Saurabh Raina

Product Manager

Bengaluru, Karnataka, India9 yrs 10 mos experience
Most Likely To Switch

Key Highlights

  • Over 8 years of product management experience.
  • Proven track record in driving user acquisition and retention.
  • Expertise in gamification and data-driven product strategies.
Stackforce AI infers this person is a Product Manager with expertise in QSR and E-commerce sectors.

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Skills

Core Skills

Product StrategyProduct DeliveryProduct InnovationCustomer AcquisitionMarket PenetrationMarket Analysis

Other Skills

Product Lifecycle ManagementMobile Application DevelopmentTeam LeadershipCustomer JourneysCreative Problem SolvingProduct VisionStrategyDesign ThinkingDigital MarketingD2CBusiness AnalysisUser Experience (UX)Cross-functional Team LeadershipKey Performance IndicatorsCleverTap

About

I am a seasoned Product Guy with over 8 years of product experience. Also a strategic leader specializing in Growth and Commercials with a robust skill set spanning product management, roadmap and strategy planning, data analytics, SQL proficiency, and agile experiments. My professional journey has seen success in diverse sectors, including Healthcare, Gaming, QSR, E-commerce, Omnichannel Retail where I've demonstrated a unique ability to address key challenges and drive remarkable results. In my current role as Senior Manager - Products at Cipla Digital Health I lead App Monetization, Growth, Leadership Collaborations for Planning and Strategy.

Experience

9 yrs 10 mos
Total Experience
1 yr 7 mos
Average Tenure
2 yrs 4 mos
Current Experience

Cipla

Senior Manager of Product - Cipla Digital Health

Feb 2024Present · 2 yrs 4 mos · Mumbai, Maharashtra, India

Third wave coffee

Senior Product Manager - Growth

Jan 2023Feb 2024 · 1 yr 1 mo · Bengaluru, Karnataka, India · On-site

  • As a Growth SPM in a QSR, I spearheaded data-driven initiatives to acquire, activate, and retain users, driving a 10% increase in business growth.
  • Acquisition & Activation:
  • 1) 15% increase in early-stage retention: Gamified the app journey with order streaks, limited-time challenges, and spin wheels, preventing drop-off after the first order.
  • 2) App revenue contribution soared from 20% to 35%: Increased activation through personalized nudges, AB-tested Wallet offers, and optimized PDP/cart abandonment journeys.
  • Retention & Revenue Maximization:
  • 1) Built an in-house Wallet Page, Rewards Page, Loyalty program, and gamification features: Led to a 50% increase in LTV for first-time rechargers and improved user spend by 10% across Tiers
  • 2) RFM-led cohorting: Created 30+ cohorts across various AB experiments to optimize retention, loyalty program engagement, wallet adoption, and active user base.
  • 3) Built the Discounts Module - Where live segments were auto-tagged with cohortised offers which were triggered basis user events and experiments
  • 4) Developed ROI calculators to prioritize experiments: Streamlined resource allocation and ensured budget optimization for maximum impact.
  • Product GTM & Innovation:
  • 1) Planned, launched, and scaled gamification levers within 3 months: Successfully implemented order streaks, spin wheels, and micro-animations, exceeding growth targets.
  • 2) Evolved the loyalty program with gamification: Identified user spend segments and implemented "Surprise Rewards" based on order frequency, boosting engagement and loyalty.
  • 3) Built comprehensive product metrics dashboards: Established monthly product reviews to monitor feature health, funnels, retention, engagement, and revenue.
  • Impact:
  • 1) Increased early-stage retention by 15%, preventing user drop-off.
  • 2) Grew app user spend by 10% vs non-app users (store only users)
  • 3) Achieved a 6:1 ROI on targeted re-engagement offers.
  • 4) 50% increase in LTV for first-time wallet rechargers
Product StrategyProduct Lifecycle ManagementProduct DeliveryMarket PenetrationProduct InnovationMobile Application Development+21

Moonfrog labs

Game Product Manager - Teen Patti Gold

Apr 2021Dec 2022 · 1 yr 8 mos

  • 1) Increased DAU and user engagement by 15% and 5%, respectively, by addressing user boredom through two key initiatives:
  • Leagues: A competitive weekly leaderboard feature for 100 users, boosting retention, games played, and revenue by 15%.
  • Quests: Personalized challenges and tasks for 27 user segments, leading to a 5% increase in games played and revenue.
  • 2) Developed and launched the "Gold Pass" monthly subscription, generating a 10% revenue increase with daily login rewards and additional chips for Leagues.
  • 3) Mitigated season-related DAU drop from 20% to 10% by implementing the "Cricket" feature, offering rewards during live matches.
  • 4) Led a team of 7 developers and designers to bring all projects to fruition.
  • 5) Started Monthly Product Reviews where I spearheaded the meeting with "Product Health Metrics", "Funnel Metrics", "Drops / Gains in features", "Product Launches and performance"
Product DeliveryMarket PenetrationSoftwareCustomer AcquisitionAttention to DetailTeam Leadership+18

Kuvera.in

Growth Product Manager

Apr 2020Apr 2021 · 1 yr · India

  • 1) Conducted competitive analysis and user surveys to inform the design and development of a tailored loyalty program.
  • 2) Established data-driven Product Reviews to analyze funnel performance, product health, and feature effectiveness, driving improvements based on identified trends.
  • 3) Developed a comprehensive loyalty program proposal aligned with user needs and competitive landscape, incorporating key features and expected benefits.
Market PenetrationCustomer AcquisitionAttention to DetailTeam LeadershipCustomer JourneysProduct Vision+10

