Ryan Wiltshire

CEO

London, United Kingdom18 yrs 8 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Expert in building scalable game development pipelines.
  • Proven track record in driving cross-functional team execution.
  • Specializes in creating predictable workflows for complex projects.
Stackforce AI infers this person is a Game Development Operations Expert with a focus on scalable systems and team efficiency.

Contact

Skills

Core Skills

Delivery ManagementOperational Frameworks

Other Skills

Communication & decision supportDeveloper/publisher partnershipsStakeholder ManagementOrganizational DevelopmentTeam ManagementCross-functional Team LeadershipReporting SystemsCapacity PlanningTooling & workflow optimizationProcess DesignProduction pipelinesRelease ManagementRisk & change managementRoadmapping & forecastingMilestone planning

About

I specialise in the execution side of game development, this by building the systems, processes, tools, and operational clarity that allow large teams to deliver complex projects predictably and sustainably. With experience on both the developer and publishing side, I bring a holistic understanding of how vision, production, delivery, and external expectations must align. My focus is on creating seamless workflows across disciplines, improving organisational efficiency, and ensuring teams have the structure, support, and strategic visibility they need to do their best work. I build delivery frameworks that scale: roadmaps, capacity models, planning cadences, milestone systems, risk structures, and cross-functional processes that ensure a high-quality project moves forward with clarity and confidence. I’m equally comfortable refining pipelines at the team level or designing operational systems for an entire studio. What I’m known for: - Building robust planning & delivery systems - Driving execution excellence across cross-functional teams - Creating the processes and tools that make development predictable - Partnering with publishing leadership for alignment & accountability - Ensuring teams have clarity, focus, and strong operational support - Turning complex, ambiguous projects into organised, repeatable workflows My goal is simple: create environments where developers can execute efficiently, leaders have clear visibility, and teams can focus on delivering exceptional player experiences without unnecessary friction.

Experience

18 yrs 8 mos
Total Experience
6 yrs 2 mos
Average Tenure
14 yrs 3 mos
Current Experience

Splash damage

6 roles

Senior Development Director

Promoted

Sep 2020Present · 5 yrs 8 mos

Communication & decision supportDeveloper/publisher partnershipsStakeholder ManagementOrganizational DevelopmentTeam ManagementCross-functional Team Leadership+14

Development Director

Promoted

Apr 2019Sep 2020 · 1 yr 5 mos

Senior Development Manager

Aug 2017Apr 2019 · 1 yr 8 mos

Producer II

Promoted

Jul 2013Aug 2017 · 4 yrs 1 mo

Producer I

Promoted

Jul 2012Jun 2013 · 11 mos

Associate Producer

Jan 2012Jul 2012 · 6 mos

Bethesda softworks

Associate Producer

Jun 2009Jan 2012 · 2 yrs 7 mos · London, United Kingdom

  • Brink (PC, PS3 and 360)
  • Additional support for Fallout New Vegas, Rage and Skyrim

Testology ltd

QA Lead

Mar 2009May 2009 · 2 mos · Aldershot, Hampshire, United Kingdom

Thq

2 roles

Assistant Producer

Nov 2008Mar 2009 · 4 mos · Woking, Surrey, United Kingdom

QA Technician

May 2007Dec 2008 · 1 yr 7 mos · Woking, Surrey, United Kingdom

Lionhead studios

QA Technician

Jul 2005Sep 2005 · 2 mos · Guildford, Surrey, United Kingdom

Education

University of East London

BSc (Hons) First class — Computer Games

Jan 2004Jan 2007

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