Matthew Emery

Co-Founder

Oakland, California, United States20 yrs 4 mos experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Achieved 80% LTV improvement for clients.
  • Led over 750 experiments to optimize game performance.
  • Consulted for 140 F2P games across 120 studios.
Stackforce AI infers this person is a Gaming Industry Expert specializing in F2P monetization and product management.

Contact

Skills

Core Skills

Product ManagementMonetization

Other Skills

AnalyticsData AnalysisMobile GamesGame DesignUser Interface DesignGame DevelopmentGame EconomySQLMarket Analysis

About

I help game product leaders make numbers go up, fast. Today’s F2P game teams face two main challenges: 1. Struggling to scale profitable user acquisition (LTV > CPI) 2. Predicting which product & marketing efforts will best solve #1 In my work with over 100 F2P clients, I’ve faced these problems many times… Today, I help clients achieve an average 80% LTV improvement in 4-6 months. This is the result of a unique process, developed and refined over 7 years, that is comprehensive, aggressive and surgical. Here’s how it works: 1️⃣ Business audit: Conduct a 30-factor audit of your product, marketing, analytics, and tech stack. 2️⃣ Data-driven, 80/20 prioritization: Surface the 10 highest-ROI opportunities for your game. 3️⃣ Rapid execution: Collaborate with your team to execute and measure at startup speed. 4️⃣ Continuous iteration: Celebrate wins, then repeat the process until your team is ready to take over. We use data from 750+ experiments and 100+ client engagements to inform the above. No guesswork here. You will focus 100% resources on the best bets; the maximum-ROI, 80/20 initiatives 🎯 Most importantly, the results: 📌 9X ARPDAU: "Turbine strapped a rocket to our game's revenue efforts!” - Jon Bishop, Outright 📌 9X ROAS: "They go above and beyond … and feel much more like actual members of the team than ‘consultants.’” - Karl Mick, Mogul 📌 3.7X ARPDAU: “We’ve worked with a number of monetization experts, but none of them have had the unique combination of theoretical and practical tools that Matt has demonstrated.” - Charley Price, CEO Hidden Variable 📌 3.6X ROAS: “Turbine joined us to help with monetization and user acquisition and had immediate impact.” - Dave Simard, CEO Dandio 📌 2.9X ARPDAU: “Turbine is very thorough and always has good data to back up their ideas” - Sean Wilson, GM, 704 Games 📌 2.1X ARPDAU: “We needed experienced PM firepower to identify, design and fast-track critical monetization and retention work.” - Daniel Armstrong, GM Playside 📌 2X ARPDAU: "We loved their rigor which helped us transition to a rapid, experiment-driven dev approach.” - Michael Martinez, CEO Funcraft 📌+38% IAP ARPDAU on Wordscapes: "Can’t recommend Matt highly enough!" - Carol Miu, Peoplefun Curious to learn more? Visit turbine.games/intro for a free consultation call.

Experience

Plummy games

Senior Product Manager, Consultant

Jun 2025Present · 10 mos · San Francisco Bay Area · Remote

  • LTV and CPI improvements for casual F2P mobile title

Product madness 📱🎮

Senior Product Manager / Consultant

May 2025Present · 11 mos · San Francisco Bay Area · Remote

  • Product Concept Validation 🧪

Series entertainment

Senior Product Management Consultant

Mar 2025May 2025 · 2 mos · San Francisco Bay Area · Remote

  • Product Strategy, Market Research

Flowplay

Senior Product Management Consultant

Jun 2024Present · 1 yr 10 mos · San Francisco Bay Area · Remote

  • Product Strategy, Optimization, and GTM, titles on mobile and web

Netflix

Senior Product Management Consultant

Jun 2024Jul 2024 · 1 mo · San Francisco Bay Area · Remote

  • Remote training

Zynga

Senior Product Consultant

Apr 2024Jun 2024 · 2 mos · San Francisco Bay Area · Remote

  • Onboarding, Retention, Monetization, UX optimization

Dena

Senior Product Consultant

Mar 2024Apr 2024 · 1 mo · San Francisco Bay Area · Remote

  • product-market fit validation sprint

Big fish games

Senior Product Management Consultant

Sep 2023Nov 2023 · 2 mos · San Francisco Bay Area · Remote

  • Product-market fit validation sprint

Bethesda game studios

Senior Product Manager

Aug 2023Mar 2024 · 7 mos · San Francisco Bay Area · Remote

  • Work on undisclosed product

Tapnation

Senior Product Manager

Nov 2022Oct 2023 · 11 mos · San Francisco Bay Area · Remote

  • Product and Monetization Growth Consulting

Metacore

Senior Product Management Consultant

Sep 2022Mar 2024 · 1 yr 6 mos · San Francisco Bay Area · Remote

  • Monetization Growth, Research, product-market fit validation

Game hive

Senior Product Manager

Sep 2022Oct 2023 · 1 yr 1 mo · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Funrock

