Sumit Pandey

Software Engineer

Bengaluru, Karnataka, India16 yrs 6 mos experience
Highly Stable

Key Highlights

  • 9 years of diverse software development experience
  • Expertise in graphics technologies and game engines
  • Proven track record in leading complex projects
Stackforce AI infers this person is a Software Development Expert in Animation and EDA industries.

Contact

Skills

Core Skills

Graphics TechnologiesSoftware DevelopmentAlgorithmsSimulation

Other Skills

Lighting Tool DevelopmentGraph VisualizerCurve EditorData ConversionTest Suite CreationUser CoordinationPower Estimation ToolChip Layout RenderingUI Component MaintenanceDistributed SimulationGraphicsGISIntegrationOpenGLData Structures

About

In my school days while studying organic compounds, it struck to me, can a software synthesize and display shape of specified organic molecule. That was my first attempt to solve a problem with programming. I got intrigued by the multitude of problems that can be solved through programming. That nurtured my interest in software development. I am involved in software development from past 9 years. In my brief journey i have worked on various types of project ranging from GIS, Animation Tool to EDA tools.I worked on lighting tool used to create hollywood movies like How to train you dragon 2, Kung-fu panda 3. I have been in team to develop indigenous 3d GIS application for reputed government client. It involved application of various algorithm on geographical data. I have been been involved in all phases of software development, from software architecture to the deployment and training at client side. I also worked on distributed simulation, displaying result on the main screen. - Proficient in c++, qt, Linux and windows operating system. - Exposure to every stage of Software development from architecture, development, testing to deployment and training for client. - I have expertise in graphics technologies and game engines. - Worked on python for plugin development. - API/Game Engines: OpenSceneGraph, Delta3D, Boost. - Exposure to Unity, Unreal Game Engines. - I have also worked on WebGL, lua, Java, JavaScript, C# for various small projects. - Worked on power estimation and floorplanning tools. - Major strengths include excellent communication skills, competent, strong team player with strong analytical skills. - Proactive in identifying problem in process and come up with solution. - Very flexible and quick to adapt to new technologies and languages.

Experience

16 yrs 6 mos
Total Experience
3 yrs 11 mos
Average Tenure
10 mos
Current Experience

Salesforce

Principal Member of Technical Staff

Aug 2025Present · 10 mos

Adobe

3 roles

Senior Computer Scientist

Promoted

Jan 2021Aug 2025 · 4 yrs 7 mos

Computer Scientist 2

Feb 2018Dec 2021 · 3 yrs 10 mos

Computer Scientist

Mar 2017Jan 2018 · 10 mos

Dreamworks animations (ddu)

R&D Engineer 2

Mar 2014Dec 2016 · 2 yrs 9 mos · Bengaluru, Karnataka, India

  • Involved in support and development of lighting tool used to create state of art animation movies like How to train your dragon and Kung-fu panda 3.
  • Worked on Graph Visualizer, curve editor, map binding, data conversion between render and scene data.
  • Development of new look editor.
  • Design for tool to copy project and all its dependency across sites.
  • Worked on creating testsuite for to record user events to create testcases for custom qt widgets.
  • Took initiative to initiate better coordination between user teams and developer teams in India team and across various time zones.
Lighting Tool DevelopmentGraph VisualizerCurve EditorData ConversionTest Suite CreationUser Coordination+2

Atrenta

Lead Engineer

Aug 2011Feb 2014 · 2 yrs 6 mos · Noida, Uttar Pradesh, India

  • Worked on Spyglass power estimation tool:
  • Added support of Block Level Simulation file in the power estimation
  • Support for TCL attributes
  • Spyglass Physical UI and Infrastructure
  • Overhaul of Chip layout rendering engine, to speed-up rendering upto 60 times.
  • Implemented the algorithm to find the connectivity between marked component in the design
  • Implemented the graph based visualizer for congestion data of design (visualization of hierarchical data).
  • Integration of various spyglass component for POC to do logical congestion analysis.
  • Implementing the support for waiver
  • Bugs fixes and maintenance for UI component
Power Estimation ToolChip Layout RenderingGraph VisualizerUI Component MaintenanceSoftware DevelopmentAlgorithms

Vizexperts

MTS Design

Jun 2009Jul 2011 · 2 yrs 1 mo

  • As a software engineer tackled problems spanning from graphics, GIS, simulation to integration issues. Major development projects were
  • Distributed simulation on HLA protocol.
  • Implementation of various effects like atmospheric scattering, ocean effect, starfield etc.
  • Design of various projects. Implementation of entity component based architecture, visitor pattern and command pattern.
Distributed SimulationGraphicsGISIntegrationSoftware DevelopmentSimulation

Education

Indian Institute of Technology (Banaras Hindu University), Varanasi

Bachelor of Technology (B.Tech.) — Electrical and Electronics Engineering

Jan 2005Jan 2009

Tagore Public School

Jan 1999Jan 2004

Stackforce found 100+ more professionals with Graphics Technologies & Software Development

Explore similar profiles based on matching skills and experience