Collin Helstien

Product Manager

Barcelona, Catalonia, Spain26 yrs 6 mos experience

Key Highlights

  • Over 13 years of game design experience.
  • Led teams of over 50 members for AAA titles.
  • Certified Scrum Master and Product Owner.
Stackforce AI infers this person is a Game Design and Development expert with extensive experience in AAA gaming.

Contact

Skills

Core Skills

Game DesignVideo Game ProductionGame Development

Other Skills

Digital GamesDesign ManagementAmerican ContractorGaming IndustryGame PublishingLevel DesignC#Video GamesGameplayAdobe PhotoshopLeadershipPublic SpeakingResearchSalesSocial Networking

About

I am a self-started philanthropist who enjoys getting his hands on just about anything media related. I specialize in Game Design and UX with a background in Production. My mission is to efficiently deliver impeccable, inimitable, and unmistakable experiences. I've created almost a dozen of my own games over the years, directed teams of over 50 members to create A, AA, & AAA titles. Additionally I've integrated with departments as large as 180 people to accrue dozens of AAA Game titles. Leaving milestones for innovation and examples of excellence along the way. Experience, education, creativity, and raw excitement are my tools! I bolster 13+ years of experience with a plethora of game development and support tools like: Unity, Unreal, Blender, Maya, Adobe Suite, Trello, Atlassian Suite, and more. I've played games my entire life and consider myself a non-stereotypical nerd as I love the outdoors and physical excursion as much as a keyboard, controller, or some dice. I draw inspiration from life around me so I'm always trying something new like stand-up comedy, cosplay, improv, hiking, jiu jitsu, sketching, Snowboarding, storyboarding, animating, volunteering with animals, 3D modeling, writing screenplays, poems, songs, and much much more! I'm Scrum Master and Product Owner certified and carry specialized knowledge in production processes like Kanban, Scrumban, Waterfall, and Agile Scrum to integrate into new workflows quickly and balance lofty design concepts against a practical schedule and budget. The litany of franchises I've worked on are diverse and have given me unique insight on a variety of platform requirements, business models and demographics. I'm comfortable owning everything from conceptualization to postmortems and enjoy acting as a medium of information for all things product related. Fostering an idea to maturity is always the dream!

Experience

26 yrs 6 mos
Total Experience
2 yrs 2 mos
Average Tenure
2 mos
Current Experience

Scopely

Senior Game Designer

Mar 2026Present · 2 mos · Barcelona, Catalonia, Spain · Hybrid

  • Monopoly Go! Live Ops
Game DesignDigital GamesDesign ManagementVideo Game Production

Self-employed

Private Contractor

Nov 2024Feb 2026 · 1 yr 3 mos · Barcelona, Catalonia, Spain · Remote

  • Contract Services for:
  • Tollan Games
  • Sandsoft
  • Spin Master
  • And More!
Game DesignDigital GamesAmerican Contractor

Mob entertainment

3 roles

Lead Game Designer

Jul 2024Nov 2024 · 4 mos · Remote

Interim Creative Director

Promoted

Dec 2023Jul 2024 · 7 mos · Remote

  • Running the R&D & Poppy Playtime design and development. I was tasked with ideation, prototyping, production road mapping, risk assessment, discipline cross-coordination, methodology implementation, and presentations with C-Suite executives, for all games across our portfolio.

Senior Game Designer

Sep 2023Nov 2023 · 2 mos · Remote

Game DevelopmentGame DesignGaming IndustryGame PublishingLevel Design

Socialpoint

Senior Game Designer

Jul 2022Sep 2023 · 1 yr 2 mos · Barcelona, Catalonia, Spain · Hybrid

  • Personally responsible for 2.6 million in revenue in a single year.
  • Systems, feature, economy, character, and combat design. Ideation (inter-communication with Community and other designers/product/disciplines), GDD creation, implementation, AB testing, deployment, and retrospectives.
  • Level Up Offers, Quests (revamp, UX redesign, and new quests + future iteration design), New Dragons (elements, skills, stats, and system balancing), new island creation (gameplay mode), Mini-Events, Wizard's Hollow 2.0, UI/UX, dragon desirability, economy balancing, implementation, bug fixing, etc.
  • Live Ops and new feature content (half and half)
  • JSON, confluence, Jira, adobe (Photoshop, Illustrator), Google suite, etc.
Game DevelopmentC#Video GamesGame DesignGameplayGaming Industry+3

