Richie O'Hara

Co-Founder

London, England, United Kingdom11 yrs 1 mo experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Over 10 years in game design and development.
  • Successfully launched games with millions of owners.
  • Expert in Agile project management and team leadership.
Stackforce AI infers this person is a Gaming Industry expert with strong capabilities in game design and product management.

Contact

Skills

Core Skills

Game DesignProduct ManagementLeadershipBusiness StrategyUser Experience Design (ued)Project ManagementFront-end DevelopmentQuality Assurance

Other Skills

Project PlanningProduct Road MappingAgile MethodologiesGroup DiscussionsQuality ManagementScrumSystem PerformanceOnline GamingUser-centered DesignDesign ThinkingSoftware DevelopmentTeam ManagementDesign LeadershipGaming IndustryTroubleshooting

About

I am an innovative professional with 10+ years of game design and development and product management experience. Recognized for demonstrating a natural aptitude for launching highly successful games that garner positive user reviews, as well as for directing cross-functional teams within Agile project environments and capitalizing on market and industry trends, I have a verifiable history of contributing directly to company and game success throughout my career. As such, I have consistently exceeded performance goals and I am adept at driving continuous improvement. Professional focal points include frontend development, Agile/Wagile/Scrum framework, studio operations management, player insights & analytics, roadmap development, UX/UI optimization, team leadership, and prototyping. Delivering superior administration on the latter areas of expertise requires utilization of effective communication skills, analytical skills, as well as professional and technical acumen, strategic planning, project management, and change management to support efficiency and optimal outcomes. Currently, I am Game Director at Aperion Gaming, where I play a central role in taking the studio from black to white markets, with key focus on growing a world class, competitive games portfolio at the exact same time. I am the former Head of Slots at G.Games. Under my leadership, I grew the company’s slot portfolio to 50+ games generating £3M+ in monthly revenue. In addition, I am the Founder & CEO of Terror Dog Studio, where I launched two highly successful games with 2M+ owners and positive Steam ratings in addition to overseeing all aspects of business operations and development. Colleagues describe me as a progressive, driven, down-to-earth, game development and product management expert who can be relied on to offer superior solutions that deliver impactful results. [I am interested in contacting former colleagues and managers, as well as other professionals in my field. Feel free to contact me through this profile if you wish to connect.]

Experience

11 yrs 1 mo
Total Experience
2 yrs 9 mos
Average Tenure
3 yrs 1 mo
Current Experience

Aperion gaming

Game Director

Jan 2026Present · 5 mos · London, England, United Kingdom · Remote

Code orion

Game Director

Jan 2026Present · 5 mos · London, England, United Kingdom · Remote

Bramley leisure

Non Executive Director

May 2023Present · 3 yrs 1 mo · Belfast, Northern Ireland, United Kingdom

  • • Play an integral role in the continuity and growth of a UK-based leisure company offering swimming pool, hot tub, and tennis court facilities by providing entrepreneurial mentorship, inspiration, and support.
Group DiscussionsQuality ManagementLeadershipTeam ManagementGaming IndustryBusiness Strategy+1

Terror dog studio

Founder

Jan 2019Present · 7 yrs 5 mos · London, England, United Kingdom

  • Spearhead the development and launch of a successful game design studio, including managing all aspects of operations and adapting to changing priorities to ensure seamless project delivery.
  • Deliver leadership and direction to a core team consisting of 3D, VFX, and audio staff in addition to managing contracted staff during projects, including outsourcing 2D requirements to a Ukraine-based studio; brief staff and contractors on project requirements.
  • Defined, implemented, and continue to uphold the studio’s mission and vision across all operations.
  • Evaluate player behavior and generate key insights to refine game strategies and improve financial outcomes.
  • Navigate complex challenges, obstacles, and issues with an innovative and solution-focused mindset.
  • Demonstrate a strong ability to execute sound, business-focused decisions with zero oversight.
  • Learn and utilize new skills in a timely manner based on project needs.
  • Chart the successful development and execution of comprehensive product roadmaps and business strategies.
  • Gather and analyze user feedback to drive UX optimization and design and implement new features.
  • KEY ACHIEVEMENTS
  • Designed, developed, and launched Ultimate Zombie Defense, successfully distributing the game to 2M+ owners and achieving a Steam rating of 86%, with Ultimate Zombie Defense 2 launch planned for Q3 2024 with £500K invested to date, demonstrating expertise designing and developing video games that generate market interest.
  • Achieved a 90% Steam rating following the design and development of Hellstuck: Rage With Your Friends, successfully reaching 20,000+ owners.
Project PlanningProduct Road MappingAgile MethodologiesGroup DiscussionsQuality ManagementScrum+21

