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Monica Bhyrappa

Product Designer

Salt Lake City, Utah, United States1 yr 6 mos experience

Key Highlights

  • Led global consumer research for Coca-Cola's $3M equipment program.
  • Designed user-centric products for leading brands like Bose and Logitech.
  • Expert in bridging research insights with manufacturable solutions.
Stackforce AI infers this person is a Consumer Electronics Industrial Designer with expertise in user-centered design and prototyping.

Contact

Skills

Core Skills

Design For ManufacturingConsumer ResearchConsumer ElectronicsPrototypingUsability TestingDesign EngineeringUser-centered DesignDesign ResearchCommunication

Other Skills

Injection MoldingSheet MetalProblem SolvingKeyshot2D & 3D visualisationComputer-Aided Design (CAD)Project ManagementCMF DesignRapid PrototypingWearablesCreoCMF Development3D PrintingManufacturing Process ImprovementManufacturing Processes

About

Industrial Designer passionate about designing thoughtful, human-centered products that merge technology, usability, and aesthetics. Skilled in leading consumer research, driving qualitative and quantitative research, ethnographic study and usability testing through interviews and surveys. Passionate about driving design opportunities through research insights and improve user experience. At The Coca-Cola Company, I helped drive design opportunities by leading consumer research for a $3M equipment program, conducting qualitative research across 5 countries. Defined the design consistency of future dispensed equipment, leading ideation and CAD development, prototype execution, and global design language systems that unify brand identity across millions of units worldwide. Previously, I designed inclusive technology and sustainable consumer products for Bose, Logitech, and Braun, where I learned to bridge the gap between research insights and manufacturable solutions. Areas of focus: User Research and Usability testing | Equipment & appliance design | Consumer electronics | CMF strategy | Human-centered & inclusive design | Sustainable product systems | Design for Manufacturing (DFM) | Trend forecasting | Prototyping | Design storytelling

Experience

1 yr 6 mos
Total Experience
1 yr
Average Tenure
5 mos
Current Experience

Skullcandy inc.

Industrial Designer II

Jan 2026Present · 5 mos · Park City, Utah, United States · Hybrid

The coca-cola company

Industrial Designer

Nov 2024Dec 2025 · 1 yr 1 mo · Atlanta, Georgia, United States · On-site

  • Part of the Experience Design team at Global Equipment Platforms of TCCC, designing the future of Coca-Cola’s cooling, dispensing(Freestyle) and vending systems across their multiple brands.
  • Conducted consumer and market research internationally across five countries, translating insights into actionable design strategies that informed global product decisions.
  • Directed limited-edition design programs, managing end-to-end execution from concept ideation, CAD refinement, and renderings to prototype build alignment.
  • Defined design language guidelines for Coca-Cola’s largest equipment asset, ensuring design consistency across regional OEMs.
  • Partnered cross-functionally with engineering, manufacturing, and marketing to deliver cost-efficient, scalable, and sustainable solutions.
  • Keywords: Equipment innovation, CMF design, design strategy, prototyping, DFM, global collaboration, trend translation.
Design for ManufacturingInjection MoldingSheet MetalProblem SolvingKeyshot2D & 3D visualisation+5

Bose corporation

Industrial Designer

Jun 2024Sep 2024 · 3 mos · Framingham, Massachusetts, United States · On-site

  • Lead and designed a portfolio project around portable speakers for Gen-Z consumers, emphasizing versatality, comfort, personalization and durability.
  • Built detailed CAD surfacing using Siemens NX and Rhino, ensuring precision between design and engineering.
  • Created multi-fidelity prototypes to validate form and usability through hands-on iteration.
  • Collaborated with CMF and engineering teams to align design intent with production feasibility and brand language.
  • Proposed design concepts for the Headphone accessories and next generation wearables based on trend forecasts and Market analysis.
  • Wearables, consumer electronics, ergonomic design, Siemens NX, prototyping, CMF development, product storytelling.
Consumer ElectronicsRapid PrototypingWearables2D & 3D visualisationCreoPrototyping

Logitech

ID/CMF Designer

Jun 2023Aug 2023 · 2 mos · California, United States · Remote

  • Collaborated with a 10-member Education (EDU) team on Project Dahl, focusing on user-centric design strategies in the visioning phase of product development.
  • Partnered with a UX intern to synthesize user research into actionable design insights for educational technology products.
  • Contributed to multiple New Product Introduction (NPI) projects, applying ID/CMF principles to soon-to-be-launched educational devices.
  • Balanced creative freedom with practical application, ensuring design choices met functional requirements and user expectations.
  • Acquired hands-on experience in the transition from conceptualization to execution within the consumer electronics industry.
Usability Testing3D PrintingManufacturing Process ImprovementManufacturing ProcessesPrototypingmaterial research+7

Procter & gamble

Industrial Designer, Braun

Feb 2022Jun 2022 · 4 mos · Kronberg, Hesse, Germany · Remote

  • Designed an audio-based product for the ideal WFH future guided by the Director of communications at Braun.
  • Researched various users, observed their routines and challenges, and conducted 20+ interviews and 5 other research tools to cultivate insights.
  • Ideated on more than 20 concepts and managed to rapid prototype 15+ concepts on varying forms and finishes.
  • Collaborated with engineers at Braun to formulate the technical aspects of the design.
Reverse Engineering3D PrintingComputer-Aided Design (CAD)Manufacturing ProcessesPrototypingDesign for Manufacturing+10

Tata elxsi

Industrial Designer

Jun 2021Aug 2021 · 2 mos · Bangalore Urban, Karnataka, India · Remote

  • Conducted trend and market analysis to develop CMF palettes for consumer products.
  • Delivered high-fidelity renders and design presentations for client reviews.
  • Supported design research for product lines in the sports and lifestyle category.
  • CMF palettes, trend forecasting, product visualization, market research, client communication.
KeyshotCommunicationAutodesk Fusion 360Design ConceptualizationAdobe Creative SuiteDesign Thinking+4

Education

Rhode Island School of Design

Master's degree — Industrial design

Brown University

Collaborative student research — Industrial and Product Design

National Institute of Design

Bachelor of design (B.Des) — Industrial Design

Vanavani Matriculation Higher Secondary School

High School — IIT Madras

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