Tobias Wahlberg

Product Manager

Malmo, Skåne County, Sweden1 yr 3 mos experience

Key Highlights

  • Expert in VFX and Python scripting for game development.
  • Strong background in teaching technical art skills.
  • Proficient in creating procedural textures and shaders.
Stackforce AI infers this person is a Technical Artist specializing in VFX and game development.

Contact

Skills

Core Skills

MayaUnitySubstance DesignerPythonUnreal Engine 4Vfx3dsmax

Other Skills

HLSLNiagaraShadersMaxscriptC#PhotoshopC++Visual StudioAutodesk MotionBuilderMEL

About

Hi! My name is Tobias, i am a technical artist with a focus on VFX and Python scripting for Maya tools for exporting, rigging and have recently been growing an interest in Unreals procedural control rigs. I think vfx and motion is really important to bring life into the game space especially when its about giving the player impactful and readable interactions. Link to my portfolio site: tobiaswahlberg.tech

Experience

1 yr 3 mos
Total Experience
8 mos
Average Tenure
--
Current Experience

Cryptic studios

VFX Artist

Jan 2026Present · 4 mos · Remote

Deca games

VFX Artist

Mar 2025Jan 2026 · 10 mos · Germany · Remote

Futuregames

Game Artist Educator

Aug 2023Feb 2024 · 6 mos · Malmo, Skåne County, Sweden · On-site

  • Helped starting up the school
  • Rigging in Maya and make vehicles controllable with logic in Unity and then Unreal
  • Substance Designer procedural creation of tileable textures
MayaUnitySubstance Designer

The game assembly

Technical Artist Educator

Aug 2022Jul 2023 · 11 mos · Malmo, Skåne County, Sweden

  • Educated students in Maya Python, PyMel scripting, FBX batching export tool
  • Substance designer procedural creation of tileable textures
  • Material graphs Maya and Unreal, HLSL shaders
  • Maya FK,IK,Result and Bind rigging
  • Portfolio website creation support
MayaPythonSubstance DesignerHLSL

Star vault ab

Technical Artist VFX

Sep 2021Feb 2022 · 5 mos · Malmo, Skåne County, Sweden

  • Worked as a Technical VFX artist
  • Create, tweaked Unreal Niagara VFX for different magic attacks
  • Create, tweaked custom Niagara Module Scripts in Unreal
  • Made shaders with material graph to then be implemented to Niagara
  • Helped with creating fishes to move with a vertex shader
  • Made a proxy mesh and spawning lava droplets from the Kimuru
Unreal Engine 4NiagaraShadersVFX

Octato

Technical artist

Aug 2020May 2021 · 9 mos · Copenhagen Municipality, Capital Region of Denmark, Denmark

  • Worked as a Technical Artist on the game Airhead.
  • Wrote a Maxscript vertex position baker for a vertex shader in 3DsMax
  • Wrote a C# script for attaching objects as reference in Unity
  • Attached and made particle effect triggers with script in Unity
  • Modelled some level backgrounds, props in 3DsMax
  • Animated some rocks getting drilled in 3DsMax
MaxscriptC#Unity3DsMax

Education

The Game Assembly

Technical artist

Jan 2019Jan 2020

Uppsala University

Bachelor's degree — Game Design and Graphics

Jan 2009Jan 2015

Blekinge Institute of Technology

Teknologie kandidatexamen (tekn.kand.) — Technical Artist

Jan 2017Jan 2019

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