Gamevy

2 roles

Head of Slots

Promoted

Oct 2018Dec 2025 · 7 yrs 2 mos · London, United Kingdom

  • Employ knowledge of Agile project management to champion the conceptualization, design, and development of slot games for the real money gaming market in collaboration with a cross-functional, full-stack Agile team consisting of mathematics, art, design, sound, and engineering professionals; serve as Product Owner.
  • Manage competing priorities while overseeing up to 30+ staff across multiple teams simultaneously within a company of approximately 80+ employees.
  • Align objectives and bridge communications with diverse stakeholders to cultivate a cohesive and motivating work environment, including liaising with game mathematicians to transform mechanics ideas into functional game prototypes and engaging with math, art, sound, developer, and other roles to seamlessly execute the product vision.
  • Monitor current and emerging market trends within the gaming market to identify and capitalize on key opportunities.
  • Exhibit a strong ability to assess game performance and advocate for improvements, ensuring optimal quality and value to consumers for all games under management.
  • Influence business direction, decision-making, and strategic planning by crafting and modifying the business roadmap.
  • KEY ACHIEVEMENTS
  • Headed the creation and development of the company’s robust slots portfolio from the ground up, successfully growing the portfolio from zero games and revenue to 50+ games with £3M+ in gross gaming revenue per month.
B2B2CProject PlanningProduct Road MappingAgile MethodologiesGroup DiscussionsQuality Management+18

Game Design

Nov 2017Oct 2018 · 11 mos · London, United Kingdom

  • Innovated highly effective game design ideas based on industry trends to maximize revenue and game engagement.
  • Maintained meticulous attention to detail while preparing design documentation (GDD), clarifying GDD to ensure team comprehension, and defining, owning, and clarifying game requirements.
  • Ensured a positive user experience by heading UX/UI design and optimization efforts in line with best practices.
  • Generated data-driven insights into post-launch game performance by analyzing functional launch results and metrics as well as leveraged insights to improve future launches and prepare reports.
  • Collaborated with cross-functional teams to execute game development activities, including mathematicians for creating math models for slot games, art team for game art, and game development team for game creation.
  • Determined slot game feasibility and demonstrated potential value by creating fully functional prototypes.
B2B2CGroup DiscussionsQuality ManagementOnline GamingUser-centered DesignLeadership+7

Gamercamp studios

Project Manager

Sep 2016Sep 2017 · 1 yr · Birmingham, United Kingdom

  • Gained hands-on experience in game production and project management within a studio setting while pursuing graduate degree, directly contributing to the creation of mobile and AAA platform games.
  • Provided dynamic, high-quality leadership and direction to a 26-person team while guiding end-to-end project lifecycles from initial planning to on-time delivery within an Agile/Scrum environment.
  • Coordinated and led Scrum ceremonies, such as sprint planning and product backlog management.
  • Mitigated project risks by proactively identifying and addressing issues and ensuring transparent stakeholder communication, including providing routine progress reports.
  • KEY ACHIEVEMENTS
  • Championed planning, development, and launch of Xtreme Robot Destruction, successfully executing product vision and preparing the game to be presented to industry leaders and marketing professionals from Chapter, Codemasters, Microsoft Rare, NaturalMotion, Playground Games, and other respected organizations.
Product Road MappingAgile MethodologiesGroup DiscussionsQuality ManagementScrumOnline Gaming+10

Intouch games ltd

Frontend Developer

Mar 2016Sep 2016 · 6 mos · Birmingham, United Kingdom

  • Owned the end-to-end development of online slots games available for the public at mfortune.co.uk, directly contributing to the success of multiple projects.
  • Supported quality assurance (QA) efforts by analyzing game performance to identify and resolve developer-related bugs as well as improve game efficiency.
Project PlanningGroup DiscussionsQuality ManagementSystem PerformanceOnline GamingLeadership+6

50/50 games

Frontend Developer

Mar 2015Aug 2016 · 1 yr 5 mos · Belfast, United Kingdom

  • Built collaborative working relationships with the development team to develop a robust codebase.
  • Acted as the Programming Lead tasked with developing combat, navigation, communication, networking, and other systems to establish player functionality for an online multiplayer gambling game.
Project PlanningProduct Road MappingGroup DiscussionsQuality ManagementScrumSystem Performance+13

Education

Harvard Online

Data Science: Probability

Sep 2024Apr 2025

Birmingham City University

MSc Video Game Enterprise — Production and Design

Jan 2016Jan 2017

Ulster University

BEng Computer Games Development

Jan 2012Jan 2016

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