Aditi Agrawal

Co-Founder

Bangalore, Karnataka, India13 yrs 9 mos experience
Highly Stable

Key Highlights

  • Bootstrapped startup to $500,000 revenue
  • Achieved 89% completion rate in online education
  • Led global teams with 0% attrition
Stackforce AI infers this person is a Product Leader in EdTech with a focus on gamification and user engagement.

Contact

Skills

Core Skills

Product ManagementExperience DesignGamificationEducational TechnologyLeadershipEarly-stage Startups

Other Skills

Business DevelopmentCommunicationDesign ThinkingEnglishEntrepreneurshipFacilitationInternational SalesManagementMarketingMicrosoft OfficeNo-Code DevelopmentNonprofit OrganizationsNonprofitsProduct DesignProduct Leadership

About

Ex-founder and product lead with 10+ years experience in building high-retention and engagement products. Specialized in solving problems that involve gamification, shaping human motivation, habit formation etc. Skilled at conducting high quality user research and culling deep insights. Experience of building for global users - worked with users from 42+ countries. Worked and lived in Australia, Europe, China, SEA, Africa. Led product, design and engineering teams. Bootstrapped my startup to revenue of INR 4 Cr / USD 500,000. Helping founders across fintech, d2c, climate tech, etc. think through their customer jobs to be done (JTBDs), PMF, GTM, retention etc. Please reach out if you are solving an interesting product problem! :)

Experience

Curefit

Head of Product @ cult.sport

Dec 2023Present · 2 yrs 3 mos · Bangalore Urban, Karnataka, India · On-site

  • Leading Cult's D2C e-commerce product - cult.sport
Product ManagementExperience DesignRevenue & Profit GrowthInternational SalesProduct DesignNo-Code Development

School of future

Founder and CEO

Jul 2018Aug 2023 · 5 yrs 1 mo · Remote

  • Most online learning sucks, we changed that using social gamification.
  • School of Future, is a global gamified ed-tech product for teenagers from 42 countries to learn 21st-century skills like entrepreneurship, emotional intelligence, and problem-solving.
  • Business:
  • Bootstrapped the company to revenue of 4 Crores INR (500,000 USD) with 16,000 users.
  • Built a global team of 20 people (India, Spain, USA) with 0% attrition in 3 years.
  • Product:
  • Built a gamified “global online school” that creates a transformative experience by delivering relevant skills’ micro-modules, enabling self-reflection, and forging bonds between students in the community.
  • Daily Session Time of 90 minutes, NPS of 76 (Industry Std: <40), 73% MOM retention (Industry Std: <30%), 89% completion rate (Industry Std: <45%).
  • SoF students were featured in Forbes, local newspapers, radio etc.
  • Growth:
  • Built the user acquisition and sales strategy resulting in 8% conversion from lead to purchase (Industry Std: ~2%).
  • Created a freemium community of 16,000+ teenagers across Discord and Instagram.
Product ManagementExperience DesignRevenue & Profit GrowthInternational SalesProduct DesignNo-Code Development

Jump! foundation

Product & Growth Team

May 2016May 2018 · 2 yrs · Melbourne, Australia · On-site

  • JUMP! is the McKinsey for globally renowned international schools
  • Responsible for product, growth, and experiences across International Charter (Aus, Europe, Middle East, etc.) and experience design support for head office in SEA and China.
  • Designed and developed games/experiences to solve interpersonal problems (bullying, leadership etc.)
  • Worked with 20+ international schools across 12 countries designing such outdoor experiences for students and teachers that help them learn collaboration, empathy, critical thinking etc.
GamificationExperience DesignDesign Thinking

Centre for civil society

Product Lead, Patang

Jan 2015Jan 2016 · 1 yr · Delhi

  • Centre for Civil Society hosted a pilot called Patang, enabling private schools to become inclusive spaces for socioeconomically disadvantaged students.
  • Designed games to improve socio-emotional learning and increase inclusion between students of different socio-economic classes.
  • Led a team of 14 people to develop an MVP to improve inclusion, resulting in increased academic performance by 58% and social skills ability by 34% across all the impacted students.

Educational initiatives

Product Manager - Mindspark

Jan 2013Jan 2015 · 2 yrs · Ahmedabad Area, India

  • Mindspark is an adaptive learning ed-tech product for K-12 students teaching Math and Language.
  • Led the design and development of the product for teachers to monitor child’s progress, assign work, create reports etc. with a team of 3 engineers (taught math using Mindspark for a year to Grade 6 to build user intuition and be able to experiment rigorously A/B testing everyday)
  • Designed 30+ educational games for K-12 students
  • Learnt the ropes of experience design, user research, etc.
Educational TechnologyProduct Management

Ngofuel.org

Co-founder and CPO

Sep 2010Jan 2012 · 1 yr 4 mos · Online

  • ngoFuel.org, India’s first crowdsourced network of college volunteers working on web development for nonprofits.
  • Founded and established a registered non-profit at the age of 17.
  • Featured in India's top 30 student start-ups, a showcase organized by the National Entrepreneurship Network in January 2011; and a full-page article in HT MINT (English) and Hindustan (Hindi)
  • Managed a team of 100 volunteers, while consulting for over 50 non-profits and NGOs.
Team ManagementLeadershipEarly-Stage Startups

Education

Lady Shri Ram College For Women

B.A — English

Jan 2010Jan 2013

The Amani Institute

Post Graduate Certificate

Jan 2014Jan 2014

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