šŸŽ® Daniel Braga

Product Manager

Berlin, Berlin, Germany16 yrs 9 mos experience

Key Highlights

  • Over a decade of experience in game design.
  • Contributed to globally recognized IPs like Disney and SeaWorld.
  • Expert in creating engaging gameplay experiences.
Stackforce AI infers this person is a Game Design expert with extensive experience in B2C digital entertainment.

Contact

Skills

Core Skills

Game DesignVideo Game ProductionLevel Design

Other Skills

AdvergamingContent CreationDesenvolvimento de jogos eletrƓnicosDesign MethodologyDesign de jogosDigital GamesGBLGame MechanicsGameplayGames for BrandsGamificationIllustratorInteraction DesignLeadershipMobile Games

About

With over a decade of experience in the digital entertainment industry, I specialize in Game Design and Content Design for Live and Hybrid Casual Games. Currently, I’m a Game Designer at Lion Studios, part of Tripledot Studios, where I focus on Level Design and Content Design for Hybrid Casual titles. My work involves creating engaging gameplay experiences, refining game balance, and designing content that keeps players coming back. Previously, I served as a Senior Game Designer at MPL, leading initiatives to optimize game design and content production processes across a portfolio of Real Money Games. I also collaborated cross-functionally to improve workflows across other projects when needed. Throughout my career, I’ve had the opportunity to contribute to globally recognized IPs such as Disney, SeaWorld, My Little Pony, and Monica’s Gang, including the development of hit titles like Disney Appisodes. My content design work has also supported the success of top-grossing games such as Farm Heroes Saga, Candy Crush Saga, Jelly Splash, Pearl’s Peril, and Tropicats. I bring a unique perspective to game design with a background in Biology, including teaching high school students and conducting research in Vegetal Taxonomy at a university herbarium — experience that continues to inform my structured, analytical, and player-centered approach to design.

Experience

Lion studios, a tripledot studio

Level Designer

Oct 2025 – Present Ā· 5 mos Ā· Berlin, Germany Ā· Hybrid

Mobile premier league (mpl)

Senior Game Designer

Jan 2025 – Sep 2025 Ā· 8 mos Ā· Berlin, Germany Ā· Hybrid

  • At MPL, I’m a Senior Game Designer, where my focus is on crafting engaging game experiences. I’m also dedicated to building a strong and efficient Game Design team, ensuring smooth processes and reliable deliveries.
Game DesignVideo Game ProductionContent CreationDigital Games

Playtika

Level Design Specialist

Jul 2024 – Jan 2025 Ā· 6 mos Ā· Berlin, Germany Ā· Hybrid

  • Level Design specialist:
  • Helping designers to craft awesome levels
  • Improving Level Design Processes
  • Making awesome puzzles!
  • During my time at Playtika, I planned and designed the First Time User Experience for the first 500 levels. It was also my role to oversee the level design processes and all improvements to the game engine and tools.

King

Lead Content Designer for Farm Heroes Saga

Jun 2021 – Jul 2024 Ā· 3 yrs 1 mo Ā· Berlim, Alemanha Ā· Hybrid

  • As the Lead Level Designer for Farm Heroes Saga, my role is to coach and enable the content team, to make sure we deliver all of the content needs for the game.
  • On a day-to-day basis, my work is to optimize processes, implement new Level Design pipelines and enable all the peers around me to do their best work. I act as a bridge to connect the goals from Product Leadership, transforming them into actionables so the Production Team could tackle them in the most efficient way possible.
  • I believe in enablement and having a people first approach to my management style.
Level DesignPuzzlesLeadershipGame DesignMobile Games

Wooga

4 roles

Game Designer for Pearl's Peril

Feb 2020 – May 2021 Ā· 1 yr 3 mos Ā· Berlim, Alemanha

  • Responsibilities: Content creation for all features in PP, feature design, economy balance and sunset preparations

Game Designer for Tropicats

Promoted

Dec 2018 – Feb 2020 Ā· 1 yr 2 mos Ā· Berlim, Alemanha

  • Responsibilities: Content creation, coordination of level Balancing and Re-balancing processes, Live Ops, tooling and optimisation for level creation.

Level Design Mentor for Jelly Splash

Mar 2018 – Dec 2018 Ā· 9 mos Ā· Berlim, Alemanha

  • Responsibilities: Level creation, coordination of Level Design Team, mentor new Level Designers, coordination of level Balancing and Re-balancing, tooling and optimization for levels.
  • Achievements: Managed the sunset of Jelly Splash, including the automation of events, levels and features.

