Filip Aleksandrow — Co-Founder
I am a Principal Product Designer focused on 0–1 product development, complex systems, and enterprise platforms. I help teams turn unclear ideas into shippable products by aligning product, design, and engineering, simplifying complex workflows, and driving clarity from early concept through delivery. I’m often brought into ambiguous or fragmented spaces to structure direction, reduce friction, and move work forward. I’ve worked across gaming, multimodal automotive HMI, and enterprise platforms, with a consistent focus on complex systems where interaction, constraints, and scale matter. While the domains differ, the core challenge is the same: making complicated things usable, scalable, and ready to ship. At Microsoft, I co-led the Fluent 2 documentation platform, helping unify fragmented systems into a single source of truth used across product teams, improving consistency, adoption, and cross-team alignment. My work typically involves: • Taking products from concept to shipped reality • Simplifying complex workflows without losing what matters to users • Aligning teams and improving how design, product, and engineering work together • Driving quality through implementation, not just design handoff • Creating practical systems that scale across teams and products • Embedding accessibility into decisions from the start • Identifying risks early and preventing costly rework • Hands-on leadership, mentoring, and cross-disciplinary collaboration I’m hands-on and collaborative by default. I care about strong craft, but I focus on making sure work actually lands, scales, and holds up over time. If you’re building something new or dealing with a complex product that needs direction, clarity, and momentum, feel free to reach out.
Stackforce AI infers this person is a SaaS-focused Product Designer with expertise in complex systems and user experience.
Location: Montreal, Quebec, Canada
Experience: 8 yrs 4 mos
Skills
- Product Design
- Experience Design
- User-centered Design
- User Experience
- Team Leadership
- Creative Direction
- Interaction Design
Career Highlights
- Expert in 0–1 product development and complex systems.
- Led major design initiatives at Microsoft and other top firms.
- Strong advocate for accessibility and user-centered design.
Work Experience
Independent
Independent Design & Creative Work (1 yr 4 mos)
Microsoft
Principal Product Designer (3 yrs 6 mos)
Immersion Corporation
Principal Product Designer / Interaction Design Architect (2 yrs 6 mos)
Lightspeed HQ
Senior Product Designer (3 mos)
Blue Yonder
Visual Design Practice Lead @ JDA Labs (3 yrs 7 mos)
Square Enix Montreal
Senior UI/UX Designer (1 yr 6 mos)
Behaviour Interactive
Interaction Art Director (1 yr 7 mos)
Senior User Interface Designer (3 yrs 9 mos)
Ubisoft
Senior UI Designer (1 yr 8 mos)
Electronic Arts (EA)
Lead GUI Designer (1 yr 4 mos)
Naked Penguin Boy
Senior Designer (7 mos)
Argonaut Games
Senior UI Designer (2 yrs 3 mos)
UI Designer (9 mos)
Education
Bachelor of Arts - BA at University for the Creative Arts
High School at Fagerlia VGS