Austin S Lee

CEO

Seattle, Washington, United States15 yrs 6 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Over ten years in AR/VR design.
  • Led design for multiple mixed reality products.
  • Award-winning designer with international recognition.
Stackforce AI infers this person is a leader in immersive technology and user experience design.

Contact

Skills

Core Skills

User ExperienceDesign StrategyImmersive EnvironmentsProduct DesignCommunicationCreative StrategyVisual DesignStorytelling

Other Skills

Augmented Reality (AR)Virtual Reality (VR)PresentationsEnvisioningStrategic ThinkingInteractive MediaBusiness-to-Business (B2B)Critical ThinkingPrototypingAnimationUser Experience DesignRapid PrototypingUser-centered DesignUser InterfaceInformation Architecture

About

Austin specializes in immersive communication and has spent over ten years primarily focusing on AR/VR design in academic and industry settings. Austin is the Head of XR UX and Corporate Vice President at Samsung Electronics. Before joining Samsung Electronics, Austin focused on designing XR input at Reality Labs-Research Design at Meta, a team dedicated to developing design solutions for the future of wearables and immersive experiences in AR/VR. Before joining Meta, he was the Design DRI for Multimodal voice interactions and controller input in Mixed Reality experiences at Microsoft's HoloLens team. As a former patent lead, Austin oversaw communications-related inventions by Skype and Teams during his time at Skype Design, Microsoft. Since 2013, he has successfully launched multiple Mixed Reality and hardware products as a design lead, such as Skype for HoloLens, Skype for Windows Mixed Reality, and Skype for Amazon Echo. Before returning to the industry, Austin held a tenure-track position as a professor in the School of Design at Carnegie Mellon University (CMU). At CMU, he also assumed the Interaction Design Topic Chair role for the Master's program and was a founding faculty member of the undergraduate Environments Track. Additionally, Austin held an affiliate faculty position in the School of Architecture's Master of Tangible Interaction Design program at CMU. Austin has received international design awards from the Red Dot and Adobe. He showed his work internationally at CHI, UIST, SIGGRAPH Asia, TEI, and IDSA Conference. As the lead coordinator and interaction designer in a team representing South Korea, he presented an interactive design installation piece at the London Design Biennale 2016 at the Somerset House in London. Austin holds two Master's degrees from the MIT Media Lab and Art Center College of Design for his work in Human-Computer Interaction and Media Design.

Experience

Samsung electronics

Corporate Vice President

Oct 2023Present · 2 yrs 5 mos · Seoul, South Korea

  • Corporate VP and Head of the XR UX Group (MX) at Samsung Electronics, leading a global team dedicated to designing user experiences for immersive and intelligent environments. Responsible for overseeing the UX for the entire XR product initiatives across the company (including AI Glasses, Galaxy XR, Galaxy Avatars).
User ExperienceImmersive EnvironmentsAugmented Reality (AR)Virtual Reality (VR)Design Strategy

Meta

Principal Research Designer | Reality Labs-Research Design

Jul 2021Sep 2023 · 2 yrs 2 mos · Redmond

  • Research Designer (IC6) on Meta RL-R Design, partnering with scientists and engineering on solving "the XR interaction problem" for the next computing platform
PresentationsImmersive EnvironmentsStorytellingEnvisioningCreative StrategyVisual Design+5

Microsoft

3 roles

Senior Designer | Mixed Reality Design & UXR

Mar 2020Jul 2021 · 1 yr 4 mos

  • Design DRI on hardware controller input & multimodal voice input for Mixed Reality. Primary designer for new AR hardware experience at the HoloLens team

Senior Designer | Open Studio, M365 Core

Jul 2018Mar 2020 · 1 yr 8 mos

  • Senior Designer and Motion Design Lead on the Open Studio, a cross-disciplinary team that envisions, architects, and activates a clear vision for the future of human-centered productivity. One of the key contributors in developing design concepts leveraging North Star vision stories, ethnography research, architectural thinking, interactive prototypes, and thought-leadership salons to provide actionable insights, spark debate, and cohere company experiences. Led interaction & motion design for M365 Core’s MSFT AI brand experience effort.
PresentationsImmersive EnvironmentsBusiness-to-Business (B2B)StorytellingEnvisioningVisual Design+3

Senior Design Lead | Skype Mixed Reality and Hardware

May 2017Jul 2018 · 1 yr 2 mos

  • Interaction Design Lead on the Skype’s Mixed Reality and hardware integration. Shipped Skype for HoloLens, Skype for Windows Mixed Reality and Skype for Amazon Echo. Patent lead on Skype Design.
PresentationsImmersive EnvironmentsBusiness-to-Business (B2B)StorytellingEnvisioningVisual Design+5