Bluestone.com

2 roles

Product Manager - Omni Channel

May 2019Mar 2020 · 10 mos

  • Started projects on omni-channel where we were pushing website traffic to stores.
  • Help conceptualize the UI/UX changes needed in Product page
  • Pincode proximity based browse page rearrangement
  • Product page changes (Indicating Next day delivery) for products available in the store within same city
  • Browse page changes (Sorting the products as per proximity, deliverablity, conversion potential)
  • Store landing page (With all the important features like directions, location, contact details)
  • Store icon on desktop home page, browse page.
Product DeliveryMarket PenetrationAttention to DetailCreative Problem SolvingProduct VisionStrategy+9

Product Owner - Gold Mine Scheme

Aug 2018Feb 2020 · 1 yr 6 mos

  • 1) Identified the market need for affordable gold purchase for middle-class and upper-middle-class Indians, leading to the creation of the 10+1 Gold Mine EMI Scheme.
  • 2) Achieved a 30% increase in app revenue through the 10+1 Gold Mine Scheme and sub-schemes like 5 month and 7 month schemes, catering to diverse affordability needs
  • 3) Identified the 5,7 month sub-scheme requirements from customer calling - cart drop off at payment page
  • 4) Omni channel strategies - Seamless integration with Store where setup the product requirements for inventory management, same day delivery discoverability and increased footfall in stores by 10%
Product DeliveryMarket PenetrationCustomer AcquisitionTeam LeadershipCreative Problem SolvingProduct Vision+9

Voonik - every woman's personal stylist

2 roles

Product Manager - Shopping Cart & Payments

Jan 2018Jul 2018 · 6 mos · Bangalore

  • Worked closely with Engineering, Legal, Marketing team, Finance, Design to ensure business continuity and meeting the daily/monthly targets.
  • A. Shopping Cart Product:
  • I) Coupon Levelling Project:
  • a. To ensure one coupon only gets applied per level, this logic was designed and implemented
  • b. Defined the criteria's for multiple levels and classified the coupons in each of the levels
  • Achievements:
  • Improved the coupon spends of the company by reducing the spends by 40% on average and 59.4% on sale days
  • Reduced the product crashes / bugs which used to happen earlier because of applying multiple coupons at once
  • II) Combo-Coupon Project: Introduced the concept of Combo-Coupons in the platform and designed the product for enabling combo coupons and provided links of collection with the combo coupon in cart
  • Achievements:
  • Improved the overall conversion and GMV by 5% during sales
  • III) Single Step Checkout:
  • a. Repeat Users were given an option of Single Step Checkout for purchasing the product
  • b. The Checkout Screen auto-selects saved cards (if any) for the user for payment along with Delivery Address, Product Quantity, Price
  • Achievements:
  • Improved Cart Conversion by 10%
  • IV) Wallets Auto-Debit Flow (Power Wallet Integrations):
  • a. Power Wallet integration enables the balance amount and auto-debits the amount when used to make payments through
  • b. Power Wallet integration was done for reducing drop-offs in Wallets
  • Achievements:
  • Improved Wallet Success Rates by 20% and prepaid by 9.5%
  • B. Shopping Cart Business:
  • I) Gateway Integrations & Optimisations:
  • a. Integrated with multiple gateways like PayPal, CC Avenue, PayU, Axis
  • b. Handled Legal, Marketing and Product requirements of PayPal and integrated them as a payment option
  • c. Performed multiple AB tests with gateways for optimising success rates
  • II) Strategic Alliances:
  • a. Formed strategic alliances with PayPal, Airtel, PayTM, MobKwik for marketing and optimal commercials.
Product DeliveryMarket PenetrationSoftwareTeam LeadershipStrategyDesign Thinking+7

Program Manager - Quality Control

May 2016Jul 2018 · 2 yrs 2 mos · Bangalore

  • I. Quality Score Project:
  • A) Description:
  • a. Designed a Quality Score logic using multiple parameters, which was used in the Feed logic to push good quality, good converting products in the feed
  • b. Quality Score logic is the first most successful attempt to solve E-Commerce Market Place Quality via automation and without setting up Warehouses for Quality Checks
  • c. Improved the Quality perception of Voonik from an extremely poor Quality image to acceptable / good quality
  • d. Quality Score consists of parameters from various fields like Return Rates, Category Return Rates, Plaform Return Rates, Price, Customer Feedback, Warehouse Audit data, Risk rules
  • B) Achievements:
  • a. Improved Return Rates by 44% , from 18.2% Returns on Delivered to 10.3% on Returns on Delivered overnight (post implementation of score)
  • b. Improved the Post Delivery NPS Score (Customer Satisfaction Index) of the Platform from -35 to +38 (from lowest in the industry to one of the highest in the industry)
  • c. Social Media / Playstore Feedbacks turned to mostly positive on Quality vs 100% negative feedback earlier
  • d. Reduced Shipping Loss via Returns and helped in saving cost to company by removing the need for Quality Audits
  • 2. One-Ship Quality Checks:
  • A) Description:
  • a. Setup the automation of products to be selected for QC in One-Ship centre
  • b. Setup the automation of logic needed to assign the products for QC
  • B) Achievements:
  • a. Improved the lead time by 4 hours daily, 40% overall
  • b. Improved the efficiency of Quality Auditing as they were going to QC only suspected bad quality products via this logic
Product DeliveryCreative Problem SolvingMarket AnalysisUser Experience (UX)Key Performance IndicatorsBusiness Metrics+2

Education

Indian Institute of Management, Shillong

PGDM (M.B.A)

Jan 2014Jan 2016

National Institute of Technology Karnataka

Bachelor’s Degree — Mechanical Engineering

Jan 2010Jan 2014

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