Netflix

Game Designer

Jun 2020Jul 2022 · 2 yrs 1 mo · Austin, Texas, United States · Remote

  • Summary: Game Designer on MyVegas Bingo, Dungeon Boss, Kingdom Boss, Squid Game, and several NDA titles yet to be released! Working with the Boss Fight Entertainment staff.
  • Concept, launch, and Live-Ops.
  • Create effective design specs., UX Flows, and documentation utilizing a variety of software: Microsoft Suite, Adobe Suite, Atlassian Suite, Lucid Chart, XD, Unity, etc.
  • Bug test, optimize, and implement designs through Unity, Perforce, and Json. Work on prefabs, particle effects systems, and manage multi-lateral systems and features (layering, titles, quests, achievements, push notifications, Club Bingo, MyVIP, player progression, ad monetization, shop/IAP, connection notifications, toasters, profile, jackpots, level up, and much more).
  • Research of competitive market and deliver design recommendations based on analysis for features.
  • Manage the philosophy and implementation of the game economy.
  • Advocate & evangelize product analysis.
  • Give feedback and build on framework of design templates.
  • Advocate for process efficiencies & recommend solutions.
  • Implement production processes like Agile Scrum and Kanban.
  • Product owner for features: create and manage backlog, upward communication with management and C-Staff, generate estimates/schedules/delivery dates/etc., write DSRs/Project Status Reports/etc.
  • Perform funnel analysis, design, and recommend efficiencies in flows for features.
  • Review content designs and give feedback.
  • Design content our players will love using info from personas, research, and branding.
  • Integrate content quickly and efficiently.

Fotoable

Production Director

Nov 2018Jun 2019 · 7 mos · Beijing City, China

  • Fotoable is a Beijing-based mobile game & photo-app company with over 120 million product downloads worldwide. The product line includes such titles as FotoRus, InstaMag, PIP Camera, InstaBeauty, Word Slices and Word Crossy. The company is officially recognized by Google Play as a Top Developer.
  • Working under NDA I managed the development of an unnanounced title.

Spin master games

Game Designer

Apr 2017May 2022 · 5 yrs 1 mo · Canada

  • Systems Designer for the economy, mechanics, and balance design of the Dragamonz Seasons 2 & 3 and other unannounced titles.
  • Created an unnancouned title Murder Mystery board game.
  • Designer on: Beat the Parents, Jumanji, Heads Up!

Uc irvine

Professor - Game Design

Oct 2016Jan 2019 · 2 yrs 3 mos · Irvine, California

  • ICS 161: Game Engine Lab. ~105 students. The best way to learn - is by doing. Practical implementation is taught via execution. I require each student to design, build, and playtest 3 unique games in Unity. I am responsible for the Syllabus, lectures, tests, assignments, rubrics, grading, in-depth, personalized feedback, and guidance given to each student.
  • I created an entirely new class structure, a series (20) of course lectures, and all other materials necessary - from scratch. Students that have maintained contact are all employed at industry powerhouses - including Blizzard.
  • Students leave versed in: game rhetoric, predominant design theories, industry best practices, and most importantly - execution. My objective is to foster boundary challenging, thoughtful development for the next generation of game designers.