Carnegie mellon university

3 roles

Design Consultant at NAVER Corp

Jun 2016Jul 2016 · 1 mo

  • NAVER Corp: UX/Interface Design Consulting for NAVER/NAVER Labs on LAVIS program, an immersive 3D data visualization work.
PresentationsImmersive EnvironmentsEnvisioningCreative StrategyVisual DesignInteractive Media+4

Advisor at Graviky Labs

Jan 2016Jan 2017 · 1 yr

  • Advisor in design and promotions. The Graviky Labs innovated first in the world technique to indentify particulate carbon as a recyclable waste and created several processes to make high-grade, AIR-INK. This enables the pollution to be recycled into new materials and not end up in other streams. Ongoing effort from summer of 2016.
PresentationsStorytellingEnvisioningCreative StrategyVisual DesignStrategic Thinking+3

Assistant Professor, School of Design

Jan 2015May 2017 · 2 yrs 4 mos

  • Tenure track assistant professor in the School of Design at CMU for 2 full academic years.
  • Served as the Interaction Design Topics Chair at Carnegie Mellon School of Design. I was an affiliate faculty member at MTID (Master of Tangible Interaction Design). In School of Design I taught master's level courses including Graduate Studio 1: Designing for Interactions and Prototyping for Interaction Design as well as the undergraduate environment track course. I contributed to the development of the undergraduate Environments Track, advised numerous master's thesis projects. Reference available upon request.
PresentationsImmersive EnvironmentsStorytellingCommunicationEnvisioningVisual Design+5

The art institutes

Adjunct Faculty Instructor

Sep 2014May 2015 · 8 mos · Seattle, Washington, United States

  • Adjunct Faculty | Art Institute of Seattle
  • While I was a designer at Microsoft, as a part-time instructor, I taught Emerging Technology and Experience Design courses at the Art Institute of Seattle. Co-taught with Dhairya Dand
Visual Design

Skype, microsoft

UX Designer II

Aug 2013Aug 2015 · 2 yrs · Redmond Washington

  • May 2014 - Aug 2015 | Skype Design, Redmond
  • Interaction design lead on Skype for HoloLens companion
  • August 2013 - May 2014 | IPE Design, Bellevue
  • Designer at the IPE (Information Platform and Experience) design team | NUI
  • Supported voice interaction design, gestural input for new hardware experiences including HoloLens (GGV - voice interactions)
PresentationsImmersive EnvironmentsBusiness-to-Business (B2B)EnvisioningVisual DesignInteractive Media+2

Mit media lab

2 roles

Instructor

Feb 2013Apr 2013 · 2 mos

  • Special Topics: Fundamentals of Visual Communication, MAS S63. Faculty Sponsor, H. Ishii
  • Co-taught with Xiao Xiao, Lining Yao and Sam Luescher.
Immersive EnvironmentsStorytellingEnvisioningInteractive MediaVirtual Reality (VR)Augmented Reality (AR)+1

Research Assistant

Jan 2011Jun 2013 · 2 yrs 5 mos

  • Tangible Media Group

Aeolab llc

Freelance Designer

Jan 2011May 2011 · 4 mos · Los Angeles, CA, US

  • Freelance designer/researcher at Aeolab LLC, Design and Technology Consultant. Supporting design research project outsourced by a multinational electronics and information technology company. Freelance designer at Birdcrumbs, design research & strategy studio. Supporting User Interface design.
PresentationsCommunicationVisual DesignInteractive MediaCritical Thinking

Nasa jet propulsion laboratory

National Space Grant Recipient

Jun 2010Sep 2010 · 3 mos

  • National Space Grant College and Fellowship Program - Supporting visual effects and being in charge of technical development for NASA JPL's Exhibition of Jupiter's Interior, an interactive environmental installation at the Exploratorium, SF (promotion of NASA's JUNO mission, worked with Dan Goods)
Interactive Media

Moto development group

User Experience Co-op

May 2009Aug 2009 · 3 mos

  • User Experience Co-op at the UX team of Moto Development group. (Acquired by Cisco 05.2010) Assisted interaction design, UI/UX design, visual prototyping, presentations for Fortune 500 companies and startups.
Immersive EnvironmentsCritical Thinking

Continuum

Design Intern

May 2008May 2008 · 0 mo · Seoul, South Korea

Visual Design

Hanssem

Design Intern

Jul 2006Aug 2006 · 1 mo · Seoul, South Korea

  • Design development team lead intern designer at Hanssem's Design Center

Education

Massachusetts Institute of Technology

M.S. — MAS - Media Arts and Sciences

Jan 2011Jan 2013

ArtCenter College of Design

M.F.A — Media Design

Jan 2008Jan 2010

Kookmin University

B.F.A — Visual Communication Design & Spatial Design

Jan 2001Jan 2007

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