Elisabeth Morant

Product Manager

San Francisco, California, United States15 yrs 3 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Led AI-first product development at Netflix.
  • Successfully launched Stadia at Google.
  • Managed award-winning VR product Tilt Brush.
Stackforce AI infers this person is a Product Management expert in the Entertainment and Gaming industries.

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Skills

Core Skills

Product ManagementAiCloud GamingVirtual RealityMachine LearningWeb DevelopmentGlobalizationDigital ProductionTeam ManagementCurriculum DevelopmentApplication DevelopmentCollaborationGame DevelopmentData MiningPrototyping

Other Skills

LocalizationDeveloper ExperienceAugmented RealityUser ExperienceJavaPythonJavaScriptJQueryHTML5CSS3Torque Game EngineVisual StudioEclipseVimSubversion

Experience

15 yrs 3 mos
Total Experience
3 yrs
Average Tenure
4 yrs 7 mos
Current Experience

Netflix

3 roles

Group Product Manager, AI & Localization

Promoted

Oct 2024Present · 1 yr 7 mos

  • Leading a team of PMs building the products, services, and ML models behind Netflix’s end-to-end localization pipeline. Our tools are used by linguists, creatives, and operators across content, games, product, and marketing. Developing AI-first products including ASR, machine translation, synthetic voice, and translation quality evaluation, continuously raising the bar for localization quality & coverage for our global audience.
Product ManagementAILocalizationMachine Learning

Principal Product Manager

Promoted

Apr 2024Oct 2024 · 6 mos

Product Manager

Sep 2021Mar 2024 · 2 yrs 6 mos

Google

3 roles

Senior Product Manager, Stadia

Promoted

May 2019Aug 2021 · 2 yrs 3 mos

  • Responsible for Stadia (Google’s cloud gaming service) experience on TV; launched Stadia on the hero launch surface, Chromecast Ultra.
  • PM for portfolio of cloud-native developer products & efforts in developer gameplay quality.
Product ManagementCloud GamingDeveloper Experience

Product Manager, AR/VR

Apr 2016May 2019 · 3 yrs 1 mo

  • Product lead for Tilt Brush, an award winning virtual reality painting app available for Oculus Rift/Quest and HTC Vive.
  • Led Playground (ML+AR visual effects product) from conception through launch as a hero feature of Pixel 3.
Product ManagementVirtual RealityMachine Learning

Product Manager, Chrome

Jul 2014Mar 2016 · 1 yr 8 mos

  • Joined Chrome to lead the cross-functional effort (Chrome, Ads, Security) to protect users from malware and unwanted software. Over time grew my portfolio to become the PM for Chrome desktop, responsible for one of Google’s marquee products reaching over 1 billion monthly active users.
Product ManagementWeb DevelopmentUser Experience

Youtube

Associate Product Manager

Sep 2013Jun 2014 · 9 mos

  • PM for YouTube globalization and closed captions, bringing together projects and teams to help creators reach viewers in more languages, and help viewers to understand more videos on YouTube.
Product ManagementGlobalization

Nbcuniversal media, llc

Advanced TV - Operations and Technical Services

Jun 2012Aug 2012 · 2 mos · New York, NY

  • Developed applications that support content synchronous to TV shows, assisting in the creation of new products as well as the support of existing systems.
  • Worked on projects ranging from finishing the development of a program that calculates the average and maximum number of viewer votes per minute for America's Got Talent, to collaborating with the USA Network On-Air Marketing team to deliver live tweets and messages during their NCIS and Law & Order SVU marathons.
Application DevelopmentCollaboration

Kidscook productions

Digital Producer

Jan 2012Jan 2013 · 1 yr · Cambridge, MA

  • Managed a team of web developers and designers, and led the creation of all digital content related to the educational kids television show KickinNutrition.TV.
  • Produced a six part episodic adventure game in collaboration with Muzzy Lane Software, reinforcing the concepts from the video series in an interactive video game format.
  • Developed a USDA funded interactive digital health curriculum for Boston Public Schools, working with nutrition experts, educational learning consultants, video game designers, digital media consultants, and scriptwriters.
Digital ProductionTeam Management

Microsoft

Program Manager

May 2011Aug 2011 · 3 mos · Redmond, Washington, United States

  • Developed one of the first Windows 8 applications using HTML5/Javascript and the Windows 8 APIs. Presented to over 50 employees including the leader of the Windows Experience development team.
  • Designed and prototyped an internal tool showcasing Windows 8 using Photoshop and the Windows 8 APIs.
Application DevelopmentPrototyping

Mit media lab

Research Assistant in Personal Robots Group

Jan 2010Dec 2011 · 1 yr 11 mos · Cambridge, MA

  • Designed and developed an online multiplayer game with the Torque Game Engine, used to crowdsource data from 1,116 total players to create reliable human-robot interaction models.
  • Data mined the speech logs from 558 online game plays, created a grammar for use with the CSAIL WAMI Toolkit and integrated it into our robot’s code architecture using a combination of python and java.
  • Co-conducted the largest ever human-robot collaboration task study, published paper in the 20th IEEE International Symposium on Robot and Human Interactive Communication.
Game DevelopmentData Mining

Education

Massachusetts Institute of Technology

Bachelor of Science — Computer Science and Engineering

Sep 2009Jun 2013

University of Chicago Laboratory Schools

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