Blizzard entertainment

2 roles

Associate Program Manager - Web & Mobile

Jun 2016Jan 2019 · 2 yrs 7 mos · Irvine, CA

  • I was responsible for creating web services that departments all over the company depend upon and acted as a liason between those departments. Responsible for end-to-end projects and process: vision, research, analytics, market testing, timeline development, team assembly, business justification, stakeholder management, budget maintenance, process methodology ownership, execution, delivery, after-action reporting, and KPI testing. I was expected to be a knowledge master and manager for Scrum, Waterfall, Kanban, and Scrumban - and to measure the progress of these processes against burndown charts.
  • I've worked with C-class executives, VPs, and Global Leaders from: HR, PR, Community, Marketing, Customer Service, and all 13 of our various regions around the world.
  • I delivered: Blizzcon, Blizzard, and Overwatch - Gamesite, Sombra ARG, World Cup(s), Open Division, Contenders, OWL, and Comic websites and tools. The sum-total of my team's endeavors is billions of interactions and hundreds of millions of dollars. I partnered to create and run Game Team, Global Marketing, Community, and Esports campaigns to install the fastest growing franchise in Blizzard's history and revolutionize Esports in the world.
  • I partnered to create a bug bounty program to become the standard for a department wide bug logging system.
  • I earned the following certificates:
  • Scrum Product Owner.
  • Scrum Master.
  • The Comics I've managed outperform Star Wars, Marvel Avengers, and The Walking Dead. They occupy the first 15 slots of the Top 100 Free Comics and Graphic Novels on Amazon.
  • I created an improved Comic delivery pipeline - saving 2 months and hundreds of thousands of dollars per year.
  • I've been awarded three honorary Tokens for exemplary performance embodying the company’s core values in my time.
  • I've personally unearthed data to optimize impact, match content with the right audiences, and create mitigation strategies for under-performing content using Google Analytics.

Program Management Intern - Web & Mobile

May 2015Jun 2016 · 1 yr 1 mo · Irvine, CA

  • Bolster supporting resources for Blizzard's gaming support sites like: Blizzard.com, PlayOverwatch.com, and TeSPA with teams of over 20 individuals.
  • Continually maintain on-going documentation and statuses around projects.
  • Facilitate internal meetings with the project team.
  • Communicate deadlines, successes, and failures to the stakeholders.
  • Prepare feasibility analysis', RACI charts, and Vendor Proposals.
  • Prepare reports for the project management office regarding status of projects and ensuring they are kept up to date.
  • Gain exposure to Blizzard Entertainment's intellectual properties (StarCraft, Warcraft, Diablo, Overwatch, Heroes of the Storm) and learn about the development process and corresponding support models.
  • Work with Blizzard's Web & Mobile team around online resources.
  • Setup and manage Tri-Weekly Sprints within Agile Scrum.
  • Develop and maintain a backlog through Jira and Confluence.
  • Project release dates and coordinate stakeholder expectations using the tracked velocity of managed teams.
  • Setup and organize retrospectives to help maintain a positive bond between managed teams.
  • Facilitate software development on devices to maintain QA testing practices.

Wideawake

Production Director

Jan 2015May 2016 · 1 yr 4 mos · University of Southern California

  • Managed a team of 50+ to build a beat-matching runner with unique combat mechanics and theme, on iOS.
  • Developed design ideals, core concepts, and lead design brainstorming sessions.
  • Review design submission and provide feedback for iteration before approval.
  • Integrated Asana as our task management software with Agile Scrum as our production pipeline using 2 week sprints as the mandated benchmark for commitment deadlines.
  • Developed and distributed contracts to retain IP & protect the rights/interested of the game.
  • Managed roles ranging from Human Resources, Social Marketing, Production Lead, Audio Coordinator, Engineering Consultant, Design Coordinator, Product Owner, & Scrum Master when necessary.
  • Set expectations for stakeholders while insuring the successful delivery of those expectations.
  • Developed a comprehensive user story flow while lying out the guidelines for how to retain said user story flow.
  • Managed overall scope, cutting & expanding on features where necessary.
  • Setup an environment of usability testing to gain customer feedback and discover possible inconsistencies or failures.

Jacks n' joe

Host

Dec 2014May 2015 · 5 mos · 2498 S Figueroa St Los Angeles, CA 90007

  • Began as a busser, clearing/cleaning tables, resetting silverware, responding to customer requests
  • Moved up to Host where I was in charge of seating clientele, responding to requests, and assisting servers
  • Opened the store, set tables, managed lines, and helped where needed.

