Brian Cox — CTO
• Portfolio: http://www.briancox.be • Worked on 11 games: Age of Wonders III (PC), Kinect Sports Rivals (Xbox One), Rare Replay (Xbox One), Halo Wars 2 (Xbox One & PC). Halo Wars 2: Awakening the Nightmare (Xbox One & PC), Far Cry 5 (PS4, Xbox One & PC), Far Cry 5: Hours of Darkness (PS4, Xbox One & PC), Far Cry 5: Lost on Mars (PS4, Xbox One & PC), Far Cry: New Dawn (PS4, Xbox One & PC), Cygnus Enterprises (PC) • AAA experience. • Specialized in: • Gameplay Programming in Unity (C#), Unreal Engine 5.2 (C++) and C++. • Rapid Prototyping in Unity (C#). • UI Development (C++ / C# / AS3 / Scaleform / LUA)
Stackforce AI infers this person is a Gaming Industry Expert with a focus on AI and Gameplay Programming.
Location: Singapore, Singapore
Experience: 11 yrs 10 mos
Career Highlights
- Led advanced AI and game experiences at Inworld AI.
- Contributed to multiple AAA game titles across platforms.
- Expertise in gameplay programming and UI development.
Work Experience
Inworld AI
Senior Director of Forward Deployed Engineering (4 mos)
Senior Director of AI Gameplay Engineering (1 yr 2 mos)
Director of AI Gameplay Engineering (8 mos)
NetEase Games Shanghai
Programming Manager (2 yrs 7 mos)
Lead Programmer (4 yrs 3 mos)
Ubisoft Shanghai
Senior UI Programmer (3 mos)
UI Programmer (2 yrs 3 mos)
Creative Assembly
Console UI Programmer (11 mos)
Rare Ltd
Gameplay & UI Software Engineer II (2 yrs 4 mos)
Triumph Studios
C++ Gameplay / UI Programmer (10 mos)
Wondergraphs
Graphic & User Interface Designer (4 mos)
Education
Bachelor’s Degree at Howest - Digital Arts and Entertainment
Master at Katholieke Hogeschool Limburg
Erasmus study at Tampere University of Applied Sciences