Christopher Melzig

CEO

Monheim, North Rhine-Westphalia, Germany18 yrs 1 mo experience
Highly Stable

Key Highlights

  • 18+ years in digital product development.
  • Expert in monetization and retention strategies.
  • Proven track record in leading cross-functional teams.
Stackforce AI infers this person is a B2C gaming product strategist with extensive experience in live operations and monetization.

Contact

Skills

Core Skills

Product StrategyLive OperationsMonetization Strategy

Other Skills

Stakeholder ManagementStrategische KreativentwicklungDatenanalyseZahlungssystemeWachstumsstrategienMonetarisierungfree to playProduktstrategieKommunikationProduktentwicklungMicrosoft ExcelSoftware as a Service (SaaS)DatenanalytikAnalytikKoordination

About

Product Strategist & Live Ops Leader | Growth & Monetization Architect | KPI-Driven Product Thinker With 18+ years of experience in digital product development, I’ve grown from hands-on creative roles to strategic product leadership – shaping, scaling, and supporting data-informed live services across gaming and beyond. I specialize in building systems that are both engaging and sustainable – aligning user experience, business goals, and technical feasibility into one coherent product vision. 🔧 Known as the “Swiss Army Knife” of product strategy, I bridge creative thinking, analytical insight, and commercial logic – helping teams turn ideas into measurable impact. ⸻ 🧩 Core Expertise Live-Service Models (F2P & P2P) | Retention & Monetization | KPI Frameworks & Feature Design Product & Business Strategy | Forecasting & P&L Ownership | Strategic Roadmaps & Portfolio Analysis User-Centric Design | Growth Architecture | Team Leadership & Cross-Functional Alignment ⸻ 🎮 Gaming Track Record (selection) • Warlander (F2P battle royale): Full product ownership on publisher side (PLAION) • Rail Nation (tycoon MMO): Game Director of 25+ person team, full P&L responsibility • Miramagia (F2P fantasy gardening): Game Director, monetization & live-ops ownership ⸻ 📊 Strategic Contributions Beyond Core Titles • Warhammer 40,000: Speed Freeks – monetization & retention frameworks • PAYDAY 3 – strategic support for product vision and live-service readiness • Beyond Contact – roadmap, monetization and feature design guidance • Portfolio analysis – internal & external title evaluation (e.g., Kingdom Come: Deliverance 2) ⸻ 🧭 I’m now looking to apply this expertise wherever product strategy, long-term engagement and monetization come together. Open to: • Full-time Senior / Lead roles in Product, Live Ops or Monetization Strategy (remote-friendly, EU time zones) • Selected consulting / advisory mandates via SLEHmedia for game & digital product teams

Experience

Tivola games gmbh

Game Director

Mar 2026Present · 1 mo · Germany · Remote

  • Game Director owning product vision, delivery quality, and long-term sustainability.
  • Own product vision and player experience quality (concept → release)
  • Align cross-functional teams and drive priorities and decisions
  • Shape engagement and monetization (progression, economy, retention loops)
  • Build quality gates and KPI practices for sustainable post-launch operations
Product StrategyLive OperationsMonetization StrategyStakeholder ManagementStrategische Kreativentwicklung

Slehmedia

Senior Game & Digital Product Strategist – F2P & Premium, Live Ops & Monetization

May 2025Present · 11 mos · Monheim am Rhein, Nordrhein-Westfalen, Deutschland · Remote

  • Independent strategist under the label SLEHmedia, focused on game & digital product strategy for F2P and premium titles (live ops, retention, monetization).
  • Available for fully remote Senior / Lead roles in Product & Monetization Strategy as an employee (EU) or for remote consulting mandates with both game studios and digital product teams worldwide via SLEHmedia.
  • 18+ years in product & strategy leadership roles on both developer and publisher sides, focused on KPI-driven growth, P&L-aware decision making, and turning business goals, player experience and data into concrete features, economies and roadmaps from first idea through to live operations.
DatenanalyseZahlungssystemeWachstumsstrategienMonetarisierungfree to playProduktstrategie+2

Plaion

Senior Online Product Manager

Jun 2021Apr 2025 · 3 yrs 10 mos · Remote

KommunikationProduktentwicklungMicrosoft ExcelSoftware as a Service (SaaS)DatenanalytikAnalytik+38

Bright future gmbh

6 roles

Game-Director

Promoted

Jan 2018May 2021 · 3 yrs 4 mos

KommunikationProduktentwicklungMicrosoft ExcelSoftware as a Service (SaaS)DatenanalytikUnternehmensplanung+35

Produktmanager

Dec 2015Dec 2017 · 2 yrs

KommunikationProduktentwicklungMicrosoft ExcelSoftware as a Service (SaaS)DatenanalytikAnalytik+33

Game-Director

Nov 2013Nov 2015 · 2 yrs

KommunikationProduktentwicklungMicrosoft ExcelSoftware as a Service (SaaS)DatenanalytikUnternehmensplanung+35

Projektmanager

Promoted

Oct 2012Oct 2013 · 1 yr

KommunikationProduktentwicklungMicrosoft ExcelSoftware as a Service (SaaS)DatenanalytikUnternehmensplanung+35

Game Designer

Promoted

Apr 2012Sep 2012 · 5 mos

KommunikationProduktentwicklungMicrosoft ExcelSoftware as a Service (SaaS)DatenanalytikAnalytik+34

QA-Manager

Nov 2011Mar 2012 · 4 mos

KommunikationMicrosoft ExcelDatenanalytikSchlüsselmetrikenZeitleistenPreispolitik+13

Global producer

Assistant Producer

Feb 2009Dec 2009 · 10 mos · Köln

KommunikationMicrosoft ExcelZeitleistenConsultingProblemlösungDeutsch+1

Interactive media consulting

2 roles

Assistant Producer

Jan 2006Jan 2009 · 3 yrs · Köln und Umgebung, Deutschland

KommunikationMicrosoft ExcelZeitleistenConsultingProblemlösungDeutsch+1

Junior QA Manager

Sep 2004Dec 2005 · 1 yr 3 mos · Köln und Umgebung, Deutschland

KommunikationConsultingDeutschSoftware

Education

Gymnasium Thusneldastraße

Abitur

Aug 1991Jul 2000

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