Insomniac events

Production Manager

Jul 2014Jul 2014 · 0 mo · Las Vegas, Nevada

  • Managed a team of 5 people and made sure the crew stayed on task.
  • Answered questions, coordinated events, and maintained a high energy, positive environment.
  • Assigned working shifts and hours as well as breaks and lunches.

Usc moveme

3 roles

Founder

May 2014Sep 2014 · 4 mos

  • Created a moving company where I would pickup, haul, and install anything the customer requested.
  • Over the course of the Summer I procured over 50 clients using Social Media and WoM.
  • My company grossed over $7,500 in profit.
  • Would setup appointments, schedule consultations, provide recommendations, and work with customers until they were satisfied.

Lab Assistant

Nov 2013Jul 2014 · 8 mos

  • Helped navigate clients to their necessary locations
  • Helped managed multiple clients, set appointments, and worked the front desk answering phone calls, taking messages, and setting event calendars
  • Facilitated standardized testing

Lifeguard

Aug 2012Dec 2013 · 1 yr 4 mos

  • Manage the facility
  • Ensure the safety of patrons by enforcing rules and regulations
  • Maintain a healthy standard and swim a 500m in less than 10 minutes per month

Gamedesk

Producer and Game Designer

Apr 2014Sep 2014 · 5 mos · Culver City, California

  • An educational games company.
  • I worked on a Physics based game where robots terraformed new planets in an effort to test conditions for golf pros in the future. The purpose of which was to teach children Physics.
  • Procured market data to help navigate decisions for platform release
  • Updated daily tasks on JIRA and Confluence
  • Helped the cross-functional team communicate more easily and design a production plan with weekly tasks and deadlines
  • Developed sound implementation for the levels

Collegiate entrepreneurs inc.

Production Manager

Apr 2014Aug 2014 · 4 mos · Pasadena, CA

  • Co-Founder of our branch
  • Hired, trained, and managed a team of 5-7 painters and crew members to help ensure deadlines were met, resources were used effectively while maintaining client expectations and satisfaction
  • Helped paint and renovate more than 5 homes over the course of 3 months
  • Went door-to-door offering free consultations to over roughly 300 homes
  • Provided free consultations in which the co-owner and I would inspect the area in question for painting and establish an estimation for hours needed and therefore cost
  • Facilitated the needs of the customer and the Branch Manager simultaneously
  • Found clientele via social marketing and personal solicitation
  • Helped to found the business and to operate day-to-day tasks

Google

Transportopia PM/PR Coordinator Intern

Apr 2014Jul 2014 · 3 mos · Los Angeles

Lifespark arena

Co-Founder & Production Director

Mar 2014Jul 2015 · 1 yr 4 mos · 746 West Adams Boulevard, Los Angeles, CA 90007

  • Managed a team of over 40 people to build a fully networked MOBA on iOS for the iPad using Unity 3D.
  • The game includes a fully developed map with unique models, rigs, animations, 4 heroes, 4 different kinds of creeps, & 2 bosses
  • I managed a multi-faceted team across multiple disciplines and helped to navigate the tasks of each department.
  • I ensured collaboration, commitment, and creativity
  • I updated daily tasks of the team, manage the leads and their expectations, and helped ensure deadlines that were made
  • I facilitated the growth of the company (and its construction) via social media, public relations, as well as any and all legal necessity for actualization.
  • Website: https://lifesparkarena.wordpress.com/

Fat loot

PM/Systems Designer

Dec 2013May 2014 · 5 mos · University of Southern California

  • As a systems and power ups designer I was tasked with testing the game and documenting, overseeing, and implementing a series of in-game features that would affect gameplay
  • Oversaw cross communication between different departments and helped to manage the release of the game
  • Helped manage production elements of the game like health and stamina while documenting resources and managing communication between different design departments

