Eddie Del Rio — Head of Design
An experienced freelance Concept Artist for the film and game industries, I thrive on exploring the intersection of art and emerging technology. My passion lies in pushing creative boundaries and leveraging tools like ZBrush, Unreal Engine, and Substance Painter to design and develop compelling visual worlds. I am highly skilled in look development and conceptual art, and I bring a fresh, innovative approach to every project, ensuring the final product is not only visually stunning but also technologically cutting-edge.
Stackforce AI infers this person is a Concept Artist specializing in Film and Animation industries.
Location: Brentwood, California, United States
Experience: 28 yrs 10 mos
Skills
- Concept Design
- Look Development
Career Highlights
- Expert in concept design for film and games.
- Innovative approach to visual storytelling.
- Proficient in leading design collaborations.
Work Experience
Legendary Entertainment
Concept Artist - Gundam (6 mos)
Netflix
Concept artist - Masters of the Universe (2 mos)
Concept artist - Rebel moon (8 mos)
Concept artist - live action Gundam film (4 mos)
Skydance Animation
Concept designer - Ray Gunn (7 mos)
Paramount Pictures
Concept Transformers Rise of the Beast (1 yr 10 mos)
Microsoft
Concept Artist- Initiative (3 mos)
Industrial Light & Magic
Concept designer - Terminator 6 (1 mo)
Sony
Metal Gear Solid film - concept artist (3 mos)
Microsoft
Concept artist - The Coalition- Gears Of War (6 mos)
Lucasfilm
Freelance Concept Artist (0 mo)
Freelance Concept Artist (2 mos)
Freelance Concept Artist (1 mo)
Warner Bros. Pictures
Concept Artist - Ready Player One (3 mos)
Legendary Entertainment
Concept artist on Skull Island (king Kong (1 mo)
Lucasfilm
Freelance Concept Artist (2 mos)
Senior Concept designer (1 yr 6 mos)
Some clients include...
Freelance concept artist (15 yrs 7 mos)
Walt Disney Imagemovers
Concept artist (1 yr 7 mos)
THQ
Senior concept artist (4 yrs 4 mos)
LucasArts
Concept Artist (7 yrs 4 mos)
Education
BA at Academy of Art