Tobias Wahlberg — Product Manager
Hi! My name is Tobias, i am a technical artist with a focus on VFX and Python scripting for Maya tools for exporting, rigging and have recently been growing an interest in Unreals procedural control rigs. I think vfx and motion is really important to bring life into the game space especially when its about giving the player impactful and readable interactions. Link to my portfolio site: tobiaswahlberg.tech
Stackforce AI infers this person is a Technical Artist specializing in VFX and game development.
Location: Malmo, Skåne County, Sweden
Experience: 1 yr 3 mos
Skills
- Maya
- Unity
- Substance Designer
- Python
- Unreal Engine 4
- Vfx
- 3dsmax
Career Highlights
- Expert in VFX and Python scripting for game development.
- Strong background in teaching technical art skills.
- Proficient in creating procedural textures and shaders.
Work Experience
Cryptic Studios
VFX Artist (4 mos)
DECA Games
VFX Artist (10 mos)
Futuregames
Game Artist Educator (6 mos)
The Game Assembly
Technical Artist Educator (11 mos)
Star Vault AB
Technical Artist VFX (5 mos)
Octato
Technical artist (9 mos)
Education
Technical artist at The Game Assembly
Bachelor's degree at Uppsala University
Teknologie kandidatexamen (tekn.kand.) at Blekinge Institute of Technology