Senior Product Manager

Sep 2022Sep 2023 · 1 yr · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Libra softworks

Senior Product Manager

May 2022Aug 2022 · 3 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Fugo games

Senior Product Manager

Apr 2022Jun 2022 · 2 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Clickwork games

Senior Product Manager

Mar 2022Jul 2022 · 4 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Kongregate

Senior Product Manager

Mar 2022Jun 2022 · 3 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Fortis games

Senior Product Manager

Feb 2022Nov 2023 · 1 yr 9 mos · San Francisco Bay Area · Remote

  • Product, LiveOps consulting

A24

Product Management Consultant

Feb 2022Apr 2022 · 2 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Strategy

Playside studios

Senior Product Consultant

Dec 2021Feb 2023 · 1 yr 2 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Halfbrick

Senior Product Manager

Nov 2021Apr 2022 · 5 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Funcraft

Senior Product Manager

Oct 2021Jun 2022 · 8 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Playvalve

Senior Product Manager

Oct 2021Feb 2022 · 4 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Rewardify

Senior Product Manager

Sep 2021Aug 2022 · 11 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Super free games

Senior Product Manager

Aug 2021Jan 2022 · 5 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Shallot games

Senior Product Manager

Aug 2021Jan 2022 · 5 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Sony interactive entertainment

Senior Product Manager

Jun 2021Nov 2021 · 5 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Outright games

Senior Product Manager

May 2021Aug 2022 · 1 yr 3 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Sozap

Senior Product Manager

May 2021Nov 2021 · 6 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Tastypill

Senior Product Manager

Apr 2021Apr 2022 · 1 yr · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Turborilla

Senior Product Manager

Mar 2021Aug 2021 · 5 mos · San Francisco Bay Area

  • CONSULTING:
  • Live Ops, Data Analysis, Product Management & Optimization

Ingame group

Senior Product Manager

Mar 2021Jul 2021 · 4 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

Blizzard entertainment

Product Management Consultant

Feb 2021May 2022 · 1 yr 3 mos · San Francisco Bay Area

  • Product Management for mature F2P cross-platform title
  • Data analysis, roadmap, performance improvement, competitive analysis

Boss fight entertainment

Senior Product Manager

Feb 2021May 2022 · 1 yr 3 mos · San Francisco Bay Area

  • Product Management Consulting for two launch titles
  • Data Analysis, Dashboarding, Roadmap, Strategy, Performance Improvement

Brainium studios

Senior Product Manager

Aug 2020Oct 2020 · 2 mos · San Francisco Bay Area

  • CONSULTING:
  • Live Product Optimization

Chimpworks

Senior Product Manager

Jun 2020Sep 2020 · 3 mos · San Francisco Bay Area

  • CONSULTING:
  • Product / Market Fit Testing, Product Strategy, Retention / Monetization Optimization

Gamehouse

Senior Product Manager

May 2020Aug 2020 · 3 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management, KPI Optimization, Monetization, Live Ops, Data Analysis

D3publisher of america, inc.

Senior Product Manager

Mar 2020Feb 2021 · 11 mos · San Francisco Bay Area

  • CONSULTING:
  • Live Ops, Data Analysis, Product Management & Optimization for 3 live titles

Big huge games

Senior Game Data Analyst

Nov 2019May 2020 · 6 mos · San Francisco Bay Area

  • CONSULTING:
  • Data Analysis, Retention and Monetization Optimization, New Titles

Ironbridge 1779

Senior Product Manager

Oct 2019Jul 2020 · 9 mos · San Francisco Bay Area

  • CONSULTING:
  • Product-market fit testing, go to market strategy, soft launch

Big duck games

Senior Product Manager

Aug 2019Nov 2023 · 4 yrs 3 mos · San Francisco Bay Area

  • CONSULTING:
  • Data Analysis, Retention and Monetization Optimization, Live Titles

Sega

Senior Product Manager

Aug 2019Apr 2020 · 8 mos · San Francisco Bay Area

  • CONSULTING:
  • Data Analysis, Insights, Retention and Monetization Optimization

