Brian Cox

CTO

Singapore, Singapore11 yrs 10 mos experience
Highly Stable

Key Highlights

  • Led advanced AI and game experiences at Inworld AI.
  • Contributed to multiple AAA game titles across platforms.
  • Expertise in gameplay programming and UI development.
Stackforce AI infers this person is a Gaming Industry Expert with a focus on AI and Gameplay Programming.

Contact

Skills

Other Skills

DutchFrenchEnglishCSSHTMLAdobe Creative SuiteMicrosoft OfficeUnity3D3D Studio MaxGame DevelopmentPhotoshopIllustratorUser Interface DesignInteraction DesignXML

About

• Portfolio: http://www.briancox.be • Worked on 11 games: Age of Wonders III (PC), Kinect Sports Rivals (Xbox One), Rare Replay (Xbox One), Halo Wars 2 (Xbox One & PC). Halo Wars 2: Awakening the Nightmare (Xbox One & PC), Far Cry 5 (PS4, Xbox One & PC), Far Cry 5: Hours of Darkness (PS4, Xbox One & PC), Far Cry 5: Lost on Mars (PS4, Xbox One & PC), Far Cry: New Dawn (PS4, Xbox One & PC), Cygnus Enterprises (PC) • AAA experience. • Specialized in: • Gameplay Programming in Unity (C#), Unreal Engine 5.2 (C++) and C++. • Rapid Prototyping in Unity (C#). • UI Development (C++ / C# / AS3 / Scaleform / LUA)

Experience

11 yrs 10 mos
Total Experience
2 yrs
Average Tenure
1 yr 6 mos
Current Experience

Inworld ai

3 roles

Senior Director of Forward Deployed Engineering

Jan 2026Present · 4 mos · Singapore · Remote

  • Responsibilities:
  • Develop advanced AI and game experiences to better leverage Inworld’s AI technologies and products
  • Oversee the technical direction and engineering efforts within partner collaborations
  • Develop and maintain technical partnerships and integrations
  • Collaborate with product and engineering teams to create partner strategies
  • Provide technical guidance and support to partners.

Senior Director of AI Gameplay Engineering

Promoted

Nov 2024Jan 2026 · 1 yr 2 mos · Singapore · Remote

  • Responsibilities:
  • Lead the Forward Deployed Engineering team.
  • Develop advanced game technologies to better leverage Inworld's AI platform in collaboration with AAA Game studios.
  • Oversee the technical direction and engineering efforts within partner collaborations.
  • Develop and maintain technical partnerships and integrations.
  • Collaborate with product and engineering teams to create partner strategies.
  • Provide technical guidance and support to partners.

Director of AI Gameplay Engineering

Mar 2024Nov 2024 · 8 mos · Singapore · Remote

  • Responsibilities:
  • Lead the Forward Deployed Engineering team.
  • Develop advanced game technologies to better leverage Inworld's AI platform in collaboration with AAA Game studios.
  • Oversee the technical direction and engineering efforts within partner collaborations.
  • Develop and maintain technical partnerships and integrations.
  • Collaborate with product and engineering teams to create partner strategies.
  • Provide technical guidance and support to partners.

Netease games shanghai

2 roles

Programming Manager

Aug 2021Mar 2024 · 2 yrs 7 mos

  • Project:
  • Cygnus Enterprises

Lead Programmer

Dec 2019Mar 2024 · 4 yrs 3 mos

  • Project:
  • Cygnus Enterprises

Ubisoft shanghai

2 roles

Senior UI Programmer

Promoted

Jul 2019Oct 2019 · 3 mos · Shanghai City, China

  • Project:
  • Rainbow Six Siege

UI Programmer

Mar 2017Jun 2019 · 2 yrs 3 mos · Shanghai City, China

  • Projects:
  • Far Cry: New Dawn (PC, Xbox One & PS4)
  • Far Cry 5: Hours of Darkness (PC, Xbox One & PS4)
  • Far Cry 5: Lost on Mars (PC, Xbox One & PS4)
  • Far Cry 5 (PC, Xbox One & PS4)

Creative assembly

Console UI Programmer

Apr 2016Mar 2017 · 11 mos · Horsham, United Kingdom

  • Projects:
  • Halo Wars 2 (Windows 10 & Xbox One)
  • Halo Wars 2: Awakening the Nightmare (Windows 10 & Xbox One)

Rare ltd

Gameplay & UI Software Engineer II

Dec 2013Apr 2016 · 2 yrs 4 mos · Twycross, United Kingdom

  • Project roles:
  • Gameplay Programmer (December 2015 - April 2016)
  • Gameplay Prototype Programmer (July 2014 - January 2015 | September 2015 - December 2015)
  • Main UI Programmer (January 2015 - September 2015)
  • UI & Game Flow Engineer (December 2013 - July 2014)
  • Projects:
  • Sea of Thieves (Xbox One)
  • Rare Replay (Xbox One)
  • Kinect Sports Rivals (Xbox One)

Triumph studios

C++ Gameplay / UI Programmer

Feb 2013Dec 2013 · 10 mos · Delft Area, Netherlands

  • Project roles:
  • C++ Gameplay / UI Programmer (July 2013 - December 2013)
  • C++ Gameplay / UI Programmer Intern (February 2013 - July 2013)
  • Project:
  • Age of Wonders III (PC)

Wondergraphs

Graphic & User Interface Designer

Mar 2009Jul 2009 · 4 mos · Leuven, Belgium

  • Design a new User Interface (Adobe Illustrator)
  • Design icons & illustrations (Adobe Illustrator)
  • Design and program loading screens (AS3)
  • Design and program placeholder animations (AS3)
  • Redesign and adjust website (Adobe Photoshop, HTML, CSS)

Education

Howest - Digital Arts and Entertainment

Bachelor’s Degree — Game Development

Jan 2010Jan 2013

Katholieke Hogeschool Limburg

Master — Communication & Multimediadesign

Jan 2006Jan 2010

Tampere University of Applied Sciences

Erasmus study — Interactive Media Program

Jan 2008Jan 2008

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