John Jacob

Project Manager

Bengaluru, Karnataka, India16 yrs 3 mos experience
Highly Stable

Key Highlights

  • 30-40% improvement in delivery predictability.
  • 10+ multi-platform releases with zero critical rollbacks.
  • 40% reduction in manual reporting effort.
Stackforce AI infers this person is a Project Manager with extensive experience in Gaming and Software Development.

Contact

Skills

Core Skills

Release GovernanceProject ManagementQuality AssuranceSoftware Development

Other Skills

PythonAgile MethodologiesRelease ManagementCross-functional CollaborationTest CasesE-LearningTest ManagementConsole QATeam BuildingRelease Sign-offReportingSocial Games (SNG)Functional TestingComputer ScienceBlender 3D

About

Project Manager with 15+ years driving end-to-end product delivery, LiveOps operations, and release governance across gaming and digital platforms — shipping titles on PS4/PS5, Xbox, Nintendo Switch, Steam, iOS, and Android. I specialise in translating product roadmaps into executable Agile delivery plans, aligning cross-functional Engineering, QA, Design, and Product teams to deliver predictable, high-quality releases on time and within scope. Key career highlights: • 30–40% improvement in delivery predictability through structured SDLC governance and sprint capacity planning • 10+ annual multi-platform releases with zero critical post-production rollbacks over four years • ~25% reduction in defect escape rates across globally distributed pods of 20+ • ~40% reduction in manual reporting effort via AI-assisted estimation and workflow automation • Platform compliance expertise: PlayStation TRC · Xbox XR · Nintendo Lot Check · Apple App Store · Google Play My edge: I bring QA governance depth into PM execution. I don't just track timelines — I build the OKR-driven delivery frameworks, DoR/DoD quality gates, and platform compliance processes that make teams predictable and releases stable. I have also worked closely with product design and UX teams to improve design-to-development workflows, ensuring design intent is preserved through execution. By aligning design validation, user feedback loops, and release readiness processes, I’ve helped reduce iteration cycles and improve the overall efficiency of cross-functional delivery. Core Capabilities Predictable Delivery | Program-Level Reporting | Release Governance | Backlog Prioritization Support | Roadmap Execution | Milestone & Change Management | AI-Assisted Estimation & Reporting | Risk & Dependency Management | Operational Workflow Design | Feature Lifecycle Coordination Open to Senior Project Manager, Delivery Manager, Program Manager, and Product Operations roles in gaming, tech, and digital platforms. 📩 johnjacob.9995@gmail.com

Experience

16 yrs 3 mos
Total Experience
3 yrs 3 mos
Average Tenure
--
Current Experience

Side

Project Manager

Jul 2021Dec 2025 · 4 yrs 5 mos · Bengaluru, Karnataka, India · On-site

  • Led cross-functional pods of 20+ including product designers, engineers, and QA; ensuring alignment between design intent, technical execution, and release quality across distributed teams
  • Key achievements:
  • Architected delivery assurance & QA governance framework (DoR/DoD, KPI quality gates, risk visibility) — improving delivery predictability by 30–40% across 4+ concurrent SDLC streams
  • Coordinated 10+ annual multi-platform releases with zero critical post-production rollbacks through rigorous go-to-market readiness and release governance
  • Drove OKR-driven backlog prioritization with Product & Engineering, reducing low-value feature delivery by ~15% and aligning sprint execution to business priorities
  • Applied platform compliance processes (PlayStation TRC · Xbox XR · Nintendo Lot Check · Apple App Store · Google Play), reducing defect escape rates by ~25%
  • Introduced AI-assisted estimation & reporting tools — cutting manual reporting effort by ~40% and improving sprint forecast accuracy by ~20%
  • Established stakeholder feedback loops and KPI dashboards contributing to 12% increase in user satisfaction
  • Design Operations & UX Collaboration:
  • Partnered with product designers and UX stakeholders to align design intent with engineering execution, reducing rework and improving delivery efficiency across multiple releases
  • Streamlined design-to-development workflows by improving cross-functional collaboration between design, product, and engineering teams, reducing iteration cycles and delivery friction
  • Supported feature validation and A/B testing cycles by aligning design iterations with product KPIs and user feedback insights
  • Tools: Jira · Confluence · TestRail · MS Project · Notion · AI Productivity Tools
PythonAgile MethodologiesRelease GovernanceProject Management

Pole to win international

3 roles

Senior QA Lead

Jan 2020Jul 2021 · 1 yr 6 mos · On-site

  • Led end-to-end QA operations across a portfolio of simultaneous large-scale projects — including a social media platform, enterprise ERP and CRM tools, and multiple mobile and multi-platform game titles spanning Steam, Android, and iOS.
  • Managed a globally distributed team of 50+ QA specialists across concurrent delivery streams, maintaining full quality oversight from initial brainstorming and ideation through to release and live support.
  • Key contributions:
  • Simultaneously governed 3 large multi-platform projects with zero critical post-release rollbacks — maintaining release stability across all live titles throughout the engagement
  • Defined and enforced end-to-end QA strategies, release readiness criteria, and platform compliance standards across mobile and PC platforms
  • Drove cross-functional coordination between QA, Development, and Product teams, ensuring alignment on release milestones and quality gates
  • Established KPI-based quality reporting and escalation management frameworks to maintain visibility across parallel delivery streams
  • Mentored and upskilled senior QA team members, building a high-accountability delivery culture across distributed teams
PythonRelease ManagementQuality AssuranceProject Management

