Richard Nemeth

CEO

Budapest, Budapest, Hungary4 yrs 10 mos experience
Highly Stable

Key Highlights

  • 20 years of programming experience with a focus on AI and HFT.
  • Expert in developing low-latency trading systems and algorithms.
  • Proven track record in optimizing trading strategies for profitability.
Stackforce AI infers this person is a Fintech expert specializing in high-frequency trading and algorithm development.

Contact

Skills

Core Skills

Algorithm DevelopmentHigh-frequency TradingSystem ArchitectureSoftware DevelopmentComputer VisionGeospatial Data ProcessingMachine LearningData RecoveryGraphics ProgrammingWeb DevelopmentGame DevelopmentScripting

Other Skills

3DAlgorithm OptimizationAmazon Web Services (AWS)Analytical SkillsAndroid DevelopmentAutomated TradingC#C++Collaborative Problem SolvingCommunication ProtocolsCryptoCrypto Market MakingCryptocurrency TradingDatabasesDatasets

About

32 yo. Actively programming for 20 years, 12 years professionally. Focusing on AI & HFT & Crypto. MBTI: infj-a with some intj/intp traits (empath, but research & goal oriented impactful person) Algo trading experience: (TradFi [CME] + Crypto) HFT, market making/taking strategies, order matching engine, exchange simulator, exchange connectivity, MBO/MBP, order management system, backtesting engine, streaming terrabytes of data for backtesting on a single machine, visualizations, strategy development & ML. MetaTrader, InteractiveBrokers. tcp/udp, ssl packet construction, network kernel bypass with PF_RING/DPDK/OpenOnload. Creating delta-neutral binary options strategy for Polymarket, Kalshi. Assets traded: Spot, Futures, Stocks, Indices, Forex, Options General experience: HFT, algo trading, crypto, blockchain, high performance CPU/GPU/etc applications with great UI. Game dev (3D graphics, networking), digital signal processing, music making software, machine learning, physical / mathematical simulations, speed / memory optimizations, Automated stock trading, encoding / decoding, compression, anything. Everything that needs to be super fast & easy to use or involves challenging mathematical, logical, optimization problems. Relevant programming languages: C++/Python/C#/Go search keywords: low-latency, low latency, high frequency trading, HFT, trading infrastructure, system programmer crypto market making advisor, defi advisor, exchange advisor Quant developer, Quantitative developer Quant trader, Quantitative trader Quant AI researcher Portfolio Manager Senior C++ software engineer Lead C++ software engineer

Experience

4 yrs 10 mos
Total Experience
2 yrs 5 mos
Average Tenure
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Current Experience

90k capital

(HFT) Senior Quant Trader/Researcher

May 2025Nov 2025 · 6 mos · Bulgaria · Remote

  • Researching short-term ML/DL alpha signals for crypto HFT market making strategies using Python, PyTorch.
  • Implementing/deploying in C++
PythonMachine LearningDeep LearningAlgorithm DevelopmentHigh-Frequency Trading

Keyrock

(HFT) Senior Quant Trader/Researcher

Jul 2024Dec 2024 · 5 mos · Brussels Region, Belgium · Remote

  • Researched new alpha signals for crypto HFT strategy using Python, math/statistics
  • Created a multi-asset crypto HFT backtester in python, featuring latency aware time queue
  • based event execution, queue position estimates, was live validated.
PythonMathematicsStatisticsAlgorithm DevelopmentHigh-Frequency Trading

Universis trading capital

(HFT) Engineering Platform Manager and Quant Developer (Remote) - C++/Python

Dec 2021Feb 2024 · 2 yrs 2 mos

  • 800ns internal latency (without user-level network stack) traded crypto on Binance, OKX, Crypto.com
  • Led 2 exchange connectivity developers + cooperated with the Lead Quantiative Researcher
  • Created custom user-level tcp/ip stack, kernel bypass with PF_RING/DPDK
  • Contributed to strategy with a better dynamic percentile based spread quoting
C++TCP/IPKernel BypassSystem ArchitectureHigh-Frequency Trading

Systematic trading associates

(HFT) Senior Software Engineer (Remote) - C++

Aug 2021Nov 2021 · 3 mos · Australia

  • Increased profits by 25% with C++ latency optimizations, from 8 μs to 600 ns (network stack not included)
  • CME buy side, Ubuntu & Red Hat Linux, Solarflare NIC, OpenOnload, TCPDirect, C++, OnixS CME C++ FIX library, reported directly to the CTO about architecture/latency improvements of the trading system
  • Developed & optimized an MBP, MBO exchange emulator
C++Latency OptimizationTrading SystemsSystem ArchitectureHigh-Frequency Trading

Platelogiq

Lead Software Engineer (Remote) - C++

Feb 2021Jun 2021 · 4 mos · Pennsylvania, United States

  • Ubuntu Linux, C++, OpenCV, Docker, NodeJS backend & MongoDB
  • Worked on every part of the License Plate Recognition Software (except Machine learning), it scanned and identified car plates from CCTV camera recordings , performance was key
  • Leading one C++ person in the team
C++OpenCVDockerSoftware DevelopmentComputer Vision

