Patrik Wilkens Gamescom LATAM

CEO

Limassol, Limassol, Cyprus20 yrs 1 mo experience
Most Likely To SwitchHighly Stable

Key Highlights

  • Spearheaded 20+ product launches generating €130M+ revenue
  • Closed €100M+ in partnerships with Fortune 500 companies
  • Recognized as LinkedIn Top Voice and thought leader
Stackforce AI infers this person is a B2C digital media executive with extensive experience in game development and monetization strategies.

Contact

Skills

Core Skills

Business DevelopmentOperations ManagementRevenue GrowthNetworkingCommunity BuildingProduct ManagementMonetization StrategyGame DevelopmentSales ManagementMonetization

Other Skills

Mergers & Acquisitions (M&A)General managementBrand partnershipsNew marketsLicensingRevenue & Profit GrowthCreator EconomyCoachingOrganizational LeadershipStrategic PartnershipsMedia & EntertainmentProject ManagementInterim ManagementExecutive CoachingGamification

About

Strategic Leader | €130M+ Revenue from 20+ Product Launches | €100M+ in Fortune 500 Deals | LinkedIn Top Voice | Speaker & Thought Leader Executive with 20+ years of experience scaling global teams, driving multi-million euro deals, and launching high-growth digital products. Proven track record of delivering results across business development, content distribution, and consumer products globally Strategic Growth: Spearheaded the launch of 20+ digital and consumer products, generating 385M+ installs and over €130M in revenue. Personally closed €100M+ in partnerships with Fortune 500 companies. Global Leadership: Built and led high-performance teams in 15 countries and across 3 continents. Currently leading business development, consumer products, and content distribution at a leading global media company. M&A & Advisory: Key player in multiple high-impact acquisitions - Shouji Mobile (Tencent, 2012), Spil Games (Azerion, 2019), and Underscore Talent (TheSoul Publishing, 2022). Founder of Mournival Consulting, guiding startups through €500K–€5M fundraising rounds. Industry Voice: Recognized LinkedIn Top Voice. Speaker at GDC, Advertising Week, MIPJunior, PGConnects, and more. Published 40+ articles on AI, creator economy, and media strategy. Contributor to Entrepreneur.com Leadership Network. Specialities & Core Competencies Strategic Execution • Go-to-Market Strategy • Revenue Growth • P&L Management • Digital Media • Content Licensing & Acquisition • Platform Growth • User Acquisition • Product Monetization • Media Partnerships • Cross-functional Team Leadership • Scaling Operations • M&A Strategy • Fundraising • Thought Leadership • Creator Economy • Data-Driven Strategy • Omnichannel Content Distribution

Experience

20 yrs 1 mo
Total Experience
2 yrs
Average Tenure
5 yrs 3 mos
Current Experience

Thesoul publishing

2 roles

Vice President of Business Development

Promoted

Jan 2022Present · 4 yrs 4 mos · Limassol, Cyprus · Hybrid

  • TheSoul Publishing is the largest digital media publisher in the world with more than 2 billion followers and over 25 Billion monthly views. Popular channels include Bright Side, 5-Minute Crafts, Slick Slime Sam, 123Go!, Avocado Couple, Baby Zoo. La La Life and more!
  • We publish content on 35 platforms, covering Social Media, FAST, SVOD, and 21 languages. With a highly creative team of 2000 spread across 71 countries, we continue to expand to match the rapid growth and success of the company. I support TheSoul Publishing on its mission in the following areas:
  • Merger and acquisition
  • General management
  • Brand partnerships
  • New markets
  • Licensing
Mergers & Acquisitions (M&A)General managementBrand partnershipsNew marketsLicensingBusiness Development+1

Vice President of Operations

Feb 2021Jan 2022 · 11 mos · Limassol, Cyprus · Hybrid

  • TheSoul Publishing is the largest digital media publisher in the world with more than 2 billion followers and over 25 Billion monthly views. Popular channels include Bright Side, 5-Minute Crafts, Slick Slime Sam, 123Go!, Avocado Couple, Baby Zoo. La La Life and more!
  • We publish content on 35 platforms, covering Social Media, FAST, SVOD, and 21 languages. With a highly creative team of 2000 spread across 71 countries, we continue to expand to match the rapid growth and success of the company. I support TheSoul Publishing on its mission in the following areas:
  • Long-term and short-term operational strategy
  • Owned and operated inventory
  • Merger and acquisition
  • Brand partnerships
  • New markets
  • Licensing
  • Join us to make the internet a brighter place, www.careers.thesoul-publishing.com/jobs
Revenue & Profit GrowthMergers & Acquisitions (M&A)Creator EconomyCoachingOrganizational LeadershipStrategic Partnerships+2

