Tejas Mohandas

Technical Program Manager

Stockholm, Stockholm County, Sweden13 yrs 7 mos experience
Highly Stable

Key Highlights

  • Successfully reversed revenue curve for a declining game.
  • Increased ad ARPDAU by 140% through optimization.
  • Skilled in data-driven decision making and A/B testing.
Stackforce AI infers this person is a Product Manager in the Gaming industry with a focus on monetization and user engagement.

Contact

Skills

Core Skills

AdvertisingMonetizationProduct ManagementGame Design

Other Skills

A/B TestingAd Revenue ManagementAdsAlgorithmsC#CSSCommunicationData AnalysisData Driven TestingData StructuresDefining RequirementsEvent PlanningGame DevelopmentGame OptimizationGo

About

-Experienced Product Manager, with a demonstrated history of working in the Computer Video Games/Mobile Games industry. Have worked on 3 free to play games- Mafiawars(character building), Empires and Allies (action strategy), Willy Wonka Casino slots. -Have handled User Pay Revenue, Ad Revenue for two FTP games for over 3.5 years. -Skilled in Data Analysis, A/B testing and Data-Driven Decision making, Game Design, wire framing, user stories, Roadmap planning and prioritization. -Handled Product Monetization Features and Live-Ops. -Eager to take on interesting Business Intelligence related problems and solve in an innovative way, to improve key performance metrics -Have a B.Tech Degree focused in Computer Science from National Institute of Technology Karnataka. -Have excellent communication, writing skills, a team player and passionate about Gaming.

Experience

Activision blizzard media

Senior Technical Program Manager

Jun 2025Present · 9 mos · Stockholm, Stockholm County, Sweden · On-site

King

Ad Monetization Manager

Apr 2021Present · 4 yrs 11 mos · Stockholm, Stockholm County, Sweden

  • Worked on Candy Crush Saga and Farm Heroes Super Saga
  • Owned Ad features, placements and optimizations
  • Worked on multiple features to improve Demand and Supply side of Ads
  • Researched on trends in market, best practices and knowledge sharing from other games.
Workload PrioritizationProduct Road MappingUser Experience (UX)Data Driven TestingDefining RequirementsCommunication+3

Zynga

4 roles

Product Manager

Promoted

Jun 2019Mar 2021 · 1 yr 9 mos

  • Worked on Willy Wonka Slots.
  • Successfully reversed Revenue curve for a DAU declining game.
  • Responsible for handling IAP Revenue and forecast.
  • Responsible for creating Quarterly Road Map and strategy.
  • Owned features like Board game mashup (+15% ARPU), Bingo mashup(+8% engagement), Machine recommendation, Free Bonus(+3% Weekly Engagement).
  • Skilled in Data Analysis, Specification and user story writeups, Product Design, Pricing Strategy and calculating Expected Outcome, Prioritizing feedback, shipping feature and doing A/B testing, learning and reiterating.
Workload PrioritizationProduct Road MappingUser Experience (UX)Data Driven TestingDefining RequirementsCommunication+2

Associate Product Manager

Promoted

Apr 2017May 2019 · 2 yrs 1 mo

  • Worked on Willy Wonka Slots:
  • Handled CRM/Live-Ops for 6 months: Events planning and scheduling, art spec, tuning, ran Currency Sales.
  • Created a variety of new Live Ops content- connected event, themed item collection,
  • new challenges, inter-connected content
  • Handled Subscription, with an aim to flat-line MAP.
  • Worked on Empires and Allies:
  • Handled Game Ad Revenue for 4 quarters. Optimized to increased Ad ARPDAU by 140% over 3 quarters.
  • Worked on Starter Pack for new users to increase conversion by 60 bps
  • Worked on optimizing New User Flow to improve D1 and D7 retention
Workload PrioritizationProduct Road MappingUser Experience (UX)Data Driven TestingDefining RequirementsCommunication+2

Product Manager part time

Promoted

Jan 2017Mar 2017 · 2 mos

  • Worked as Part time Product Manager in Empires and Allies game.
  • Responsible for owning optimization features like Hero Boost, sending Game Reports.
  • Utilized data to catch and stop Hero Unit exploiters.
Workload PrioritizationProduct Road MappingUser Experience (UX)Data Driven TestingDefining RequirementsProduct Management

Software Developer

May 2012Feb 2017 · 4 yrs 9 mos

  • Responsible for Project management for Subscription feature
  • Development Team Lead for a team of 10 members for 1 year
Workload Prioritization

Education

National Institute of Technology Karnataka

Bachelor’s Degree — Computer Science

Jan 2008Jan 2012

MGM college Udupi

High School — Physics Chemistry Mathematics Statistics

Jan 2006Jan 2008

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