Bright black

Senior Product Manager

Jun 2019Mar 2020 · 9 mos · San Francisco Bay Area

  • CONSULTING: PM, Strategy, Monetization, Analytics

Social point

Mobile Game Consultant

Jun 2019Sep 2019 · 3 mos · San Francisco Bay Area

  • CONSULTING: Live Optimization

Bay tek entertainment

Mobile Game Consultant

May 2019Aug 2019 · 3 mos · San Francisco Bay Area

  • New Products Strategy

Wayforward technologies

Sr. Monetization Consultant

Apr 2019Jul 2019 · 3 mos · San Francisco Bay Area

  • CONSULTING:
  • Product / Monetization strategy
  • Competitive Analysis
  • Game Design Audit

Foxie games

Sr. Monetization Consultant

Apr 2019Jun 2019 · 2 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Strategy
  • Monetization Strategy and Optimization
  • Analytics

Glu mobile

User Acquisition Manager

Feb 2019Sep 2021 · 2 yrs 7 mos · San Francisco Bay Area

  • CONSULTING:
  • User Acquisition: Creative Development, Testing, Campaign Management
  • Data Analyst: Live Ops, Product Performance, Insights and Optimizations
  • 'Glu hired Matthew to work on one of our most important gaming properties as we tune it through beta towards WW launch. Matthew came up to speed, seemingly instantly, and has been providing deep insights into the user funnel and game economy.’

Tabtale

Sr. Monetization Consultant

Jan 2019Mar 2019 · 2 mos · San Francisco Bay Area

  • CONSULTING:
  • Monetization Strategy and Optimization

Stealth startup, health & wellness space

Senior Product Manager

Nov 2018Feb 2019 · 3 mos · San Francisco Bay Area

  • CONSULTING:
  • Mobile Games Product Strategy
  • Product-Market Fit Testing
  • Go to Market Strategy
  • Monetization Design

Activision blizzard

Senior Product Manager

Aug 2018Oct 2018 · 2 mos · San Francisco

  • CONSULTING:
  • Remote Product Management
  • F2P economy and monetization

Backflip studios

Senior Product Manager

Jul 2018Dec 2019 · 1 yr 5 mos · San Francisco, CA

  • CONSULTING:
  • Remote Product Management, economy design, unannounced F2P title
  • 'As a remote PM focusing on new game concepts, Matt immediately plugged into the team, bringing a wealth of perspective and challenge to the conversation. He’s been a great resource around market insights and shaping design best-practices'

Stealth startup (f2p mobile game)

Sr. Monetization Consultant

Jul 2018Nov 2018 · 4 mos · California

  • CONSULTING:
  • Monetization Design / Strategy
  • Product Strategy
  • Analytics Design
  • UX Design

Dr. panda

Sr. Monetization Consultant

Jul 2018Oct 2018 · 3 mos · San Francisco Bay Area

  • CONSULTING:
  • Monetization and KPI improvements
  • Game UX
  • F2P economy

Toxicality

Sr. Monetization Consultant

May 2018Oct 2018 · 5 mos · San Francisco Bay Area

  • CONSULTING:
  • F2P Economy Design
  • Monetization
  • Game Design
  • Analytics Design

Foxglove studios ab

Senior Product Manager

Mar 2018Jun 2019 · 1 yr 3 mos · San Francisco Bay Area

  • CONSULTING:
  • Game Product Management and Product Strategy
  • Marketing and User Acquisition
  • F2P Monetization

Vidmob

Senior Marketing Manager

Feb 2018Apr 2018 · 2 mos · San Francisco Bay Area

  • CONSULTING:
  • Marketing Campaigns

Apprope

Senior Data Analyst

Dec 2017Jan 2018 · 1 mo · San Francisco, CA

  • CONSULTING:
  • Game Analytics / Data Stack Audit

Terrible toybox

Senior Marketing Consultant

Nov 2017Jan 2018 · 2 mos · San Francisco Bay Area

  • CONSULTING:
  • User Acquisition Campaigns
  • Marketing Creative and Strategy

Robot entertainment

Senior Marketing Manager

Nov 2017Nov 2017 · 0 mo · San Francisco Bay Area

  • - User Acquisition Campaigns for Soft Launch

Peoplefun

Senior Product Manager

Sep 2017Oct 2021 · 4 yrs 1 mo · San Francisco Bay Area

  • "For Wordscapes, Matt drove IAP LTV gains of 35% over 3 months via IAP merchandising and split-testing."
  • Carol Miu, VP Product and Analytics at Peoplefun
  • CONSULTING:
  • Product Optimization
  • Game Data Analysis
  • Monetization Consulting
  • Product Strategy
  • 'Working with Matt on several titles over the past two years, his broad experience in mid-core and casual games has been invaluable, and it’s clear from his work product, professionalism, and responsiveness that he is trustworthy and focused on driving results.'