QA Lead

Promoted

Oct 2014Jan 2020 · 5 yrs 3 mos · On-site

  • Owned end-to-end QA activities across a diverse portfolio of digital products — including multiple eLearning platforms, a tourism and travel application, and 10–15 console and PC game titles across PS4, Xbox, Nintendo Switch, and Steam.
  • Key contributions:
  • Delivered complete QA coverage across all project types — from functional and regression testing through to release validation and sign-off
  • Managed test strategy, test plan definition, and execution cycles across parallel game and application projects at varying stages of development
  • Coordinated with development and production teams on defect triage, dependency tracking, and milestone scheduling to ensure on-time delivery
  • Applied console-specific certification knowledge (PlayStation, Xbox, Nintendo) to validate compliance readiness prior to submission
  • Mentored QA team members and reviewed test documentation to maintain consistent quality standards across all active projects
Test CasesE-LearningQuality AssuranceProject Management

Assistant QA Lead

Jan 2013Oct 2014 · 1 yr 9 mos · On-site

  • Supported QA delivery across a mixed portfolio of eLearning platforms, and 10–15 console, PC, and mobile game titles — while concurrently building the organisation's software testing vertical from the ground up.
  • Key contributions:
  • Established a brand-new software testing practice from scratch — growing the team from an initial 3-member unit to a 30+ member QA vertical, defining hiring profiles, onboarding processes, tooling standards, and operational workflows
  • Supported end-to-end QA execution across console and PC platforms (Steam, PS, Xbox) and mobile titles, ensuring milestone delivery and release quality
  • Coordinated daily QA operations across the team — assigning test coverage, reviewing defect reports, and tracking delivery against project timelines
  • Mentored junior QA engineers on test methodology, defect logging standards, and console certification best practices
  • Contributed to process documentation and quality framework development that became the foundation for team scaling
Console QATest CasesQuality Assurance

E4e interactive

2 roles

Senior Quality Assurance Engineer

Promoted

May 2012Jan 2013 · 8 mos · On-site

  • Took on expanded ownership of QA activities — moving beyond execution into team coordination, reporting, and quality metrics management.
  • Key contributions:
  • Led QA activities for assigned projects, coordinating test coverage, defect workflows, and release reporting across the team
  • Became the primary point of contact for QA status updates — producing structured defect reports and progress summaries for project stakeholders
  • Supported team leads in sprint-level planning, test assignment, and build validation scheduling
  • Took ownership of regression cycles, smoke testing, and release sign-off for multiple concurrent game and application builds
  • Developed working knowledge of console submission requirements and certification validation processes across PlayStation and Xbox platforms
Release Sign-offTest CasesQuality Assurance

QA Engineer

Sep 2010May 2012 · 1 yr 8 mos · On-site

  • Entry-level QA role focused on functional testing across social and casual game titles (SNG genre) and select console game builds.
  • Key contributions:
  • Executed test cases across social and casual game titles — covering core gameplay flows, UI validation, and cross-browser/cross-platform compatibility
  • Contributed to console game testing cycles, gaining foundational exposure to console-specific QA requirements and certification standards
  • Logged, tracked, and verified defect resolution using standard bug-tracking workflows
  • Built a working understanding of game QA methodology — test case design, build intake, milestone validation, and release preparation
  • Demonstrated consistency and attention to detail that led to rapid progression into a Senior QA Engineer role
Console QASocial Games (SNG)Quality Assurance

Cinesoft india

Software Analyst

Feb 2010Aug 2010 · 6 mos · Kochi, Kerala, India · On-site

  • Developed Python scripts to create procedural visual effects and animations within Blender 3D for advertising and media productions. Responsibilities included scripting automated effect pipelines, working with 3D assets, and delivering rendered outputs for client campaigns. This role established an early foundation in scripting, automation, and tool-building.
PythonComputer ScienceSoftware Development

Winceron software tech pvt ltd

Software Analyst

Jul 2009Jan 2010 · 6 mos · Bengaluru, Karnataka, India · On-site

  • Full-stack software development role focused on building web and desktop applications. Gained foundational experience in software development lifecycle (SDLC), client requirements analysis, and cross-functional collaboration — providing technical grounding that underpins my current delivery and engineering partnership approach.
C#Computer ScienceSoftware Development

Education

Mahatma Gandhi University

Bachelor of Technology (B.Tech.) — Information Technology

Jan 2005Jan 2009

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