Phoenix lidar systems

Senior Software Engineer (Remote) - C++

Apr 2020Sep 2020 · 5 mos · Los Angeles, California, United States

  • Ubuntu Linux, fix/refactor OpenGL shaders for pointcloud & filter display
  • Acquired some Geospatial data knowledge, coordinates & time conversions
  • Improved the stability of point cloud post processor desktop application, worked on UI / UX (C++ QT), tools, multi-threading, optimization, software initialization bug fixes
  • Created Point-cloud attributes histogram display with custom QT control
C++OpenGLMulti-threadingSoftware DevelopmentGeospatial Data Processing

Castle ridge asset management

Senior Software Engineer (Remote) - C++/C#

Jul 2019Mar 2020 · 8 mos · Toronto, Ontario, Canada

  • C# & OpenCL machine learning latency optimization (Geno - Synthetic AI for
  • trading stocks software) 23x speed improvement on single thread!, 80x with
  • 4 cores
  • Porting Visual Basic codes to C#
C#OpenCLMachine LearningSoftware Development

Enigma digital ltd.

Senior Software Engineer (Remote) - C++/C#

Nov 2018Jan 2019 · 2 mos · Birmingham, England, United Kingdom

  • C++ & C# code optimization in Enigma Recovery software, 6x speed improvement on the original iPhone sql database extraction (per thread memory allocation + custom job system I created)
  • The software was about restoring user deleted image/video/contact/sms data from iphone, from sqlite database it wasn’t removed back then (and it was recoverable).
C++C#OptimizationSoftware DevelopmentData Recovery

4d pipeline

Senior Software Engineer - C++/C#

Jan 2017Oct 2018 · 1 yr 9 mos · San Jose, California, United States

  • For AMD worked on Radeon ProRender plugin for maya/3ds max: C++ bug fixes, UI, multithreading, optimization, new features (render library wasn't in scope, but interfacing with it and UI was)
  • For Adidas created a WebGL shoe viewer in Unity 5 (Android + PC + Web) which can load and render shoes from amazon S3 (C# + Javascript)
  • For Intel created a Windows Mixed Reality (VR) Crowd Simulation Demo in Unity 5 C# where I used C++ Recast & Detour 3rd lib pathfinding solution which I extended with multithreading (Downloadable source code -> top-left side of the page) https://software.intel.com/en-us/articles/intel-multicore-enterprise-vr-experience-integrating-crowd-simulations-into-mixed-reality
  • For IKEA created a GLTF model viewer in Unity 5 (C#) which was able to load Draco compressed GLTF files
  • Worked on a HoloLens project in Unity 5 where I shared the hologram between multiple users (C# HoloLens Networking API)
C++C#MultithreadingSoftware DevelopmentGraphics Programming

Cl3ver

3D Software Engineer - JavaScript/WebGL

Oct 2016Nov 2016 · 1 mo · Barcelona Area, Spain

  • Every shader written in WebGL 1.0 and uses Physically Based Shading
  • Hierarchical - Z Cone Traced Screen Space Reflections with optional progressive ray - tracing (ray jittering + color averaging across frames)
  • Screen Space Cone Traced Multi Bounce Ambient Occlusion
  • SMAA Anti - Aliasing
  • Linear cost Depth Of Field with Bokeh shapes
  • Static Cubemap Space Reflections (Parallax correct reflections on arbitrary surfaces, slower than parallax corrected cubemaps but can be used for arbitrary surfaces)
JavaScriptWebGLShader ProgrammingWeb DevelopmentGraphics Programming

Neocoregames

Graphics Programmer - C++

Aug 2013Sep 2016 · 3 yrs 1 mo · Budapest, Hungary

  • Ported in-house game engine's DX9 renderer to DX11 and PS4
  • Implemented Physically Based Shading & Render Pipeline (PBR) https://www.youtube.com/watch?v=4FufSyaL09s
  • Created an own Diffuse shading model that takes F0 (reflectance) and material microstructure into account, so diffuse + specular more energy conserving <= input energy
  • Implemented Best Fit Normals (high precision compressed vertex normal) achieved with voxel marching on the GPU
  • Created GBuffer byte packing functions for Subsurface Scattering, etc
  • Overwrote C++ new/delete with a memory allocator I created that is thread safe and ~2.5x time faster than windows 10 (2016) memory allocator
  • Bug fixes in Sound Streaming System
  • Solo coded an unannounced prototype game with Unreal Engine 4, Oculus Rift Development kit 2 and Steam VR
  • Started coding a new in-house editor with C++ QT from scratch
  • Titles I’ve worked on:
  • https://store.steampowered.com/app/527430/Warhammer_40000_Inquisitor__Martyr/
  • https://store.steampowered.com/app/272470/The_Incredible_Adventures_of_Van_Helsing_II
C++DirectXUnreal EngineGame DevelopmentGraphics Programming

Nemesys games

Summer internship - C++

Jun 2013Jul 2013 · 1 mo · Budapest, Hungary

  • 2D gameplay scripting (Angelscript language)
  • Improved the usability of the 3D/2D in-house editor (C++)
  • Ported GLES shaders to GLSL
  • Shader speed optimizations (like removing unnecessary normalization for cubemap sampling)
C++Gameplay ScriptingGame DevelopmentScripting

Education

Budapest University of Technology and Economics

Bachelor's degree — Computer Software Engineering

Sep 2014Nov 2014

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