Happygiant ar

Product Consultant

Aug 2017Dec 2017 · 4 mos · San Francisco, CA

  • CONSULTING:
  • FTUE Optimization
  • UX Optimization
  • Analytics Support
  • Monetization Consulting
  • Game Economy Design

Hidden variable studios

Senior Data Analyst

Apr 2017Mar 2020 · 2 yrs 11 mos · San Francisco Bay Area

  • "On Skullgirls, Matt helped triple our ARPDAU since soft-launch, and established profitable Facebook UA to enable sustainable growth.”
  • Charley Price, Co-Founder / Creative Director at Hidden Variable Studios
  • CONSULTING:
  • Data Analytics Design
  • User Acquisition
  • Monetization, Game Economy Design
  • Data Analyst: Insights and Optimizations

Dusenberry martin racing

Senior Product Manager

Apr 2017Apr 2019 · 2 yrs · San Francisco Bay Area

  • CONSULTING:
  • Product Management
  • Game and Monetization Design
  • Data Analysis and Optimization
  • User Acquisition (ROI-positive Marketing Campaigns)

Capcom

Senior Data Analyst

Mar 2017Apr 2018 · 1 yr 1 mo · San Francisco Bay Area

  • CONSULTING:
  • Data Analyst
  • Analytics Support
  • Weekly Performance Reports / Insights for KPI Growth
  • Monetization
  • Live Operations Support

Adrian crook + associates

Senior Product Manager

Oct 2016Apr 2017 · 6 mos

  • Data Analysis, Product Recommendations and Insights
  • F2P Live Operations Support
  • Monetization Consulting
  • Game Economy Design
  • Game Design

Boss fight entertainment

Senior Product Manager

Oct 2016Feb 2017 · 4 mos

  • CONSULTING:
  • Data Analysis and Insights
  • Economy and Monetization Optimization
  • Competitive Analysis and Forecasting

Red rhino games, inc

Senior Product Consultant

Aug 2016Oct 2016 · 2 mos

  • Data Analysis
  • Product Strategy
  • Monetization Consulting

Msh labs (stealth startup)

Senior Data Analyst

Jun 2016Dec 2016 · 6 mos

  • - Analytics Design / Support

Turbine games consulting

Owner, Principle Product Manager

May 2016Present · 9 yrs 11 mos · San Francisco Bay Area · Hybrid

  • I work with F2P game teams that prioritize clarity, speed and measurable results.
  • My team is 7 Senior+ Product Managers with 400+ mobile games collective exp.
  • Top 3 Client Profiles:
  • Rapid product-market fit validation for NEW GAME CONCEPTS
  • Rapid KPI improvement in SOFT-LAUNCH
  • Rapid KPI improvement in WORLDWIDE / GROWTH stages
  • Our Top Capabilities:
  • Deep data insights
  • A/B testing
  • Game, UI and Economy Design
  • F2P UA, Campaign Optimization, ASO
  • Market Research + F2P Best Practices
  • Rapid, 80/20 Decision-Making
  • 110+ Clients include:
  • 👉 Metacore
  • 👉 Scopely
  • 👉 Homa
  • 👉 Peoplefun
  • 👉 Netflix
  • 👉 Niantic
  • 👉 Blizzard
  • 👉 DENA
  • 👉 Big Fish
  • 👉 Funcraft
  • 👉 Zynga
  • 👉 Bethesda
  • 👉 Tapnation
  • 👉 Kongregate
  • 👉 Big Huge
  • 👉 SEGA
  • 👉 Social Point
  • 👉 Lion Studios
  • 👉 Product Madness
  • 👉 Series AI
  • 👉 Social Point
  • 👉 Space Ape
  • 👉 Nanobit
  • 👉 Another Axiom
  • 👉 Fortis
  • 👉 Fugo
  • 👉 Kixeye
  • 👉 A24
  • 👉 Playstudios
  • 👉 Halfbrick
  • 👉 Social Point
  • 👉 Super Free
  • 👉 WB
  • 👉 Gamehouse
  • 👉 Brainium
  • 👉 D3
  • 👉 Glu Mobile
AnalyticsMonetizationProduct ManagementData AnalysisMobile GamesGame Design+5

Fifth journey

Economy, Monetization Design

May 2016Jan 2018 · 1 yr 8 mos · San Francisco Bay Area

  • CONSULTING:
  • Product Management
  • Analytics Design and Live Analysis
  • Economy and Monetization Design / Optimization
  • Production and Live Operations

Fingerprint

3 roles

Senior Product Manager, Data Analyst

Mar 2016May 2016 · 2 mos · San Francisco Bay Area

  • Data Analytics and Business Intelligence for Fingerprint. Responsible for everything related to live metrics, and data-driven product optimization and insights, including defining KPIs and game events, creating data dashboards, ASO, performance-marketing, and live ops / product management using best practices in game, UX, and monetization design.

