025 · 5 mos · St Petersburg, Florida, United States · Remote

  • Creating some Game Ready characters for the Angelic game.
Unreal EngineTexture ArtistLook DevelopmentDigital Sculptingxgen3d character art+14

Permanentway entertainment

Senior Character Artist

Mar 2024Sep 2024 · 6 mos · Istanbul, Türkiye · Remote

Netflix

Senior Character Artist

Jan 2024Mar 2024 · 2 mos · Los Angeles, California, United States · Remote

  • I had the privilege of collaborating on two cinematic game trailers for Netflix, based on their popular series Stranger Things and Rebel Moon. In one project, I was responsible for creating a highly detailed creature, the Demogorgon, while in the other, I focused on developing a complex character, the Banner Guard.
  • This experience was invaluable, allowing me to work alongside talented artists such as HoOman Raad and Alireza Fattahi. Additionally, it provided a unique opportunity to collaborate closely with the rigging department, gaining hands-on experience in optimizing characters for animation.
ZBrushSubstance PainterUnreal EngineAutodesk MayaCharacter ModellingTexture Artist+3

Artstation

Winner Of Honorable Mention

Sep 2023Nov 2023 · 2 mos · International

  • I Participated in he Neo Tokyo Artstation Challenge on September 5th,2023,and Secured an Honorable Mention position within 45 days. it was a profoundly impactful experience, from which i gained valuable insights and knowledge.
Autodesk Maya3d character artxgenZBrushMarvelous DesignerSubstance Painter+1

Freelance

🔹️Freelance 3d character artist

Jan 2022Aug 2024 · 2 yrs 7 mos · Tehran, Iran

  • I am interested in film, game and animation projects and My main specialty and interest is modeling game characters and animation .

Polydin studio

Character TD

Jun 2021Sep 2022 · 1 yr 3 mos · Istanbul, Turkey

  • Create And Design Characters with full outfits and assets And High quality Details for game Projects which was a professional experience with Polydin Studio
Autodesk MayaZBrushFibershopSubstance PainterAdobe PhotoshopMarmoset+1

Honarpooya

3 roles

Senior Character Artist

Promoted

Nov 2020May 2022 · 1 yr 6 mos · On-site

  • 🔹▫️Senior 3D Character Artist ▫️🔹
  • I worked at honar pooya studio as a 3d character artist and generalist .
  • All team members are professional and interact well.
  • After a short time, the production and management team decided to promote my position
  • As a senior, I worked on the main characters of the project,
  • which includes character design and modeling,
  • Concurrence with the concept design group, direct communication with Rigger group interactively, interaction with the look dev department and character art.
Autodesk MayaZBrushMarvelous DesignerSubstance PainterAutodesk ArnoldMarmoset+1

3D character Artist

Promoted

Aug 2020Nov 2020 · 3 mos · On-site

  • My first official experience as a character modeler (3d character artist)
  • Responsibilities:
  • 1) sculpting characters from model sheets
  • & Concepts
  • 2) Retopologize
  • 3) Create simulated clothes for each character
  • 4) UV Unwrapping
Autodesk MayaZBrushMarvelous DesignerSubstance Painter3D Character Art

3D Generalist

May 2020Aug 2020 · 3 mos · On-site

  • First, as a generalist modeler, I was responsible for editing characters and making props, assets, and clothes for them.
Autodesk MayaZBrushSubstance Painter3D Character Art

Hoorakhsh studios

3D Artist

Dec 2019Mar 2020 · 3 mos · Tehran, Tehran Province, Iran · On-site

  • in the advertising department of the company, I worked on projects that were made from the combination of 3D and 2D animations
Autodesk MayaZBrushSubstance Painter3D Character Art

Freelance

Freelance 3D Modeler

Dec 2017May 2019 · 1 yr 5 mos · Tehran, Iran · Remote

  • 🔸Before entering honar pooya studio, I worked for about 3 years as an 3d character/generalist (artist) .
  • 🔹At that time, my work included making tutorials , 3d modeling , character 3d art designs and some other things like that .
Autodesk MayaZBrushSubstance Painter3D Character Art

Education

University of Applied Sciences Unit 38

Animation

Jan 2019Feb 2025

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