Infinite expression

Production Manager/Business Consultant

Nov 2013Jun 2016 · 2 yrs 7 mos · Laguna Hills, California

  • A clothing company that looks to challenge the modern conceptions of the current industry design.
  • Manage company resources
  • Plan showcases and manage sales
  • Handle the product
  • Facilitate conversations with advertisers, merchants, stores, etc.
  • Handle public relations and help manage social media
  • Developed online resources

Orange county wrestling officials association

Referee

Dec 2011Apr 2012 · 4 mos · Orange County, California Area

  • Oversaw, score, record, and monitor wrestling tournaments and matches
  • Had to have an in-depth understanding of the rules and regulations of 3 different styles of wrestling

Crown valley community pool

2 roles

Lifeguard

Promoted

Apr 2009Aug 2013 · 4 yrs 4 mos

  • Vigilance for danger, protect swimmers, and perform life-saving responses if necessary.
  • CPR, AED, WSI certifications.
  • Open and close the pool.
  • Work the cash register.
  • Answer phones and have information on prices, hours, and pool conditions.
  • Attend training for American Red Cross certifications when updates were necessary to procedures.

Cashier/Lifeguard

Sep 2008Aug 2011 · 2 yrs 11 mos

  • Began as a cashier but was later promoted to a lifeguard
  • Oversaw operations of the business which offered swim lessons, professional/club meets, recreation, professional/club practices (swimming/diving), and more within its facilities
  • I was paid as a Lifeguard and Cashier in which I had all of the active duties of a lifeguard and emergency response responsibilities, while also operating the cash registers, recording deposits, and keeping maintenance on equipment.
  • Required outgoing, problem management skillsets that tested employees under pressurized situations but demanded consistency and calm -- performed several rescues and first response actions

Laguna niguel parks and recreation

Crew

Sep 2008Dec 2011 · 3 yrs 3 mos · Laguna Niguel, California

  • A Halloween based maze created to frighten the patrons that pay to pass through
  • Employed as a constructor and guide where I built and constructed the maze and than upon completion guided the patrons through

Wild rivers waterpark

Supervisor

Apr 2005Aug 2008 · 3 yrs 4 mos · Irvine California

  • I was the youngest supervisor in the history of the company, managing people 3-10 years my senior
  • I worked multiple positions: cashier, cook, host, greeter, salesman, lifeguard (shallow/deep), and more
  • An employment opportunity at a Water Park in which I began as a Cook but was given the responsibilities of multiple positions and later transferred to the aquatic safeties department and began working as a Lifeguard; As a cook I handled, prepared and served the food but quickly took on the responsibilities of a Host, Cashier, and many other supervisorial duties. I greeted and worked with customers, collected and deposited money, operated the cash register, and recorded stock of the equipment and products. As a Lifeguard I was held responsible for the lives of all the patrons and was required to have my American Red Cross Card, I was trained in CPR and resuscitation, the use of an AED defibrillator, and all other lifeguarding equipment.

Savage agency

Actor

Jan 2003Sep 2012 · 9 yrs 8 mos · Los Angeles California

  • Acted for many paying roles in television shows, movies, video games, and voice-overs
  • Hired actor for roles such as the voice of Charlie Brown in "Charlie Brown's All Star's," a featured actor in "Notes" an AOL commercial, an NFL Super Bowl Promo, "Walk Hard: The Dewey Cox Story" as Dewey's son, "The Oaks," "Criminal Minds," "The Winner," "Gilmore Girls," "House Broken" as Young Quinn, "Frost/Nixon," "Drillbit Taylor," "Zoey 101," a print job for "Pfizer," and Co-staring roles in "Ezekiel's Revelation," and "Cycles"

Murray city green sheet

Paper Boy

Jan 1998Dec 2002 · 4 yrs 11 mos · Murray City Utah

  • - Deliver papers along a designated route and collect monthly subscription fees.

Education

University of Southern California

Bachelor of Art (B.A.) — Game and Interactive Media Design

Jan 2012Jan 2016

Laguna Hills High School

High School Diploma — General Studies

Jan 2007Jan 2011

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