Collin Helstien — Product Manager
I am a self-started philanthropist who enjoys getting his hands on just about anything media related. I specialize in Game Design and UX with a background in Production. My mission is to efficiently deliver impeccable, inimitable, and unmistakable experiences. I've created almost a dozen of my own games over the years, directed teams of over 50 members to create A, AA, & AAA titles. Additionally I've integrated with departments as large as 180 people to accrue dozens of AAA Game titles. Leaving milestones for innovation and examples of excellence along the way. Experience, education, creativity, and raw excitement are my tools! I bolster 13+ years of experience with a plethora of game development and support tools like: Unity, Unreal, Blender, Maya, Adobe Suite, Trello, Atlassian Suite, and more. I've played games my entire life and consider myself a non-stereotypical nerd as I love the outdoors and physical excursion as much as a keyboard, controller, or some dice. I draw inspiration from life around me so I'm always trying something new like stand-up comedy, cosplay, improv, hiking, jiu jitsu, sketching, Snowboarding, storyboarding, animating, volunteering with animals, 3D modeling, writing screenplays, poems, songs, and much much more! I'm Scrum Master and Product Owner certified and carry specialized knowledge in production processes like Kanban, Scrumban, Waterfall, and Agile Scrum to integrate into new workflows quickly and balance lofty design concepts against a practical schedule and budget. The litany of franchises I've worked on are diverse and have given me unique insight on a variety of platform requirements, business models and demographics. I'm comfortable owning everything from conceptualization to postmortems and enjoy acting as a medium of information for all things product related. Fostering an idea to maturity is always the dream!
Stackforce AI infers this person is a Game Design and Development expert with extensive experience in AAA gaming.
Location: Barcelona, Catalonia, Spain
Experience: 26 yrs 6 mos
Skills
- Game Design
- Video Game Production
- Game Development
Career Highlights
- Over 13 years of game design experience.
- Led teams of over 50 members for AAA titles.
- Certified Scrum Master and Product Owner.
Work Experience
Scopely
Senior Game Designer (2 mos)
Self-employed
Private Contractor (1 yr 3 mos)
Mob Entertainment
Lead Game Designer (4 mos)
Interim Creative Director (7 mos)
Senior Game Designer (2 mos)
Socialpoint
Senior Game Designer (1 yr 2 mos)
Netflix
Game Designer (2 yrs 1 mo)
Fotoable
Production Director (7 mos)
Spin Master Games
Game Designer (5 yrs 1 mo)
UC Irvine
Professor - Game Design (2 yrs 3 mos)
Blizzard Entertainment
Associate Program Manager - Web & Mobile (2 yrs 7 mos)
Program Management Intern - Web & Mobile (1 yr 1 mo)
Wideawake
Production Director (1 yr 4 mos)
Jacks N' Joe
Host (5 mos)
Insomniac Events
Production Manager (0 mo)
USC MoveMe
Founder (4 mos)
Lab Assistant (8 mos)
Lifeguard (1 yr 4 mos)
GameDesk
Producer and Game Designer (5 mos)
Collegiate Entrepreneurs Inc.
Production Manager (4 mos)
Transportopia PM/PR Coordinator Intern (3 mos)
LifeSpark Arena
Co-Founder & Production Director (1 yr 4 mos)
Fat Loot
PM/Systems Designer (5 mos)
Infinite Expression
Production Manager/Business Consultant (2 yrs 7 mos)
Orange County Wrestling Officials Association
Referee (4 mos)
Crown valley Community Pool
Lifeguard (4 yrs 4 mos)
Cashier/Lifeguard (2 yrs 11 mos)
Laguna Niguel Parks and Recreation
Crew (3 yrs 3 mos)
Wild Rivers Waterpark
Supervisor (3 yrs 4 mos)
Savage Agency
Actor (9 yrs 8 mos)
Murray City Green Sheet
Paper Boy (4 yrs 11 mos)
Education
Bachelor of Art (B.A.) at University of Southern California
High School Diploma at Laguna Hills High School