Rocco Scandizzo

Business Development Executive

Guildford, England, United Kingdom22 yrs 5 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Over two decades in video game industry leadership.
  • Expert in global business development for Unreal Engine.
  • Strong negotiation skills with top gaming franchises.
Stackforce AI infers this person is a B2B and B2C expert in the video game and interactive entertainment industry.

Contact

Skills

Core Skills

Business StrategyGame DevelopmentVideo Game DevelopmentManagement

Other Skills

NegotiationsInteractive EntertainmentEntertainmentBusiness DevelopmentSalesVideo GamesMobile GamesSocial GamesStrategyOnline GamingMonetizationNegotiationCreative DirectionDigital StrategyGame Design

About

Rocco Scandizzo is part of the Unreal Engine division, at Epic Games, in charge of Unreal Engine’s global business development team. Formerly the Director of Business Development for Tencent America, his over two decades of experience in the video game industry and computer software entertainment also come from working for developers, publishers, and agencies such as Activision Blizzard, CAA and Vivendi Games. Always with a focus on production, revenue and new business development. Rocco has a PhD from the Faculty of Economics at the University of Rome, Tor Vergata, and an MBA in marketing from the Kelley School of Business, IU.

Experience

Epic games

2 roles

Senior Director, Global Business Development, Games

Promoted

Dec 2024Present · 1 yr 3 mos

  • In charge of the Unreal Engine global business development team for the video games industry.

Director, Unreal Engine Business

Jun 2020Dec 2024 · 4 yrs 6 mos

  • Head of EMEA & India for Unreal Engine Games business and in charge of global Unreal Engine BD strategy.
NegotiationsBusiness StrategyInteractive EntertainmentManagementGame Development

Games london

Member of the Board of Advisors

Aug 2022Present · 3 yrs 7 mos · London, England, United Kingdom

  • Member of Board of Advisors for Games London.
Video Game DevelopmentBusiness StrategyInteractive Entertainment

Iidea

Member Board of Directors

Apr 2021Present · 4 yrs 11 mos · Milan, Lombardy, Italy · Remote

  • Member of the Board of Directors for IIDEA, the Italian Interactive Digital Entertainment Association.
Video Game DevelopmentBusiness StrategyInteractive Entertainment

Tencent

Director of Business Development

Sep 2018Jun 2020 · 1 yr 9 mos · Greater Los Angeles Area

  • NA lead for M&A, IP acquisitions, key account management and negotiations for Americas. Primary on Call of Duty franchise and COD Mobile.
EntertainmentNegotiationsVideo Game DevelopmentBusiness StrategyGame Development

Skybound entertainment

Executive Producer

Jan 2018Sep 2018 · 8 mos · Greater Los Angeles Area

  • Executive Producer of Interactive at Skybound Entertainment, responsible for managing the company’s interactive slate including Telltale’s The Walking Dead, Night School’s Oxenfree, Scopely’s The Walking Dead: Road to Survival, and Disruptor Beam’s The Walking Dead: March to War, Overkill’s The Walking Dead, Rival Games' Thief of Thieves, and a virtual reality The Walking Dead game with Skydance Interactive.
Interactive EntertainmentManagementGame Development

Psyop

Managing Director and Executive Producer

Jun 2014Jan 2018 · 3 yrs 7 mos · Venice

  • Executive Producer and Managing Director of Psyop Games, working on a variety of interactive projects within the games and branded entertainment spaces, and in charge of Psyop's Video Game business development pipeline.

Creative artists agency

Agent - Video Game Division

Mar 2012Jun 2014 · 2 yrs 3 mos · Los Angeles

  • In charge of videogame negotiations, developer relations, strategic & management consulting, business and corporate development for CAA's Video Game division. Focus on EMEA and Japan clients.
  • CAA represents the most creative and successful artists working in video games, music, film, television, theatre, and sports, and provides a range of strategic and consulting services to its roster of AAA game development clients.

Ism - interactive studio management

Partner

Jul 2010Feb 2012 · 1 yr 7 mos

  • In charge of negotiations, developer relations, strategic consulting, business and corporate development for ISM's portfolio of mobile, PC and Console game development studios in North America. Also in charge of opening new efforts in APAC.

Activision

3 roles

Director - Franchise & License Development

Jul 2008Jul 2010 · 2 yrs

  • In charge of new business, franchise and license development for Activision's Licensed Business Unit.

Director - Global Strategic Growth - Vivendi Games

Promoted

Dec 2007Jul 2008 · 7 mos

  • In charge of business and corporate development and part of integration team for ATVI/Vivendi merger into Activision Blizzard.

Senior Manager - New Business - Vivendi Games

Aug 2006Dec 2007 · 1 yr 4 mos

  • Responsibilities including: forecasting, SKU planning, license evaluations, greenlight process, new franchise vision and strategies, developer relationships and due diligence, pre-production and concept milestone evaluation.
  • Worked on titles such as: Brutal Legends, Geometry Wars Galaxies & DJ Hero.

Thq

Brand Manager

Dec 2004Jul 2006 · 1 yr 7 mos

  • Brands: Relic Entertainment, Juiced, MotoGP, Warhammer 40,000, Pixar, Power Rangers.

Arma dei carabinieri

2nd Lieutenant

Apr 2000Jul 2001 · 1 yr 3 mos · Rome, Italy

  • 12th division of Specialized Units - N.O.E.
  • Part of Italian mandatory military service.

Education

Indiana University - Kelley School of Business

MBA — Marketing

Jan 2003Jan 2004

University of Rome Tor Vergata

PhD

Jan 2001Jan 2006

University of Rome Tor Vergata

Laurea — Economics

Jan 1994Jan 1999

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