Ahmetcan Demirel

CEO

Germany5 yrs 2 mos experience
Most Likely To Switch

Key Highlights

  • Led development of top games with millions of users.
  • Expert in game design and product management.
  • Consulted for major gaming companies.
Stackforce AI infers this person is a Gaming Product Management Expert with extensive experience in game design and development.

Contact

Skills

Core Skills

Game DesignProduct Management

Other Skills

Market researchCompetitor deconstructionConcept ideationFeature designRoadmap creationFeature prioritizationA/B test creationData informed feature optimizationLiveOps event managementWorkflow improvementGame developmentA/B testingP&L managementPerformance target settingProduct strategy

About

I play games, I make games!

Experience

Game state labs

Product Advisor

Jan 2026Present · 2 mos

Rotatelab

2 roles

Chief Product Officer

Promoted

Oct 2025Present · 5 mos · Germany · Remote

Product Advisor

Apr 2025Sep 2025 · 5 mos · Germany · Remote

Village people games

Product Advisor

Sep 2024Present · 1 yr 6 mos

Product & Game Design Consultant

Apr 2024Present · 1 yr 11 mos · Germany · Remote

  • Helping teams in the casual market develop or improve games through:
  • Market research & competitor deconstruction
  • Concept ideation & validation
  • Game design
  • Feature design
  • Roadmap creation & feature prioritization
  • A/B test creation & iteration
  • Data informed feature optimization
  • LiveOps event management
  • Workflow & process improvement
  • Clients:
  • Meta
  • Deconstructor of Fun
  • Big Blue Bubble
  • Rotatelab
  • WildCard Games
  • Famobi
  • Village People Games
Market researchCompetitor deconstructionConcept ideationGame designFeature designRoadmap creation+7

Wildcard games

Product Consultant

Apr 2024Sep 2024 · 5 mos

Frvr

Product Manager

Jun 2023Mar 2024 · 9 mos · Germany · Remote

  • Led development of Basketball, the largest game on Facebook Instant with 8M+ monthly active players, as the Game Lead.
  • Managed 50%+ of company revenue with five direct reports; reported directly to the VP of Studios.
  • Designed and executed 30+ A/B tests that improved monetization and early engagement.
  • Oversaw P&L, set performance targets, and regularly reported to senior leadership.
  • Increased net revenue by 25% in the first month and doubled ARPU within three months.

Falco

Product & Publishing Manager

Jun 2022May 2023 · 11 mos · Germany · Remote

  • Joined as the first Product & Publishing Manager; defined product strategy and sourced partners.
  • Led and organized a remote team of 50 across four time zones, reporting directly to the CEO.
  • Led development of The Harvest from early stages to open beta as Game Lead; it won the Games' Choice Award, selected by fellow developers in the competition as the best game.
  • Set up and optimized workflows with external producers, increasing build frequency from monthly to weekly.
Game developmentA/B testingP&L managementPerformance target settingProduct ManagementGame Design

Deconstructor of fun

Writer & Consultant

Jan 2022Present · 4 yrs 2 mos

  • Writing articles for the Deconstructor of Fun blog and newsletter; also consulting on casual games.

Udo games

Product Manager

Jun 2021Nov 2021 · 5 mos · Ankara, Türkiye · On-site

  • Restructured the studio from one large team into dedicated squads to target specific KPIs; introduced 2-week, objective-based sprints in place of soft deadlines.
  • Designed 10+ new games targeted at the hypercasual market.
  • Managed 3–4 games in parallel, developed by multiple teams.
  • Designed and executed 10+ A/B tests to determine the best direction for the games.
Product strategyTeam managementWorkflow optimizationProduct ManagementGame Design

Bigger games

Product Specialist

Oct 2020May 2021 · 7 mos · Istanbul, Türkiye · On-site

  • Initiated the studio’s first casual puzzle game, Design Friends, with market research and planning.
  • Developed the roadmap and pivoted it based on data analysis.
  • Built and managed relationships with outsourcing teams.
Game designTeam restructuringA/B testingGame DesignProduct Management

Vodafone

Discover Attendee

Jul 2019Sep 2020 · 1 yr 2 mos · Istanbul, Türkiye · On-site

  • Worked in three different departments as a part of Vodafone's international management trainee program.
Market researchRoadmap developmentProduct ManagementGame Design

Education

Bilkent University

Bachelor's degree — Industrial Engineering

Jan 2013Jan 2019

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