Game Designer for Jelly Splash

May 2016 – Mar 2018 Ā· 1 yr 10 mos Ā· Berlim, Alemanha

  • Responsibilities: Level creation, re-balance of old levels, coordinate Level Design Team, new obstacles creation, coordinate user tests.
  • Achievements: Increased the DAU and reduced the user Churn through the re-balance of game flow and levels. Increased average ARPDAU through content creation, increased overall bookings for VIP players. Worked in more than 1000 levels for the Live game. Developed and balanced a reward system that increased the alternative revenue and ad revenue.

Kokku games

Lead Game Designer

Feb 2016 – Apr 2016 Ā· 2 mos Ā· Recife e RegiĆ£o, Brasil

  • Responsibilities: Mobile and Casual Games development, Concept, Documentation, Core Loop Design, Game Balance and Level Design. Work mostly with Unreal Engine.
  • Achievements: Deployed and applied a Design Methodology into Kokku's games development. Worked on ARM for Kokku's own projects. Worked with an AAA project released for PS4 as Game Designer and Level Designer.

Yuusha interactive

Freelancer Creative Consultant

Dec 2015 – Oct 2016 Ā· 10 mos Ā· Recife e RegiĆ£o, Brasil

  • This is more like a personal project taken seriously. Yuusha Software is a group of game developers who work for hire for big companies.
  • Responsibilities: Pitch game ideas for publishers and act as a consultant for game business. Also, some Game Desig work, like: Concept, Documentation, Core Loop Design, Game Balance and Level Design.
  • Achievements: Won 1st place in a Brazilian national design contest called Inovapps 2015, with a game that helps autistic kids to work on their disabilities. The app also help fathers and doctors to understand better the kid.

Doctor fun | health 2.0

Lead UX Designer

Feb 2014 – May 2014 Ā· 3 mos Ā· Recife e RegiĆ£o, Brasil

  • Responsibilities: Game Plataform development, Game Concept, Design Processes, Documentation, Core Loop Design, Game Design, Monetization.
  • Achievements: Applied Design methodology to improve product development; worked with big publishers (Rovio, Disney); deployed a creative process to be used during the plataform development; Helped A LOT of Autistic kids in their relationship with their parents, and improved their learning through games.

Bighut games

Lead Game Designer

Mar 2013 – Feb 2016 Ā· 2 yrs 11 mos Ā· Recife e RegiĆ£o, Brasil

  • Responsibilities: Mobile and Casual Games development, Concept, Documentation, Core Loop Design, Game Balance and Level Design. Games for Toys, Games for Kids and Games for Brands.
  • Achievements: Designed educational interactive experiences for Ibep Books; deployed design methodologies (Persona Card Game and Blue Ocean) to improve game design process; Created successful games with big publishers (DeNA, Mobage and Big Fish); improved time and task management through Scrum method; Improved kids' students learning through the use of gamification; Created and developed ideas for a game to be used in Big Brother Brazil (Average audience of 60 million people).

Guave games

Lead Game Designer

Jul 2010 – Apr 2013 Ā· 2 yrs 9 mos Ā· Ɓustria

  • Game concepting, Storyboarding, creation of Game Mechanics and marketing Strategy

Jynx playware

Game Designer

Mar 2010 – Apr 2013 Ā· 3 yrs 1 mo Ā· Recife e RegiĆ£o, Brasil

  • Responsibilities: Game Concepts, Documentation, Game Balance and Level Design for Advertising, Education and Game Based Training.
  • Achievements: Created successful games, promotions, ARGs and interactive ambients to be used in with public and Marketing Campaigns; extensive and prized work with educational games in OJE platform; improved game production through the use of design methodology to (Persona Card Game and XDM Card Game); Improved time management of Design Team during game design process with Pomodoro technique.

Laboratório de recursos econÓmicos

Student Researcher

Jul 2007 – May 2008 Ā· 10 mos Ā· Recife e RegiĆ£o, Brasil

  • Made researches about Vegetal Taxonomy, and plants from Caatinga. Worked with Vegetal Oil extraction.

Education

Universidade Federal de Pernambuco

Bachelor's degree — Game and Interactive Media Design

Jan 2009 – Jan 2013

Universidade Federal Rural de Pernambuco

Bachelor's degree

Jan 2006 – Dec 2010

Stackforce found 100+ more professionals with Game Design & Video Game Production

Explore similar profiles based on matching skills and experience