Azerion

Vice President of Operations

Jul 2019Jan 2021 · 1 yr 6 mos · The Randstad, Netherlands

  • Azerion is a media - and technology company with 850 colleagues in 15 offices across Europe. We touch the lives of hundreds of millions of people each month with well over 16000 titles and IPs. (Azerion acquired Spil Games in 2019)
  • Entertaining millions of users daily on web and mobile
  • Accountable for 2 game development studios; as well as our backend-as-a-service team
  • Grew the Azerion’s footprint via 3rd party studios, ensuring compatibility with our DNA
  • Set up a game development and QA business unit in Istanbul
Product ManagementMedia & EntertainmentP&L ManagementGame DevelopmentMergers & Acquisitions (M&A)Organizational Leadership+4

Spil games by azerion

2 roles

Vice President of Operations

Promoted

Jul 2018Jul 2019 · 1 yr · On-site

  • acquired by Azerion in June 2019
  • Spil Games is renowned for being a global leader in online gaming, and we successfully made our mark on mobile. With strong IPs, and partnerships with leading developers we have grown to 350 million mobile installs.
  • Responsible for Spilgames’ entire mobile portfolio and strategy, totaling 350 Million installs
  • Successfully managed the turnaround and merger of 3 business units
  • Built Spil Games’ studio organization from the ground up
  • Played a key role in the preparation and sale of Spilgames' mobile unit to Azerion B.V in June 2019
Product ManagementMedia & EntertainmentP&L ManagementGame DevelopmentMergers & Acquisitions (M&A)Organizational Leadership+4

Head of Business Development & Platform Relations

Jan 2018Jul 2018 · 6 mos · On-site

  • Generated millions of free installs across various products through features on major platforms
  • Owned relationships with strategic partners such as Apple, Google, Samsung, Amazon, Facebook
  • Ensured successful adaptation of Hollywood IPs to mobile games, impacting millions of fans
  • Build support for and effectively communicate the company’s vision, values and business strategy towards existing and potential partners
Business DevelopmentMedia & EntertainmentSales OperationsOrganizational LeadershipStrategic PartnershipsSales Management

Emetriq gmbh

Product Owner

May 2017Dec 2017 · 7 mos · Greater Hamburg Area

  • Built Germany’s first cross-device network,
  • Integrated artificial intelligence and big data, from concept to launch within 6 months
  • Managed complex product compliance across ePrivacy, GDPR, and regulations
  • Managed critical negotiations with Directors and VPs across global Fortune 500 companies
Product ManagementMonetizationOrganizational LeadershipCross-functional Team LeadershipAgile Project Management

Goodgame studios

2 roles

Product Lead

Dec 2014May 2017 · 2 yrs 5 mos · Greater Hamburg Area

  • Led interdisciplinary teams totaling 45 people, generating six-figure daily revenue
  • Spearhead the company’s adoption of new technologies (Adobe Flash to Unity)
  • Owned product strategy, managed, prioritized, and communicated the roadmap and feature pipeline
  • Analyzed data, predicted and improved KPIs to deliver fun and profitable products
Project ManagementProduct ManagementMonetizationGame DevelopmentOrganizational LeadershipCross-functional Team Leadership+2

Senior Product Manager

Sep 2013Dec 2014 · 1 yr 3 mos · Greater Hamburg Area

  • Led a 20-people development team to spearhead the company’s "mobile-first" strategy
  • Drove product strategy, feature pipeline, and product enhancements
  • Designed innovative gameplay mechanisms, drove the implementation and monitored performance
  • Analyzed data to understand, predict, and improve retention, conversions, and user lifetime value
Project ManagementProduct ManagementMonetizationGame DevelopmentCross-functional Team LeadershipAgile Project Management+2

