S

Shimul Bhowmik

Director of Engineering

Hayward, California, United States13 yrs 9 mos experience
Highly Stable

Key Highlights

  • Led monetization strategy driving 75% of Roblox's revenue.
  • Increased annual revenue by 150% at Pocket Gems.
  • Improved data processing latency from hours to minutes.
Stackforce AI infers this person is a Gaming and Social Networking expert with strong engineering leadership.

Contact

Skills

Core Skills

MonetizationProduct DevelopmentEngineering ManagementBusiness StrategyData EngineeringProject Management

Other Skills

RecruitingPeople ManagementProject PlanningStrategic VisionStrategic PartnershipsHiringDirector levelDistributed SystemsTeam LeadershipCareer DevelopmentManagementSystem DesignGoogle Cloud Platform (GCP)Node.jsData Structures

About

I am an engineering leader with 15+ years of experience leading product and platform orgs with deep expertise in live-ops and creator monetization. Currently responsible for 75% of revenue for Roblox. If you would like to know more about me, including my current role, do reach out to me.

Experience

13 yrs 9 mos
Total Experience
5 yrs 5 mos
Average Tenure
2 yrs 11 mos
Current Experience

Roblox

Engineering Manager, Developer Monetization

Jun 2023Present · 2 yrs 11 mos · San Mateo, California, United States · On-site

  • Leading Creator Monetization for Roblox -- responsible for 75% of Roblox economy. Over the last few years, we drove xx% incremental revenue by innovating via experimentation and personalization.
  • Bootstrapped multiple products that drove xxxM$ incremental revenue and created a world-class platform to support record-breaking CCU as Roblox continues to grow at unprecedented scale.
  • https://corp.roblox.com/newsroom/2025/04/roblox-launches-regional-pricing-for-in-experience-items
  • https://techcrunch.com/2024/09/06/roblox-introduces-new-earning-opportunities-for-creators-teases-generative-ai-project/
RecruitingPeople ManagementProduct DevelopmentBusiness StrategyProject PlanningMonetization+1

Pocket gems

4 roles

Director of Engineering

Promoted

Apr 2020Jun 2023 · 3 yrs 2 mos

  • Led the Empire Gaming Studio and Backend Platform team, with a team size of 30+ engineers across four teams.
  • Head of engineering, Empire Studio:
  • Increased annual revenue by 150% ($xxxM+).
  • Reduced time to market for new content by 80%.
  • Led partner negotiations.
  • Closed a major financing deal for the studio.
  • Backend Platform:
  • Bootstrapped and grew the platform org to redesign our core infrastructure.
  • The platform org's key areas of responsibility were App startup, User Authentication, Game data storage, Content Delivery, A/B testing, Deployment, Telemetry, and Customer support tools.
Strategic PartnershipsStrategic VisionHiringPeople ManagementBusiness StrategyProduct Development+2

Sr Engineering Manager, Data Engineering

Promoted

Aug 2017Mar 2020 · 2 yrs 7 mos

  • I led the data engineering team for Pocket Gems.
  • Improved data ingestion latency. Reduced the latency from 4 hrs to 5 mins.
  • Build a new data analytics pipeline to support R&D teams and improve our time to market. Reduced the integration time from weeks to an hour.
  • Migrated PetaBytes of data from Redshift to BigQuery. Improved performances by 300%.
  • Developed a new BI system and migrated the entire company to a common workflow.
  • Worked with recruiting to build out the engineering blog and organized recruiting events.
Distributed SystemsHiringProject ManagementRecruitingPeople ManagementBusiness Strategy+4

Engineering Manager

Promoted

Jan 2015Aug 2017 · 2 yrs 7 mos

  • I bootstrapped the live-operations (full stack) engineering for War Dragons and grew it to 8 engineers.
  • Improved product revenue by 300% (100M+).
  • Created SLO for the product and Improved system uptime from 97% to 99.5%.
  • Hired and mentored engineers and TL.
HiringProject ManagementEngineering ManagementPeople ManagementCareer DevelopmentProduct Development

Senior Software Engineer

Oct 2013Jan 2015 · 1 yr 3 mos

  • Built the player game-state layer for War Dragons. Created cheat detection heuristics. Developed several core gameplay features. Mentored four engineers.

Utoo?

Co-Founder

Jan 2014Jan 2015 · 1 yr

  • Utoo? is a social app that shows users the coolest events in their area and introduces people with similar interests (e.g., #yoga #foodie #GoT #music) who want to go to them.
  • As the technical co-founder, I worked on the product roadmap and managed the engineering and UI/UX teams.
Business StrategyProduct DevelopmentManagement

Belzabar software design india private limited

Software Engineer (Computer Scientist)

Jun 2012Sep 2013 · 1 yr 3 mos · New Delhi Area, India

  • I worked as a full-stack developer for an e-commerce platform. I worked on building the IAM and recommendation system for the product.
  • JavaScript, Java

Education

Harvard Business School Online

Management Essentials

National Institute of Technology Durgapur

Bachelor of Technology (B.Tech.) — Computer Science

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