Product Manager, Analyst

Nov 2014Feb 2015 · 3 mos · San Francisco

  • Hybrid Production, Live Product Management, Game Design role - Freemium & Paid Mobile Kids’ Apps on iOS and Android.
  • Supported production and management teams with data analytics, BI and monetization design.
  • Drove development of Scribble (iOS / Android) and another unreleased mobile title.
  • Supported content team in acquiring, onboarding, publishing 1000+ iOS / Android releases by creating process and systems.
  • Assisted Senior Product Manager: Owned content roadmap and performance reporting / optimization for Sylvan Learning Center’s mobile network.

Product Manager

Nov 2012Oct 2014 · 1 yr 11 mos · San Francisco

  • Hybrid Game Production, Product Management, Design role - Freemium & Paid Mobile Kids’ Apps on iOS and Android. Ran content pipeline, working with 30+ external dev teams to oversee Fingerprint SDK Integration, compliance, and finaling of 60+ Mobile Games (150+ skus) for Fingerprint’s multiple distribution networks. Leveraged game design / analytics best practices to optimize titles for engagement, monetization and retention.
  • Personally submitted 100+ skus (and updates) to iTunes and Google Play Stores.
  • Leveraged game analytics and design to make Kids Learn Mandarin our highest monetizing title in 2013-2014.
  • Created essential systems, pipeline, and process enabling team to work with 40+ external teams (as well as internal QA an marketing) to onboard / publish 200+ game skus.

Everest (evr.st)

Product

Sep 2012Nov 2012 · 2 mos · San Francisco

  • Served as volunteer / consultant for small tech startup in personal goals and productivity space. Built, managed content pipeline for soft-launch and assisted other content initiatives.

Dena

Product Manager

Nov 2010Feb 2012 · 1 yr 3 mos · San Francisco

  • Built, managed content pipelines for 3 iOS titles. Designed, tuned game economy and content for a casual iOS game title. Managed external production of 2 Android titles for Mobage platform launch.
  • Produced 22 DLC releases for live iOS title on-budget, schedule and quality, with record-setting scope for company content releases, by building pipeline and tools to accelerate production and integration by team of 6.
  • Ran content pipeline producing 2x expected volume, on time, at 65% of budget, by sourcing and negotiating with top-quality vendors, managing production.
  • Produced 2 Android titles on time, budget, quality for Mobage platform launch by leading external teams.

Lucasarts

PM / Manager

Oct 2009Sep 2010 · 11 mos · San Francisco

  • Scheduled, tasked, and facilitated communication between 16 contributors across 4 assigned departments on The Force Unleashed 2 (Star Wars title) for Xbox360 and Playstation 2. Supported scheduling for animation outsourcing.
  • Led 4 assigned teams to be first (of 12 project teams) to reach Alpha and Beta deadlines on quality and budget by establishing, driving cross-functional content pipeline.
  • Supported development of TFU2 in 14 months with 120 developers, on scope, budget, quality.

Terminal reality inc.

2 roles

Lead Game Designer

Jan 2007Oct 2009 · 2 yrs 9 mos · Lewisville, Texas

  • Responsible for all game design and project scheduling for 5 game projects with 10-20 man cross-functional teams. Managed 2 game designers and 4 audio professionals on Rapstar.
  • Completed 4 projects on time, budget, quality by guiding schedule and design.
  • Completed Rapstar milestones on time and budget by recruiting, managing 6 hires and guiding design and production with larger 20-man team.
  • Assisted hiring 35 employees by leading development of recruiting website, leading outreach initiatives, and hosting local events.

Game Audio Manager

Dec 2003Feb 2007 · 3 yrs 2 mos · Lewisville, Texas

  • Created original sound effects, dialogue, additional music for 7 cross-platform games. Drove audio integration, tools development with engineering teams.
  • Created critically-acclaimed audio for Xbox title by prioritizing quality and collaborating with design and engineering.
  • Added 20+ new game audio systems to studio’s proprietary technology by guiding development with engineering.

High voltage software

Audio Design

Aug 2003Nov 2003 · 3 mos · Hoffman Estates, IL

  • Produced audio content and assisted Quality Assurance team on 2 console projects.

Education

20 Years Professional Experience in Game Development

Jan 2003Mar 2023

General Assembly

Data Science Intensive — Data Science / Analytics / Product Management

Jan 2015Jan 2016

Northwestern University

BA

Jan 2000Jan 2003

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