6waves

Senior Product Manager

Feb 2012Sep 2013 · 1 yr 7 mos · Beijing

  • Released 6 games across Facebook, Android, and iOS in 18 months to millions of fans
  • Managed localization and culturalization, as well as integration with local app stores in SEA
  • Managed live operations and worked closely with marketing to optimize user acquisition
Product ManagementMonetizationGame DevelopmentCross-functional Team LeadershipAgile Project Management

Nexxter interactive china

General Manager / Head of Studio

Feb 2011Feb 2012 · 1 yr · Beijing

  • nexxter games was an independent developer and publisher of Free-2-Play browser games.
  • Started as a consultant to evaluate the struggling acquisition, hired full-time to manage all day-to-day business and operations, and handled eventual company turndown and sales of assets.
Product ManagementGame DevelopmentCross-functional Team LeadershipStrategic PartnershipsAgile Project ManagementGame Design

Mournival consulting

Founder

Oct 2010Present · 15 yrs 7 mos

  • We grow products with multi-million daily active users and revenue, transform teams and entire organisations, raise 7 figures in seed and Series A funding, and manage successful exits. We support you in the following areas:
  • Product Management & Monetization Strategy
  • Gamification & Optimization
  • Interim Management & Coaching
  • Programming & Nearshoring
  • Ask us for references.
Project ManagementInterim ManagementExecutive CoachingMedia & EntertainmentGame DevelopmentMergers & Acquisitions (M&A)+6

Game industry networking

Founder

Apr 2010Present · 16 yrs 1 mo

  • A platform for gaming professionals to discuss better game development
  • 6-8 events annually in Europe, North America and Asia, as well as C-level dinners
  • Equipped with a phone and selfie stick we attend conferences, networking events and learn from smart people everywhere.
Media & EntertainmentOrganizational LeadershipNetworkingCommunity Building

Shouji mobile entertainment

3 roles

Director Of Business Development

Oct 2009Feb 2011 · 1 yr 4 mos

  • Back in the days Shouji Mobile Entertainment was China's largest end-to-end mobile production house. Providing services to 200+ applications. Shouji Mobile’s clients included: • EA Mobile • Disney Mobile • Popcap • THQ • Player X • Vivendi Games Mobile • Kiloo • I-play • Gamelion • Namco/Bandai • Nokia
  • Led the business pivot from feature phone outsourcing to IP creation, successfully setting up the organization for the 2012 acquisition by Tencent. Originally hired as a Senior Producer, and promoted twice within 1.5 years to Director. Revamped and managed teams to launch multiple games in parallel, supervised development and post-production processes, and led partnerships with telecommunications giants and game publishers.
Product ManagementGame DevelopmentCross-functional Team LeadershipAgile Project ManagementGame Design

Head of Operations

Promoted

Jan 2009Oct 2009 · 9 mos

  • Led the business pivot from feature phone outsourcing to IP creation, successfully setting up the organization for the 2012 acquisition by Tencent. Originally hired as a Senior Producer, and promoted twice within 1.5 years to Director. Revamped and managed teams to launch multiple games in parallel, supervised development and post-production processes, and led partnerships with telecommunications giants and game publishers.
Business DevelopmentGame DevelopmentStrategic Partnerships

Senior Producer

Feb 2008Jan 2009 · 11 mos

  • Led the business pivot from feature phone outsourcing to IP creation, successfully setting up the organization for the 2012 acquisition by Tencent. Originally hired as a Senior Producer, and promoted twice within 1.5 years to Director. Revamped and managed teams to launch multiple games in parallel, supervised development and post-production processes, and led partnerships with telecommunications giants and game publishers.
Product ManagementGame DevelopmentCross-functional Team LeadershipAgile Project ManagementGame Design

One2call china pte ltd

Marketing Manager

Jan 2007Jan 2008 · 1 yr · Beijing

Product ManagementGame DevelopmentCross-functional Team LeadershipAgile Project ManagementGame Design

Odenwald energietechnik ltd. china office

Marketing & Sales Manager

Jan 2006Jan 2007 · 1 yr · Beijing

Education

Fachgymnasium des Kreises Steinburg in Itzehoe

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